sanderd17 Posted January 18, 2014 Report Share Posted January 18, 2014 Thanks Yves for that one, I've fixed the "template/.xml" issue (normally), might commit it shortly. http://trac.wildfiregames.com/changeset/14614 You were offline from IRC, so I committed it. No idea You also found the fix. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 20, 2014 Author Report Share Posted January 20, 2014 Very good, these problems have been resolved, and today, I tested the latest SVN14624.Here, I want to thank you very much my friend: wraitii and sanderd17.You are very dedicated programmers. Quote Link to comment Share on other sites More sharing options...
mimo Posted January 20, 2014 Report Share Posted January 20, 2014 Hi wraitii, if you need commands.txt, here's one from yesterday (svn version) with several kind of errors<p class="error">ERROR: JavaScript error: simulation/ai/aegis/base-manager.js line 968ReferenceError: pos is not defined ([object Object],[object Object],[object Object])@simulation/ai/aegis/base-manager.js:968 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1158 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue.js line 51TypeError: this.queue[0].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:51 ([object Object])@simulation/ai/aegis/queue-manager.js:364 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 733TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/headquarters.js:733 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1136 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:748 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7...</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 371TypeError: gameState.getEntityById(this.entities) is undefined ([object Object])@simulation/ai/aegis/defence-helper.js:371 ([object Object],[object Object])@simulation/ai/aegis/defence.js:132 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:25 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> Quote Link to comment Share on other sites More sharing options...
Gildas Posted January 20, 2014 Report Share Posted January 20, 2014 Hi,From Friday evening SVN, i've got thoses ones, and the games crashes at the end....ERROR: Error in timer on entity 1783, IID 40, function MissileHit: TypeError: cmpHealth is null (0,24,0,1783)@simulation/components/Armour.js:78 ([object Object])@simulation/helpers/Damage.js:75 ([object Object],100.06354897399433)@simulation/components/Attack.js:611 ([object Object])@simulation/components/Timer.js:93ERROR: JavaScript error: simulation/ai/aegis/base-manager.js line 967 ReferenceError: pos is not defined ([object Object],[object Object],[object Object])@simulation/ai/aegis/base-manager.js:967 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1158 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 983 ReferenceError: Filters is not defined ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:983 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1228 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81plus many others, see the attached file (zip with interrestinglogs.html / mainlog.html / crashlog.txt and commands.txt of the played party that generate those errors)thanks in advanceTell me if you need more informations/tests ! logs.zip Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 20, 2014 Author Report Share Posted January 20, 2014 ok, the above error also occurred in my place, my friend! :unknw: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) I get this one. one time for now.WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 324 reference to undefined property this._entities[id]ERROR: JavaScript error: simulation/ai/common-api/shared.js line 324 TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:324 ([object Object])@simulation/ai/common-api/shared.js:171WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 324 reference to undefined property this._entities[id]ERROR: JavaScript error: simulation/ai/common-api/shared.js line 324 TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:324 ([object Object])@simulation/ai/common-api/shared.js:171ERROR: CRenderer::EndFrame: GL errors occurred and After destroy a CC. WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 324 reference to undefined property this._entities[id]ERROR: JavaScript error: simulation/ai/common-api/shared.js line 324 TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:324 ([object Object])@simulation/ai/common-api/shared.js:171WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 324 reference to undefined property this._entities[id]ERROR: JavaScript error: simulation/ai/common-api/shared.js line 324 TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:324 ([object Object])@simulation/ai/common-api/shared.js:171ERROR: CRenderer::EndFrame: GL errors occurredERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 240 TypeError: ent.position() is undefined ([object Object],4580)@simulation/ai/aegis/defence-helper.js:240 ([object Object],4059)@simulation/ai/aegis/defence-helper.js:346 ([object Object],4059)@simulation/ai/aegis/defence-helper.js:281 ([object Object])@simulation/ai/aegis/defence.js:216 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 240 TypeError: ent.position() is undefined ([object Object],4326)@simulation/ai/aegis/defence-helper.js:240 ([object Object],4511)@simulation/ai/aegis/defence-helper.js:346 ([object Object],4511)@simulation/ai/aegis/defence-helper.js:281 ([object Object])@simulation/ai/aegis/defence.js:216 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 240 TypeError: ent.position() is undefined ([object Object],4461)@simulation/ai/aegis/defence-helper.js:240 ([object Object],4512)@simulation/ai/aegis/defence-helper.js:346 ([object Object],4512)@simulation/ai/aegis/defence-helper.js:281 ([object Object])@simulation/ai/aegis/defence.js:216 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81ERROR: JavaScript error: simulation/ai/aegis/queue.js line 53 TypeError: this.queue[1].isGo is not a function ([object Object])@simulation/ai/aegis/queue.js:53 ([object Object])@simulation/ai/aegis/queue-manager.js:406 ([object Object])@simulation/ai/aegis/aegis.js:184 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127 TypeError: elem.getCost is not a function ([object Object])@simulation/ai/aegis/queue-manager.js:127 ([object Object])@simulation/ai/aegis/headquarters.js:462 ([object Object])@simulation/ai/aegis/base-manager.js:748 ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/base-manager.js:7. Edited January 20, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
mimo Posted January 21, 2014 Report Share Posted January 21, 2014 wraitii: the command.txt from post 28 Quote Link to comment Share on other sites More sharing options...
mimo Posted January 21, 2014 Report Share Posted January 21, 2014 now really therecommands.txt Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 21, 2014 Report Share Posted January 21, 2014 Gildas: that's fixed, thanks.Lion: that should not happen anymore.Mimo: thanks, I'll check that out later. I've also got a way to reproduce some farming issues, so I'll try to improve that too. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2014 Report Share Posted January 22, 2014 Gildas: that's fixed, thanks.Lion: that should not happen anymore.Mimo: thanks, I'll check that out later. I've also got a way to reproduce some farming issues, so I'll try to improve that too.May be I Need wait for an Automatic Build. Update. Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 22, 2014 Report Share Posted January 22, 2014 I actually haven't committed it yet. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 22, 2014 Author Report Share Posted January 22, 2014 hi, my friend! Today, I tested the latest Svn14632, warning message appears The reason for the warning is: When I attack enemy troops and army building, kept warning appears!<p class="warning">WARNING: UnitAI: 2842 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2800 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2799 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2422 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2847 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2447 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2846 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2826 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2851 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2852 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2847 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2447 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2851 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2407 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2422 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2826 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2835 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2830 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2852 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2853 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2688 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2799 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2821 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2829 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2842 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2770 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2786 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2793 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2825 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2848 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2516 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2790 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2840 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2453 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2458 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2833 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2846 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2854 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2823 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2836 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2845 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2414 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2440 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2801 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2828 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2800 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2841 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2788 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2832 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2827 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2838 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2794 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2787 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2831 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2797 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2822 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2407 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2422 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2447 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2688 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2770 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p><p class="warning">WARNING: UnitAI: 2787 got into FORMATIONMEMBER.IDLE mode without a valid formationController</p> Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 22, 2014 Report Share Posted January 22, 2014 Gameboy, do you have the commands.txt for that game? It's most likely something I have done (working with formations). EDIT: nevermind, it shouldn't happen anymore. I removed that state Quote Link to comment Share on other sites More sharing options...
Gildas Posted January 22, 2014 Report Share Posted January 22, 2014 Gildas: that's fixed, thanks.You're welcome ! Tell me when it's commited and I'll give it a try ! Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 22, 2014 Report Share Posted January 22, 2014 Gildas: it should be right now. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Report Share Posted January 23, 2014 WARNING: planning new baseWARNING: planning new baseWARNING: planning new baseWARNING: planning new baseERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu...ERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu...ERROR: Error in timer on entity 759, IID 79, function TimerHandler: InternalError: too much recursion (759)@simulation/components/UnitAI.js:1767 (759,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],2.. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 23, 2014 Author Report Share Posted January 23, 2014 (edited) Appears: Error and Warning:<p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/army-defense.js line 84TypeError: this.recalculateStrength is not a function ([object Object])@simulation/ai/aegis/army-defense.js:84 ([object Object])@simulation/ai/aegis/defence.js:157 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1175 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/army-defense.js line 84TypeError: this.recalculateStrength is not a function ([object Object])@simulation/ai/aegis/army-defense.js:84 ([object Object])@simulation/ai/aegis/defence.js:157 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1175 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> Edited January 23, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Report Share Posted January 23, 2014 Appears: Error and Warning:<p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="warning">WARNING: planning new base </p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/army-defense.js line 84TypeError: this.recalculateStrength is not a function ([object Object])@simulation/ai/aegis/army-defense.js:84 ([object Object])@simulation/ai/aegis/defence.js:157 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1175 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/army-defense.js line 84TypeError: this.recalculateStrength is not a function ([object Object])@simulation/ai/aegis/army-defense.js:84 ([object Object])@simulation/ai/aegis/defence.js:157 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:27 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1175 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p>Get the same one. Alpine valley random map. Quote Link to comment Share on other sites More sharing options...
Gildas Posted January 23, 2014 Report Share Posted January 23, 2014 Gildas: it should be right now.hummm... obviously not I'll give it a try anyway Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 23, 2014 Report Share Posted January 23, 2014 boy and Lion, I'll ask for commands.txt Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Report Share Posted January 23, 2014 boy and Lion, I'll ask for commands.txtwhere they are(path)? Quote Link to comment Share on other sites More sharing options...
Gildas Posted January 23, 2014 Report Share Posted January 23, 2014 on the start menu, click on the link Open logs folder under the 0.a.d menu, when windows explorer is opened enter the sim_log folder and enter the right directory (one directory per game), you can use the date filter in order to choose the correct one... 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 24, 2014 Report Share Posted January 24, 2014 (edited) on the start menu, click on the link Open logs folder under the 0.a.d menu, when windows explorer is opened enter the sim_log folder and enter the right directory (one directory per game), you can use the date filter in order to choose the correct one... ok if is in log folder a have a shortcut for that one.commands.txt Edited January 24, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 24, 2014 Author Report Share Posted January 24, 2014 (edited) Well, my friend, this is my file,I hope it can help to you!commands.txt Edited January 24, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
Gildas Posted January 25, 2014 Report Share Posted January 25, 2014 I'll give it a try anywayI've tried it, it's better, during math i have some warnings, but at the end of the match i have some errorshere are the logs and commandslogs.zip Quote Link to comment Share on other sites More sharing options...
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