Enrique Posted March 31, 2014 Report Share Posted March 31, 2014 That's some nice texturing work. I agree with Michael here. Leaving such a big part of the model to playercolor will break the color composition depending on the player. It's better to have full control over the main colors of the model/civilization. There's a very nice tutorial about colors in general and composition from blenderguru Here. Very recommended: 1 Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted April 16, 2014 Author Report Share Posted April 16, 2014 (edited) Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon.Strannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product. Edited April 16, 2014 by Ayakashi 6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 16, 2014 Report Share Posted April 16, 2014 Is very helpful. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 16, 2014 Report Share Posted April 16, 2014 Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon.fort001xxs.jpgStrannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.It is a bit stalled right now (so much to do in school businesses) but as soon as I have the time I'll surely continue. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 16, 2014 Report Share Posted April 16, 2014 Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon.fort001xxs.jpgStrannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.Now that is cool. Quote Link to comment Share on other sites More sharing options...
Enrique Posted July 20, 2014 Report Share Posted July 20, 2014 Based on the awesome concept of Ayakashi. This was ultra fun to make Bixie statues closeup:From Ayakashi's concept: 7 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 20, 2014 Report Share Posted July 20, 2014 Great job, Enrique, it looks wonderful Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Now I know how dwarves must feel next to giants.Those dragon statues ... Quote Link to comment Share on other sites More sharing options...
niektb Posted July 26, 2014 Report Share Posted July 26, 2014 Ultragreat Enrique!!! Quote Link to comment Share on other sites More sharing options...
SDM Posted August 11, 2014 Report Share Posted August 11, 2014 Hey all! I've been busy for awhile now, but that screenshot by Enrique is awesome! Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2014 Report Share Posted August 11, 2014 Well the civ has more than this two buildings Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 Should be less "simplistic". Quote Link to comment Share on other sites More sharing options...
niektb Posted August 14, 2014 Report Share Posted August 14, 2014 Still it looks very cool (Do I see BTW some stretching in the wall texture?) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 Where ? I hope there is not cause I have to export five files each time X) Quote Link to comment Share on other sites More sharing options...
niektb Posted August 14, 2014 Report Share Posted August 14, 2014 I've darkened the place where I think I see stretching: Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 14, 2014 Report Share Posted August 14, 2014 I'm the only one who thinks that the proportions are waay off? I mean, it's a gate, it looks like a overly complex gate. Big gates like the mauryan one makes sense because the walls were higher than the standard because of their roofing, but here that the walls are standard size.... it looks disproportionate to me Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted August 14, 2014 Report Share Posted August 14, 2014 I agree with Enrique. The roofing on this one is two times taller than the wall. The towers' base, thus all the wall, should be much taller. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 14, 2014 Report Share Posted August 14, 2014 I'd lose some height on the top towers and the dougongs underneath the flanking towers.well, maybe not lose the dougongs, they do look nice, but give the towers access to the wall. It looks a little too high up at the moment, and unlike the wall turrets, this can be shown with stairs, or a door.given the height issue, it would probably be most beneficial to keep the floor of the tower flush with that of the wall Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 I simply can ´t do that. The gate is supposed to be twice as large but no walls in the game are so if do so îll have to make overly large walIs i wanted to keep the old gate but ayakashi said it was too simple so now we have a small redcliff gate cause chinese were known for their big walls. If you look at the redcliff movie available on youtube you ´ll see that the wallsare as small.I don ´t have a magic solution. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 14, 2014 Report Share Posted August 14, 2014 I don ´t have a magic solution.Welcome to art!hehe, it's alright, you can keep the details and just reevaluate where you're spending height. Those lookout turrets have a LOT of headroom, for one. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 Sorry for the annoyed/hard to understand post. I was on a telephone that was lagging a lot when writing on forums. To make it more clear :1. Gate makes the size of the longest wall of the game, so I can't make it any larger. Even though it should be twice as large.2. That gate is taken from the redcliff movie, and ayakashi told me to replace that model with the old one because it was too simple.3. Here is the reference.4 : The movie can be found on youtube, not posting links for obvious reasons. this scene is around the beginning (20min) as you see walls are under the tower, and the gate is much bigger. I tried to ignore it as much possible, but didn't succeed obviously. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 14, 2014 Report Share Posted August 14, 2014 your structure above your gate is still twice as tall as the wall, and your reference is at least 1:1It doesnt matter what you pull your references from, YOU ultimately need to find solutions to the problems that will inevitably surface when converting reference to art.with a light dusting of creativity you can muscle your way past this little roadblock. You just gotta believe in yourself, yeah? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Report Share Posted August 14, 2014 Okay so 1 fix stretching2 size 1/2 the towers I ´ll believe in me the day i ´ll deserve to teach people and start doing stuff like you guys. Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted August 14, 2014 Author Report Share Posted August 14, 2014 (edited) Stan your gate looks epic but I have to agree with what other's have said. Sometimes you have to take artistic liberties to make everything work, not just try to mimic the references as closely as you can. Another thing I would add is that it does look too much like you scaled up 2 watch towers to make it, which makes the top floor look like its for giants! Maybe if you can you may try to bring the wooden towers a little closer to the level of the wall. Shorten the top floor a little and the railings to the size of those on the watch towers. Make it look like a wider structure by maybe adding an extra rail post on the top floor. Also see if you can make the door wider by either making the slanted walls straight and narrower instead, make it go into the middle less, or just remove it- your call.Please don't take this badly, we're all trying to help Edited August 14, 2014 by Ayakashi Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 15, 2014 Report Share Posted August 15, 2014 I ´ll try all that then... What bugs me actually is that we make an historically ac urate game taking a ay some of the historic features. Quote Link to comment Share on other sites More sharing options...
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