den404 Posted January 25, 2008 Report Share Posted January 25, 2008 (edited) What about.... that the strategist wich you are playing... can choose the equipment for any soldier....like you would improve your soldier not by upgradeing them but giving them better equipment and putting em on training =)oh and when they go to the battlefield their battle tactic's advance (Like they would have half of their own mind)if it wont be that much trouble i would like those =)oh and they would have wounds after a big battle if wearing lower lvl equipment and low lvl training Edited January 25, 2008 by den404 Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 25, 2008 Report Share Posted January 25, 2008 Well, I wouldn't get too carried away with the feature requests. Armor upgrading implementation might be a tad difficult at this point, and remember that although it isn't polished, the game is in a somewhat solid state. Units will be upgraded by the amount of time that they're alive in three stages: Basic, Advanced and Elite. The units will be upgraded in all sorts of manners, including armor and all. I'd say this is just about as accurate as it gets. As the unit ages, he gains more experience, and is given better armor and weaponry combined with his skill, making him much more worth having. Quote Link to comment Share on other sites More sharing options...
den404 Posted January 26, 2008 Report Share Posted January 26, 2008 okay =) i got my awnser, but i was just suggesting not ordering Quote Link to comment Share on other sites More sharing options...
eggman Posted March 28, 2008 Report Share Posted March 28, 2008 Thats awesome... I can't wait! Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted April 15, 2008 Report Share Posted April 15, 2008 I've seen in various places that tributing units to an ally is being considered, but what about just being able to be in the same formation as an ally? Just a thought Quote Link to comment Share on other sites More sharing options...
Kimball Posted April 15, 2008 Report Share Posted April 15, 2008 Or even allowing an ally to temporarily control a unit if you send him to your ally's town center. That way the ally could make use of a platoon you send over if they're in need of extra manpower and have a strategy in mind. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted April 19, 2008 Report Share Posted April 19, 2008 Could you make it so roads are buildable in-game? I'm tired of AoK's preset roads on the map that can only be removed (build something on top of one) and not created. Perhaps units could be able to move faster while walking on roads? Also, the Romans should have some bonus to do with roads, as they were known for their road-building. Quote Link to comment Share on other sites More sharing options...
Kimball Posted April 20, 2008 Report Share Posted April 20, 2008 Movement will work like in AoM, where no road bonuses, or roads at all for that matter, will exist. It is possible to create a mod that creates a similar effect though. Perhaps you'd like to endorse that when the game is released. Quote Link to comment Share on other sites More sharing options...
Alyssea Posted April 20, 2008 Report Share Posted April 20, 2008 You should make road texture appear under caravans when they walk, so that there is roads to and from citys. Quote Link to comment Share on other sites More sharing options...
Kimball Posted April 20, 2008 Report Share Posted April 20, 2008 There are footprints, so making caravan footprints last longer would be a good idea. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted April 20, 2008 Report Share Posted April 20, 2008 Maybe have roads created like the are in The Settlers III? Commonly used routes eventually turn into dirt paths. Quote Link to comment Share on other sites More sharing options...
Justinian Posted April 22, 2008 Report Share Posted April 22, 2008 (edited) You should make road texture appear under caravans when they walk, so that there is roads to and from citys.RoN anyone? Edited April 22, 2008 by Scipii_Alemanus Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted April 26, 2008 Report Share Posted April 26, 2008 Units will be upgraded by the amount of time that they're alive in three stages: Basic, Advanced and Elite.I myself love the idea of units gaining experience. I once played a game called theocracy where experience was one of the units' stats (along with attack, HP, armor, morale, stamina, you name it!). However, I'm not so keen on the idea that the time a unit is alive determines their experience. Perhaps you could change it to how many kills a unit gets? This would make it so you end up getting "champion-units", who have proven their prestige in battle, kinda like "minor heroes". Just an idea. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 1, 2008 Report Share Posted May 1, 2008 When a unit upgrades, are we given any indication of it? Is there some little special effect around the unit as it happens, a la turning a unit into a hero for the Atlanteans in AOMTT? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 1, 2008 Report Share Posted May 1, 2008 I don't remember exactly at the moment, and don't have the time to check it right now, but in any case the appearance of the unit will change, and that is at least a bit of indication. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 1, 2008 Report Share Posted May 1, 2008 I had a suggestion for Multiplayer mode, but it got long so I put it on another thread here http://www.wildfiregames.com/forum/index.php?showtopic=11616If it's ok to cross threads on this forum page. Quote Link to comment Share on other sites More sharing options...
Alyssea Posted May 2, 2008 Report Share Posted May 2, 2008 Yay RoN Quote Link to comment Share on other sites More sharing options...
plumo Posted May 4, 2008 Report Share Posted May 4, 2008 There has been an evolution in the AOE series, Where all civilizations had the same units, Age of kings added a unique unit to each civ. In 0 AD each civ has its unique units!!! Cool.But will every civ get the same buildings? Probably another skin but buildings with a unique function?I would love unique buildings!!!!Let me give a few examples:Celts: Temple of Teutatis, Gaelic wall, ...Romans: Praetorian Camp, Limes ( fortifications), AquaductCarthagians: Barka Palace, Merchant harbour, Temple of Moloch Iberians: Mountain camp, TIn mines, ...Persians: Statue of the 10.000 immortals, temple of Zoroaster.Hellenes: Oracle, Long walls (of Athens), Olive groves Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 4, 2008 Report Share Posted May 4, 2008 Each civ has the standard buildings, as well as a few special buildings only it can construct. Quote Link to comment Share on other sites More sharing options...
erez87 Posted May 9, 2008 Report Share Posted May 9, 2008 Will there be a general unit - the you in the game - maybe? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 9, 2008 Report Share Posted May 9, 2008 No, 0 A.D. will be a fairly traditional Real Time Strategy game in that you'll have command over an entire civilisation, including buildings and civilian units. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 23, 2008 Report Share Posted May 23, 2008 Aren't you putting in Hero units like Alexander the Great? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 23, 2008 Report Share Posted May 23, 2008 Yes we are. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 23, 2008 Report Share Posted May 23, 2008 Will they be RPG like? Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted May 24, 2008 Report Share Posted May 24, 2008 Well, standard units gain experience, so I don't see why heroes can't do similar stuff. Quote Link to comment Share on other sites More sharing options...
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