Stan` Posted May 10, 2015 Report Share Posted May 10, 2015 We are always open to suggestions, so if you feel you can improve the textures please do so =) We'll look at the general look it gives to the buildings and maybe consider doing some reuvmap =) Quote Link to comment Share on other sites More sharing options...
harmony90 Posted May 10, 2015 Report Share Posted May 10, 2015 I will see what I can do Quote Link to comment Share on other sites More sharing options...
wolflance Posted May 13, 2015 Report Share Posted May 13, 2015 http://www.regia.org/research/warfare/viking3.htmA good read (AFAIK) as this article contains some norse terms such as bondi, hirdmenn and lithsmen, which might be useful for the unit names. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 13, 2015 Report Share Posted May 13, 2015 So... Whats the polycount Limit on for the structure models?I made a quick model here, and rendered it in cycles. 634 Faces/PolygonsHOuseyeah.jpgTexture.jpgNice Reminds me of one of the first screenshots made of 0 A.D. back in 2001. Before the game was even fully 3D. 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 20, 2015 Report Share Posted June 20, 2015 "..men would wear a pair of trousers, most likely be made from wool. The tunic they wore would be long sleeved and quite long, perhaps down to the knees. This would be fastened at the neck by a brooch, and tied at the waist with a leather belt.""..the colours of the clothing ranged from muted beiges and browns for poorer folk, to the vibrant reds, yellows and blues of the wealthy.""..iron helmets, either hemispherical or conical in shape, and with some form of simple bar projecting down from the forehead to protect the nose, are very rarely found, and are more likely to have been worn by the rich and powerful or the hardened Viking than by an occasional fighter.""..additional protection from the knees to the neck was available in the form of a shirt of mail, sometimes called a byrnie.""..a large round shield, averaging about 1m (3ft 3 in) in diameter and made from parallel wooden boards, provided protection for most of the warrior’s body. An iron grip was held fast in the left hand, protected by a hemispherical iron boss that protruded from the outer face."Text source: http://jorvik-viking-centre.co.uk/who-were-the-vikings/what-did-the-vikings-look-like/Image source: https://matthewgreatrex.wordpress.com/2012/12/02/viking-norman-weapons/The armor that the archer is wearing is what a byrnie worn by the Norse would look like. Most of the byrnies worn in reenactments that I saw online had sleeves that reaches the elbows.Also, is it just me or does the round shield look a bit small? Quote Link to comment Share on other sites More sharing options...
niektb Posted June 20, 2015 Author Report Share Posted June 20, 2015 The metal armors you see in our promo images are grabbed from the gauls/britons as placeholders so I think they need a replacement someday. If you compare the proportions with your first image they don't look to small. (they're roughly equal) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 20, 2015 Report Share Posted June 20, 2015 I'll try to find more referrences online that you guys can use. I'm eager to play the Millennium AD Alpha. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 27, 2015 Report Share Posted June 27, 2015 (edited) Norse Infantry Textures - Fur Clothing. I will try to make more, props used are from Spartan Skirmisher (Shoulder) and Gallic Cavalry (Shield) Also, I don't know how to remove that brooch on the cape, Norse commoners cannot afford to have exquisite brooches. Edited June 27, 2015 by wackyserious Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 27, 2015 Report Share Posted June 27, 2015 Looking good ! Quote Link to comment Share on other sites More sharing options...
niektb Posted June 27, 2015 Author Report Share Posted June 27, 2015 Nice work indeed! If you can tell me which texture is used for the cape, I can try to remove it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 27, 2015 Report Share Posted June 27, 2015 Looking good ! Thanks Stanislas, I was able to work with mods thanks to the tutorials that you guys in the Council of Modders have provided. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 27, 2015 Report Share Posted June 27, 2015 Nice work indeed! If you can tell me which texture is used for the cape, I can try to remove it.It is the vanilla game shoulder prop that the spart_infantry_javelinist_b uses, the cape_hd_pelt.xml Quote Link to comment Share on other sites More sharing options...
niektb Posted June 28, 2015 Author Report Share Posted June 28, 2015 Here you go! I managed to find the original psd files so the gray pelt was just a matter of disabling a layer. I had to do some additional work on the brown version though.I think it is best to name it differently than the original texture (as we don't want to change the spartan units and we might possibly want to use the brooches for the advanced rank (I think it could work in combination with a chain mail armour)You should place the attached textures ~\binaries\data\mods\public\art\textures\skins\props and change cape_hd_pelt.xml according to the new texture name. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 29, 2015 Report Share Posted June 29, 2015 (edited) Finally, I switched to SVN public version, 5gb.. I edited the neckline faults in the fur clothing and did a new basic shirt texture (3 color varieties) for norse citizen-soldiers.Please help me point out faults or historical inaccuracies, I still have the original files with me, I can easily edit any fault. Edited June 29, 2015 by wackyserious 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted June 29, 2015 Author Report Share Posted June 29, 2015 (edited) If anything I would doublecheck the trousers.I'm not sure if you've seen them but I have collected some image references for every unit type we have in the game (make sure you stick to my posts only and the links I provided when browsing through this topic since I realize there is quite a lot of garbage in this topic too. But you can always ask too.):Warrior (swordsman/axeman): http://wildfiregames.com/forum/index.php?showtopic=17918&page=4#entry280934Spearman: http://wildfiregames.com/forum/index.php?showtopic=17918&p=281348Hunter (Bowman): http://wildfiregames.com/forum/index.php?showtopic=17918&p=282347Huskarl: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282683Berserker is already done.Also we should think about which texture(s) we assign to what type so we can easily distinguish different types of units when playing a game, but that can be done later I guess.btw, I also added you to our PM's. Edited June 29, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted July 22, 2015 Report Share Posted July 22, 2015 still working on the vikings? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 22, 2015 Report Share Posted July 22, 2015 still working on the vikings?Yes, some members are still working, tho, most of team members who contribute are occupied in real life and cannot contribute right now.I worked on some unit textures two weeks ago.Unit textures in the attached image are applied to both the old and new mesh, units on the left uses the new m_tunic_long mesh and the ones in the right are using the old m_pants_celt mesh 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 22, 2015 Report Share Posted July 22, 2015 Hey wackyserious, nice armors, but they look a bit underdetailed, maybe you could double texture space Also, make sure not to use the spiky heads when having helmets still working on the vikings?Hey MuteLovestone, long time no see. How have you been ? Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted July 23, 2015 Report Share Posted July 23, 2015 been good, btw where rada? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 24, 2015 Report Share Posted July 24, 2015 Rada left, upon disagreements with the 0ad team. :/ Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 21, 2015 Report Share Posted August 21, 2015 Unit proposal: ShieldmaidenGeneric name: ShieldmaidenSpecific name: ???Class: Spear(women)men /or/ Swords(women)men /or/ ChampionCan be trained at houses but takes very long to train. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2015 Report Share Posted August 21, 2015 Wow sweet Quote Link to comment Share on other sites More sharing options...
niektb Posted August 30, 2015 Author Report Share Posted August 30, 2015 (edited) I realize I should've done this ages before but I updated the first post with some sort of design document (the buildings, unique technologies and team bonuses are not added yet) Edited August 30, 2015 by niektb 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 31, 2015 Report Share Posted August 31, 2015 Niek, maybe we could replace the role of the house with a new building. A winter camp or simply a Norse/Viking camp. It should act like the Seleucid military colony. We could also transfer the training of battering rams to that building, it can also be built anywhere on the map and units can be trained on that building. Quote Link to comment Share on other sites More sharing options...
niektb Posted August 31, 2015 Author Report Share Posted August 31, 2015 I think that being able to train rams and all units on that camp ensures a spam battle (since you can place it everywhere on the map) Quote Link to comment Share on other sites More sharing options...
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