Lion.Kanzen Posted January 28, 2014 Report Share Posted January 28, 2014 try with this. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 (edited) try with this.You did something with the alpha channel, right? (Look at the shields)I would say: indeed the roof can be brighter, a little brown (like in the reference) the wall should be gray. (Like you see with unpainted wooden fences outside and in the reference too) Edited January 29, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 29, 2014 Report Share Posted January 29, 2014 You did something with the alpha channel, right? (Look at the shields)I would say: indeed the roof can be brighter, a little brown (like in the reference) the wall should be gray. (Like you see with unpainted wooden fences outside and in the reference too)uppss I send in jpg no alpha allow, you can only change this. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 And could you rotate the shields in the texture 180 degree? It looks a bit silly right now. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 Okay what do you think now ? I will fix the roof and the uvs as soon as possible. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 29, 2014 Report Share Posted January 29, 2014 Okay what do you think now ? I will fix the roof and the uvs as soon as possible. I was missing the walls, the roof is better but, but I need fix something there.Which are texture for walls? Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 Okay what do you think now ? I will fix the roof and the uvs as soon as possible.Do you have a close-up of the wall?Furthermore the alpha channel was removed from Lion's texture, that you should fix. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 Fixed the alpha Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 29, 2014 Report Share Posted January 29, 2014 But I to need find texture walls, I was supposed wrong with these textures.I it's can be interesting use yellow roof like celts. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 The roof is good, the wall should be brighter. We of course can add variants with hay, yellow texture. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 29, 2014 Report Share Posted January 29, 2014 The roof is good, the wall should be brighter. We of course can add variants with hay, yellow texture. check Age of Mithology example, we need put some plants and Gardening, obviously as props, this can give some life to the roof. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 check Age of Mithology example, we need put some plants and Gardening, obviously as props, this can give some life to the roof.I can add some mossy patches on the roof (in the texture). 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 Stan, can you post your latest model and texture? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 (edited) Sorry sent via PmTexture in zip fileA0 +TEX.7z Edited January 29, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 Your AO is very black/white, you should take a look at already existing AO maps. My trial to add moss and make the walls brighter: Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 Nice. I made the AO according to Enrique's tutorial, since the result is way better in max with Vray but I don't if I can import two UVS in blender, So I don't know what's wrong X) Want me to make a screenshot with your new Texture ? Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 Nice. I made the AO according to Enrique's tutorial, since the result is way better in max with Vray but I don't if I can import two UVS in blender, So I don't know what's wrong X) Want me to make a screenshot with your new Texture ?If possible? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2014 Report Share Posted January 29, 2014 There you go. The building is starting to look damaged though, not sure if it's intended. Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 29, 2014 Report Share Posted January 29, 2014 The black spots are mirrored on both sides, that's too obvious and looks bad. The moss at the top of the roof looks good, but IMO the moss at the bottom of the roof looks too patterned as well. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2014 Author Report Share Posted January 29, 2014 The black spots are mirrored on both sides, that's too obvious and looks bad. The moss at the top of the roof looks good, but IMO the moss at the bottom of the roof looks too patterned as well.It's do able to change the moss. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 30, 2014 Author Report Share Posted January 30, 2014 Okay, I reduced the amount of moss on the roof, removed the black spots and finally tried to repair the wall. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 30, 2014 Report Share Posted January 30, 2014 Now looks better Good Job, We need to fix those doors though. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 30, 2014 Report Share Posted January 30, 2014 Now looks better Good Job, We need to fix those doors though.Now needs props. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 30, 2014 Author Report Share Posted January 30, 2014 (edited) Now looks better Good Job, We need to fix those doors though.They should be brighter? (Which part of the texture did you use for the doors?)Now needs props.Yeah, let's think of a few. How about a campfire (with cooking pot?), a haystack and some (woodcutting and farming) tools to name a few? Edited January 30, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 30, 2014 Report Share Posted January 30, 2014 Wouldn't they cook inside? From what I remember the vikings usually did (but this buildings doesn't seem to have an opening in the middle)What building is this: house or civ center? Quote Link to comment Share on other sites More sharing options...
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