Norvegia Posted September 26, 2013 Report Share Posted September 26, 2013 Hi, wouldn't automatic flagstone paving between buildings make screenshots and videos of the game much more appealing? The script could make marked squares or roads based on building placement. Paving is often used in staged AoE and 0 A.D screenshots. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 26, 2013 Report Share Posted September 26, 2013 Ah I loved that feature in Empires, Dawn of the modern world! The only issue is that these pavings might not coincide with future city planning. At any rate I think it would be better with than without Quote Link to comment Share on other sites More sharing options...
Norvegia Posted September 26, 2013 Author Report Share Posted September 26, 2013 The roads should adapt when new buildings are palced. Why is this an issue? (Coincide is not in my vocabulary) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted September 26, 2013 Report Share Posted September 26, 2013 Probably because there is no way to move those roads with any of the current code,and programmers are work adverse Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Norvegia Posted September 26, 2013 Author Report Share Posted September 26, 2013 (edited) Of course work has to be done, but it is not impossible. And I'm only talking about ground textures here. Is 0 A.D. closed for suggestions? I was just airing my idea, well knowing the programmers are swamped. And maybe, if the idea catches on, someone will take it upon them selves to implement it. Lets not discuss the probability of it being implemented. Edited September 26, 2013 by Norvegia Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 26, 2013 Report Share Posted September 26, 2013 I definitely think there should at least be some sort of 'road' decal under the wall gates footprint. Having that just be dirt and grass makes me sad Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2013 Report Share Posted September 26, 2013 Is good idea for following enemies XD Quote Link to comment Share on other sites More sharing options...
Norvegia Posted September 26, 2013 Author Report Share Posted September 26, 2013 (edited) Is good idea for following enemies XDThe roads doesn't need to reach further than your innermost part of your settlement. Or, alternatively: roads are not visible to an enemy. Edited September 26, 2013 by Norvegia Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 26, 2013 Report Share Posted September 26, 2013 The roads doesn't need to reach further than your innermost part of your settlement. Or, alternatively: roads are not visible to an enemy.That's a bit too complicated, and invisible roads would just be silly 2 Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted September 30, 2013 Report Share Posted September 30, 2013 I think the way Age of Mythology did it, with some paving placed under the buildings (or even having some paving created around each like the gaia creep effect) would work nicely. Longer distance roads I'm almost wondering if one could build (with faster movement when moving on them?) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted September 30, 2013 Report Share Posted September 30, 2013 (with faster movement when moving on them?)Terrain effects are planed just not implemented ATM yet.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted September 30, 2013 Report Share Posted September 30, 2013 I know, I'm just not sure if "buildable terrain" could work as a thing or whether it'd have to be some specialised type of building... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2013 Report Share Posted October 1, 2013 and the performance, but bridges that is so necesary but, topic fof for now. Quote Link to comment Share on other sites More sharing options...
TheKommandant Posted October 1, 2013 Report Share Posted October 1, 2013 Rise of Nations did automatic roads perfectly. I'd suggest following their lead. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2013 Report Share Posted October 1, 2013 But this is different, i know that but, is open code RoN? Nop we need programming and testing. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 26, 2014 Report Share Posted July 26, 2014 I'd suggest you make a backlog ticket for this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.