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===[COMPLETED]=== Athena Parthenos Statue


Mythos_Ruler
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@wowgetoffyourcellphone

Hi all,

proud to present the result of another project :) I made a retopology to reduce the polycount 29k tris ->7k tris.

I wasn't entirely happy with the old diffuse so I baked a new one and added some details to it. The faces are difficult to paint as you can see lol. The ivory could be slightly brigther now that I see it.

Mod's attached and here are some before/after pictures:

91744223_Screenshot2026-02-18034318.png.9f4e2085904706bf08e1affb640ba274.png

547151818_Screenshot2026-02-18034337.png.51d1b5a5f35e73832f54bbf151cb9b42.png

1659237722_Screenshot2026-02-18034438.png.d80d64b207082a728a99765ed4121c81.png

1739306380_Screenshot2026-02-18034412.png.ef94e366a4300c7c1514a4e25ee0e3e9.png

613322503_Screenshot2026-02-18034502.png.1a636f3c5cdc3b7f244bf3c2afbf108c.png

athena.zip

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Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original. 

Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? :)

I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode.

BUZtnUn.png

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Thanks! I think it's the ao map that darkens it a lot, as without shader effects it's a little brighter. Maybe we could lighten the ao map a little. Feel free to tweak the textures :) If you want I can easily bake a new diffuse.

2 hours ago, wowgetoffyourcellphone said:

Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? :)

I'd love that!

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  • 2 weeks later...

I can't log in to gitea right now, but that _lp suffix that @Stan` mentioned there was just for me to distinguish between highpoly and lowpoly model, we can rid of it :)

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