CTLN7 Posted January 27, 2013 Report Share Posted January 27, 2013 The reason why i made the units so tiny is because of the formations ,if i make them too big it will cause clipping ,the unit going through the guy next to him . Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 27, 2013 Report Share Posted January 27, 2013 The reason why i made the units so tiny is because of the formations ,if i make them too big it will cause clipping ,the unit going through the guy next to him .We'll likely have better formation spacing in the future. Need such changes for siege weapons and ships anyway. Quote Link to comment Share on other sites More sharing options...
leper Posted January 27, 2013 Report Share Posted January 27, 2013 You could fix this for your mod (in an ugly way, but that is still better than having to rescale everything later) by editing line 295 of simulation/components/Formation.js and increasing the value.Notice that this is just a workaround until we can fix the formations properly. Quote Link to comment Share on other sites More sharing options...
OffensiveK Posted February 9, 2013 Report Share Posted February 9, 2013 Hello, i just joined the mod development team as a programmer.First of all i would like to say, this game engine is very interesting. I actually like it alot. I never saw Javascript as part of a game engine before (I havent seen many), but it made me wonder if that isnt a bit slow. On the other hand i just seems to be more about ingame logic as hardocre algorthims that have to run fast.But i just started and i have no orientation yet and It would be awesome if you guys could help me out. I dont have a concrete question yet but if you could give me some starting advice it would be nice. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted February 10, 2013 Report Share Posted February 10, 2013 This mod needs more infantry! I like what I see so far though! Should add a Mecha for kicks and giggles. Quote Link to comment Share on other sites More sharing options...
feneur Posted February 10, 2013 Report Share Posted February 10, 2013 Hello, i just joined the mod development team as a programmer.First of all i would like to say, this game engine is very interesting. I actually like it alot. I never saw Javascript as part of a game engine before (I havent seen many), but it made me wonder if that isnt a bit slow. On the other hand i just seems to be more about ingame logic as hardocre algorthims that have to run fast.But i just started and i have no orientation yet and It would be awesome if you guys could help me out. I dont have a concrete question yet but if you could give me some starting advice it would be nice.It's hard to give good advice in response to such a wide question. However, it's definitely a good idea to check out http://trac.wildfiregames.com/wiki/GettingStartedProgrammers (and the other resources listed under http://trac.wildfiregames.com/#Forprogrammers: etc on the Trac wiki) even if you're not going to program for 0 A.D. Also, checking out 0 A.D. and compiling the code and taking a look at the game both in the playing the game sense and in the reading the code sense is to recommend. + log in to the IRC channel (#0ad-dev at irc.quakenet.org http://webchat.quakenet.org/?channels=0ad-dev ) Quote Link to comment Share on other sites More sharing options...
zoot Posted February 10, 2013 Report Share Posted February 10, 2013 First of all i would like to say, this game engine is very interesting. I actually like it alot. I never saw Javascript as part of a game engine before (I havent seen many), but it made me wonder if that isnt a bit slow. On the other hand i just seems to be more about ingame logic as hardocre algorthims that have to run fast.Javascript is approaching native speeds nowadays, it isn't too slow. However, algorithms that require a lot of juice (like pathfinding) are implemented in C++. Quote Link to comment Share on other sites More sharing options...
xan2622 Posted March 3, 2013 Report Share Posted March 3, 2013 Great work Ilves !I am longing to see updates of your mod. Any news ?I would have prefered a sci-fi mod but I'll keep an eye on your mod. It looks promizing.See ya. Quote Link to comment Share on other sites More sharing options...
Ilves Posted March 5, 2013 Author Report Share Posted March 5, 2013 Ohhh, our whole storyline lasts for 20 years up to year 2030 or so, there will be plenty of sci-fi in future episodes We have already began working on one sci-fi unit (currently it's a surprise).Recently I made two new planes:Here comes the question: I've found the Mustang unit in the Scenario editor. It has two states: laying on the ground and laying on the ground with chassis outside.What should I do to make the plane flying? I want to replace the Mustang with my planes in flight.Sorry for n00bish questions, I'm a 3D artist, not a coder Quote Link to comment Share on other sites More sharing options...
Not a Spartan Posted March 5, 2013 Report Share Posted March 5, 2013 Sorry- nothing too constructive to add, but I've just stumbled upon this thread and found this image oddly amusing. Those poor Iberians never saw it coming. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 5, 2013 Report Share Posted March 5, 2013 Here comes the question: I've found the Mustang unit in the Scenario editor. It has two states: laying on the ground and laying on the ground with chassis outside.What should I do to make the plane flying? I want to replace the Mustang with my planes in flight.Sorry for n00bish questions, I'm a 3D artist, not a coder First make sure you placed the entity, not the actor. Actors are purely visual. Then it should just work (use the normal movement commands) once you start running the game (either by saving the map or using the play button in atlas). Quote Link to comment Share on other sites More sharing options...
Ilves Posted March 5, 2013 Author Report Share Posted March 5, 2013 Sides, anybody? Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 5, 2013 Report Share Posted March 5, 2013 (edited) What is the second faction?Why not obvious rising powers like China?? Who are much stronger than Turkey. Edited March 5, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 5, 2013 Report Share Posted March 5, 2013 (edited) Okay, just saw this.Play your own country thanks to ability select any of 50 countries for your custom army50 nations?? Daaaammnnn... Edited March 5, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
feneur Posted March 5, 2013 Report Share Posted March 5, 2013 What is the second faction?Why not obvious rising powers like China?? Who are much stronger than Turkey.Judging from the Moddb description these are the factions which are related to Europe only The second one seems to be stretching from the Baltic to the Black Sea (hence the intermarum in the name), covering like Lithuania, Belarus, half of Poland, Ukraine, Romania, Slovakia, and maybe something more, hard to tell as the bottom of the map is covered Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 5, 2013 Report Share Posted March 5, 2013 (edited) Judging from the Moddb description these are the factions which are related to Europe only The second one seems to be stretching from the Baltic to the Black Sea (hence the intermarum in the name), covering like Lithuania, Belarus, half of Poland, Ukraine, Romania, Slovakia, and maybe something more, hard to tell as the bottom of the map is covered Oh, thanks for the clarification. I thought it was like a global scenario. Edited March 5, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted March 6, 2013 Report Share Posted March 6, 2013 My loyalty lies with the EU! Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 6, 2013 Report Share Posted March 6, 2013 Mine too :-) 1 Quote Link to comment Share on other sites More sharing options...
Almin Posted March 6, 2013 Report Share Posted March 6, 2013 My loyalty lies with the EU!Mine too :-)And mine! _____________________Proud to be european! Quote Link to comment Share on other sites More sharing options...
Ilves Posted March 7, 2013 Author Report Share Posted March 7, 2013 Guys we want eventually to recreate all large armies of the world, so sooner or later those Chinas, Americas and Israels will all be available, but aside from the multiplayer\skirmish we (unlike EA) want to create a storyline-centered campaign and the poser I published deals exactly with the sides in campaign #1 Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 7, 2013 Report Share Posted March 7, 2013 Nice, there are much too few games out there with Europeans that are NOT about WW1 or 2. Quote Link to comment Share on other sites More sharing options...
MoLAoS Posted March 10, 2013 Report Share Posted March 10, 2013 I don't have much useful to say except, those graphics are fantastic. Really looking forward to playing this. Quote Link to comment Share on other sites More sharing options...
Ilves Posted March 10, 2013 Author Report Share Posted March 10, 2013 I don't have much useful to say except, those graphics are fantastic. Really looking forward to playing this.Tanks a lot A new update, this time we deal with ingame buildings models and style: 3 Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 10, 2013 Report Share Posted March 10, 2013 Hey those buildings are fantastic! Well done Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted March 11, 2013 Report Share Posted March 11, 2013 The first one looks very steampunk to me. Quote Link to comment Share on other sites More sharing options...
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