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1 hour ago, wowgetoffyourcellphone said:

Fh0skqZ.png

 

Just wondering if somebody would want to help me make this a reality. 

 

 

I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar.

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11 hours ago, wowgetoffyourcellphone said:

Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy. 

I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened.

 

5 hours ago, wowgetoffyourcellphone said:

Moar mockups, this time for the Civilization Overview :

These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals.

Edited by Thalatta
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16 hours ago, Thalatta said:

These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals.

I agree that a lot of them are visually noisy. In anything final, I'd reduce a lot of the noise in the textures and not pack in so many flourishes and details. I think the Athenian one is perfect for what I'd aim for. I'm super fond of the Han and Syracusan ones too. 

These are only mockups. The techs, bonuses, etc. in most of them aren't real. :) The ones which are real I had to do a lot of work to force the LLM to pull the relevant data from the civ profiles in Trac, which are outdated of course. The LLM doesn't have the entire source code and public mod inputted, of course, let alone Delenda Est. :)  

 

 

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18 hours ago, Thalatta said:

I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened.

Yes, I liked several of your suggestions. They seemed sensible and, more importantly, straightforward to implement and likely to get accepted. Unfortunately, I just haven't had the time to work on them yet.
 

On 27/06/2026 at 8:11 AM, wowgetoffyourcellphone said:

Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy. 

I also agree that this redundancy should be removed.

 

 

23 hours ago, wowgetoffyourcellphone said:

aya7voP.png

 

This one is very clean. Love it!

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4 minutes ago, guerringuerrin said:

This one is very clean. Love it!

I think the 'generic' theme could be based on this Athenian example. Just remove all of the Athenian-specific things, like the owls, anchors, and ocean waves. That way, when a modder adds a new civ or the base game adds a new civ, the new layout will still work without necessitating a whole new theme right away. The theme for the new civ can be created later and will be helped with the fact that there will be a dozen examples of how it's done. 

 

I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons. 

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9 minutes ago, wowgetoffyourcellphone said:

I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons. 

Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality.

I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview.

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6 minutes ago, guerringuerrin said:

Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality.

I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview.

Exactly. All we need at first is to make a generic layout (so every civ's Civilization Overview will look nicer right away), and then a civ-specific layout: perhaps for either the Achaemenids and/or the Athenians. If can make that work, then it should be a lot smoother making the rest of the civs follow suit with their own themes. All of the features will be in-place and all we need to do is plug-n-play. 

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Items like this for Civ Bonuses and Team Bonus. Stencil format. onHover tooltips give Description/History:

PIUev5p.png

 

Then for technologies and structures, we get icons like these, which have onHover tooltips giving costs, etc., as in-game or in structtree, plus Description/History:

(technologies)

swlw3JT.pngRztQdj1.pngOyZ2AqE.png

 

(Structures)

Spoiler

Stoa:

B5CBVh5.png

Stone Theater:

uukJ13a.png

Wooden Theater (Sparta):

SyJqhIK.png

Ice House (Persia):

cGP6Rtk.png

 

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4 hours ago, wowgetoffyourcellphone said:

Another potential layout. It's less "graphical" and doesn't have icons. it's a simpler layout and follow the current more closely.

There was a discussion regarding whether some people prefer icons (like me), and others text. I think the conclusion was that it could be left for the player as an option. 

An alternative layout I can think of to show the high amount of info more efficiently (and following also from other games) is the structure of the 2nd one, with the icons of the 1st one, no text (or with name tags like the Heroes on the 1st layout), with the explanation as tooltip when hovering the mouse. One could also have the option to show text beside the icon (or just text, without the icon), but the more experienced players could then choose only icons as a faster reference. I also liked more the upper right images from the 1st layout.

Another thing I was thinking about (coming soon in my next batch of suggestions) is that I'd put Catafalque Bonuses inside Civilization Overview to present and concentrate all information from a given civ better (although this would add even more info to this screen).

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8 hours ago, wowgetoffyourcellphone said:

Another potential layout. It's less "graphical" and doesn't have icons. it's a simpler layout and follow the current more closely. Potentially more text on the screen than the other one, which I was trying to get away from.

XsKESZ5.png

FhiufFX.png

t9wEbfs.png

gO19WVs.png

 

 

 

While I am a supporter of more graphical overviews hence preferring the previous version, this one has its beenfits in more details of course. What if there was a button "Details" in the graphical representation (with the very nice icons) and that button would open the text represntaiton with the enhanced details?

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4 hours ago, Thalatta said:

the structure of the 2nd one, with the icons of the 1st one, no text

Actually, I think I'd need to see the Structure Tree at the same time. Maybe there could be a way to show what's unique there, making text more necessary in the Civilization Overview (not to be redundant in that everything would be just icons). And now that I see, maybe everything following something like the Maurya Heroes structure would work nicely as a combination of graphics and text. And I'd add the Catafalque Bonuses below Team Bonuses, to fill that gap and remove that item from the menu.

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