wowgetoffyourcellphone Posted June 12 Share Posted June 12 Just wondering if somebody would want to help me make this a reality. 4 Link to comment Share on other sites More sharing options...
Perzival12 Posted June 12 Share Posted June 12 1 hour ago, wowgetoffyourcellphone said: Just wondering if somebody would want to help me make this a reality. I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 13 Author Share Posted June 13 8 hours ago, Perzival12 said: I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar. Yes, that was my chief inspiration. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 14 Author Share Posted June 14 Not specific to DE, but some other possible updates: 4 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 14 Author Share Posted June 14 4 Link to comment Share on other sites More sharing options...
Thalatta Posted June 14 Share Posted June 14 Just for your consideration, one of my early suggestions was to remove this redundancy: 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 13:11 Author Share Posted yesterday at 13:11 On 14/06/2026 at 10:15 AM, Thalatta said: Just for your consideration, one of my early suggestions was to remove this redundancy: Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 18:48 Author Share Posted yesterday at 18:48 Moar mockups, this time for the Civilization Overview : Spoiler 4 Link to comment Share on other sites More sharing options...
Thalatta Posted 19 hours ago Share Posted 19 hours ago (edited) 11 hours ago, wowgetoffyourcellphone said: Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy. I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened. 5 hours ago, wowgetoffyourcellphone said: Moar mockups, this time for the Civilization Overview : These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals. Edited 19 hours ago by Thalatta Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 3 hours ago Author Share Posted 3 hours ago 16 hours ago, Thalatta said: These look nice. Crowded, but tidy enough for that not to be a problem. I have not read everything, but I'm confused about some decisions, for example the penteconter is not an Athenian thing, and was used for centuries before the start of the game. If you want, later on I can make a list of things that seem too inaccurate, with substitute proposals. I agree that a lot of them are visually noisy. In anything final, I'd reduce a lot of the noise in the textures and not pack in so many flourishes and details. I think the Athenian one is perfect for what I'd aim for. I'm super fond of the Han and Syracusan ones too. These are only mockups. The techs, bonuses, etc. in most of them aren't real. The ones which are real I had to do a lot of work to force the LLM to pull the relevant data from the civ profiles in Trac, which are outdated of course. The LLM doesn't have the entire source code and public mod inputted, of course, let alone Delenda Est. 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Share Posted 1 hour ago 18 hours ago, Thalatta said: I've never done anything regarding my suggestions, hoping the ones that resonated more with many would get eventually picked up, since I'm quite reluctant on adding formal requests to the hundreds around. I think @guerringuerrin mentioned that at some point he might do a PR with the better accepted ones, but no idea if something happened. Yes, I liked several of your suggestions. They seemed sensible and, more importantly, straightforward to implement and likely to get accepted. Unfortunately, I just haven't had the time to work on them yet. On 27/06/2026 at 8:11 AM, wowgetoffyourcellphone said: Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy. I also agree that this redundancy should be removed. 23 hours ago, wowgetoffyourcellphone said: This one is very clean. Love it! 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Author Share Posted 1 hour ago 4 minutes ago, guerringuerrin said: This one is very clean. Love it! I think the 'generic' theme could be based on this Athenian example. Just remove all of the Athenian-specific things, like the owls, anchors, and ocean waves. That way, when a modder adds a new civ or the base game adds a new civ, the new layout will still work without necessitating a whole new theme right away. The theme for the new civ can be created later and will be helped with the fact that there will be a dozen examples of how it's done. I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons. 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Share Posted 1 hour ago 9 minutes ago, wowgetoffyourcellphone said: I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons. Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality. I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 1 hour ago Author Share Posted 1 hour ago 6 minutes ago, guerringuerrin said: Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality. I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview. Exactly. All we need at first is to make a generic layout (so every civ's Civilization Overview will look nicer right away), and then a civ-specific layout: perhaps for either the Achaemenids and/or the Athenians. If can make that work, then it should be a lot smoother making the rest of the civs follow suit with their own themes. All of the features will be in-place and all we need to do is plug-n-play. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 4 minutes ago Author Share Posted 4 minutes ago Items like this for Civ Bonuses and Team Bonus. Stencil format. No onHover tooltips: Then for technologies and structures, we get icons like these, which have onHover tooltips giving costs, etc., as in-game or in structtree: (technologies) (Structures) Spoiler Stoa: Stone Theater: Wooden Theater (Sparta): Ice House (Persia): Link to comment Share on other sites More sharing options...
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