fabio Posted May 14, 2012 Report Share Posted May 14, 2012 (edited) Building a couple of market and sending 10 traders between them for every resource type, gives you a huge amount of resources with very little effort compared to collecting natural resources. Maybe it could be tweaked (less resource for every trader, or, better, supporting a limited amount of traders for every resource so that you should use a higher market distance to get more resource (since it depends on distance) which is more difficult since traders have higher chance of being killed)? Edited May 14, 2012 by fabio Quote Link to comment Share on other sites More sharing options...
FeXoR Posted May 14, 2012 Report Share Posted May 14, 2012 Building a couple of market and sending 10 traders between them for every resource type, gives you a huge amount of resources with very little effort compared to collecting natural resources. Maybe it could be tweaked (less resource for every trader, or, better, supporting a limited amount of traders for every resource so that you should use a higher market distance to get more resource (since it depends on distance) which is more difficult since traders have higher chance of being killed)?I think it would be good to balance resource gain from markets, I agree.But please don't add more limitations! Use balancing, not limitations (like already are in/planned for fortresses and heroes). It's much more realistic and leave space for player decisions. If many stuff is overpowered and limited everybody will (have to) build them and the variety of play styles decrease... Quote Link to comment Share on other sites More sharing options...
hhyloc Posted May 14, 2012 Report Share Posted May 14, 2012 Sometimes limitations are what needed to balance things out, but yeah I agree that we should try to avoid adding too much limitations. Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 14, 2012 Report Share Posted May 14, 2012 A simple system would be to have markets resources slowly rise, and every trader would take from that stockpile. So if you have 10 traders, the first 3 would get resources, and the next 7 would not because the market has not replenished. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 14, 2012 Report Share Posted May 14, 2012 A simple system would be to have markets resources slowly rise, and every trader would take from that stockpile. So if you have 10 traders, the first 3 would get resources, and the next 7 would not because the market has not replenished.I see. The Market replenishes its resource stockpile over time (commerce and whatnot), and Traders take from this available stockpile. Interesting. Would be even more interesting if this was a global stockpile or something, similar to how resource bartering effects all markets on the map. Quote Link to comment Share on other sites More sharing options...
oddchild Posted May 14, 2012 Report Share Posted May 14, 2012 I agree. Perhaps they should have to travel further to get the amount of resources they are getting now. Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 14, 2012 Report Share Posted May 14, 2012 I see. The Market replenishes its resource stockpile over time (commerce and whatnot), and Traders take from this available stockpile. Interesting. Would be even more interesting if this was a global stockpile or something, similar to how resource bartering effects all markets on the map.Yeah, that's what I meant. I think it's both the most realistic and the easiest way to institute a limitation on the number of workers. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 14, 2012 Report Share Posted May 14, 2012 Yeah, that's what I meant. I think it's both the most realistic and the easiest way to institute a limitation on the number of workers.It wouldn't be a hard limit either, because you could still have 100 traders if you want, but they'd only bring in 2 or 3 resources per trip. Quote Link to comment Share on other sites More sharing options...
av93 Posted May 14, 2012 Report Share Posted May 14, 2012 But you could still building a lot of markets... Quote Link to comment Share on other sites More sharing options...
feneur Posted May 14, 2012 Report Share Posted May 14, 2012 But you could still building a lot of markets...Yeah, but that would cost a lot I think part of what will have to be remembered is that as it is now at least the AIs don't specifically target the traders, and probably not too many human players either. If you can keep all your traders going the scenario is a lot different from one where half of them are killed and needs to be replaced. I'm not saying that it shouldn't be balanced, just that you shouldn't spend too much time on the balancing before all features are implemented/there's been enough play time to actually have a good opinion on these things. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 14, 2012 Report Share Posted May 14, 2012 But you could still building a lot of markets...Not if the resources available are in a global pool. There would be no extra benefit for building a bunch of markets. Quote Link to comment Share on other sites More sharing options...
Arthur_D Posted May 14, 2012 Report Share Posted May 14, 2012 Not if the resources available are in a global pool. There would be no extra benefit for building a bunch of markets.Apart from added security if one place gets attacked. But wouldn't the added distance make it worthwile as well? Since traveling distance gives more resources? Maybe I'm not getting the concept fully. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 14, 2012 Report Share Posted May 14, 2012 Apart from added security if one place gets attacked. But wouldn't the added distance make it worthwile as well? Since traveling distance gives more resources? Maybe I'm not getting the concept fully.I'm guessing the traders would still get more resources for longer distances, but if you're trading more resources than can be generated by the global economy, then eventually the amount of traded goods per trip will start to go down. Maybe the global economy can replenish the resources faster for each Market built. Quote Link to comment Share on other sites More sharing options...
hhyloc Posted May 15, 2012 Report Share Posted May 15, 2012 I'm guessing the traders would still get more resources for longer distances, but if you're trading more resources than can be generated by the global economy, then eventually the amount of traded goods per trip will start to go down. Maybe the global economy can replenish the resources faster for each Market built.Then the player with enough resource can build many markets close to each other (to regenerate resources faster) and build one market very far away and send all traders to that market (for higher profit) and so bypassed the resource pool mechanism, sound likes an exploitation to me. Also, will the market's resource pool directly connect to the player's main stockpile? If so, how much the markets will acquire? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 15, 2012 Report Share Posted May 15, 2012 Then the player with enough resource can build many markets close to each other (to regenerate resources faster) and build one market very far away and send all traders to that market (for higher profit) and so bypassed the resource pool mechanism, sound likes an exploitation to me. If the resource pool is global, then by building more Markets you are also increasing the pool available to your foes. Quote Link to comment Share on other sites More sharing options...
hhyloc Posted May 15, 2012 Report Share Posted May 15, 2012 If the resource pool is global, then by building more Markets you are also increasing the pool available to your foes. Sounds fair, but this resource pool is different from the current resource stockpile right? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 15, 2012 Report Share Posted May 15, 2012 Sounds fair, but this resource pool is different from the current resource stockpile right?I think this is just the max available for trade. I'm just springboarding off of someone else's idea. I haven't really thought much about it, tbh. Quote Link to comment Share on other sites More sharing options...
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