nu111 Posted January 3, 2012 Report Share Posted January 3, 2012 What do you think is going to be done with Alpha 9 ? Quote Link to comment Share on other sites More sharing options...
k776 Posted January 3, 2012 Report Share Posted January 3, 2012 Among other things, new sound system, improved path finding, and improved AI speed Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 3, 2012 Report Share Posted January 3, 2012 Among other things, new sound system, improved path finding, and improved AI speedTo add to this: Republican Rome faction, including brand new building set and all units. Quote Link to comment Share on other sites More sharing options...
Catalanoic Posted January 4, 2012 Report Share Posted January 4, 2012 Please add some wind trees, palms and grass animations!! And a option to disable/enable this. Quote Link to comment Share on other sites More sharing options...
Cassador_Chris Posted January 4, 2012 Report Share Posted January 4, 2012 (edited) Hate to ask for it in an Alpha that is adding so many things already, so might I hold out hope for a working wall function in Alpha 10? That or perhaps to get the healer function working. Edited January 4, 2012 by Cassador_Chris Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 4, 2012 Report Share Posted January 4, 2012 Yeah, a wall system is something I'm really looking forward to. Quote Link to comment Share on other sites More sharing options...
ribez Posted January 5, 2012 Report Share Posted January 5, 2012 some bugs for example the Elephants Fauna destroys buildings kills many military units XD, Fauna animations. more compatibilty with WIN 64X Multicore and Chipset video cards.more little GUI, replants farms, little things for now.+1 for more little GUI or, at least, the GUI should be split in two parts and occupy the angles of the screen.+1 also for replants farms Quote Link to comment Share on other sites More sharing options...
memmaker650 Posted January 5, 2012 Report Share Posted January 5, 2012 OSX app and sound. Quote Link to comment Share on other sites More sharing options...
dinosoep Posted January 5, 2012 Report Share Posted January 5, 2012 great, the ai gets rather slow when you're playing on a 4 player ffa.I really miss the techno and aging systems at this point but I'm assuming those will be a lot of work.Is there somewhere documentation on how to create your own random maps? (I hate javascript and would prefer it done in another language, is this possible/smart?) Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 5, 2012 Report Share Posted January 5, 2012 great, the ai gets rather slow when you're playing on a 4 player ffa.I really miss the techno and aging systems at this point but I'm assuming those will be a lot of work.Is there somewhere documentation on how to create your own random maps? (I hate javascript and would prefer it done in another language, is this possible/smart?)Other languages aren't an option, unless you find one that compiles to javascript e.g. haXe.There is some documentation http://trac.wildfire...i/Rmgen_Library and you can look in the public/maps/random/rmgen folder to see the javascript functions which you use in the random map scripts. Reading existing scripts is probably the best place to start though. Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 5, 2012 Report Share Posted January 5, 2012 Are we getting random seeds for random numbers in AI? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 5, 2012 Report Share Posted January 5, 2012 Are we getting random seeds for random numbers in AI?Nope, qBot tries to generate a bit of entropy based on the players actions. Proper random seeds should be implemented, they need network syncing though which makes them a little more tricky to implement for people who don't know the code so well.Edit: Just realized what topic this was in, I don't know if we will get them for Alpha 9. Quote Link to comment Share on other sites More sharing options...
ribez Posted January 5, 2012 Report Share Posted January 5, 2012 To add to this: Republican Rome faction, including brand new building set and all units.hi Mythos, i'm just looking to the graphic works in ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ about Rome.Do you think to add some building with texture showing:Opus reticulatumOpus incertumOpus mixtum? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 5, 2012 Report Share Posted January 5, 2012 Please add some wind trees, palms and grass animations!! And a option to disable/enable this.I don't know that we'll ever have that, much less for Alpha 9. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 5, 2012 Report Share Posted January 5, 2012 hi Mythos, i'm just looking to the graphic works in ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ about Rome.Do you think to add some building with texture showing:Opus reticulatumOpus incertumOpus mixtum?I'll mention this to Enrique. Quote Link to comment Share on other sites More sharing options...
ribez Posted January 5, 2012 Report Share Posted January 5, 2012 (edited) I'll mention this to Enrique.thanks... i live in a town, Fondi, that had the roman citizenship since 338 BC, and i see these type of walls everywere i don't know how textures are made, but, if needed, i can shoot some photos Edited January 5, 2012 by ribez Quote Link to comment Share on other sites More sharing options...
Catalanoic Posted January 7, 2012 Report Share Posted January 7, 2012 I don't know that we'll ever have that, much less for Alpha 9.Ok, but whiche prioritys are in the next version?? Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 7, 2012 Report Share Posted January 7, 2012 thanks... i live in a town, Fondi, that had the roman citizenship since 338 BC, and i see these type of walls everywere i don't know how textures are made, but, if needed, i can shoot some photosGrabbing some texture photos for us would be awesome! CGTextures has a good guide for that: http://www.cgtextures.com/content.php?action=tutorial&name=shootingtextures Quote Link to comment Share on other sites More sharing options...
ribez Posted January 7, 2012 Report Share Posted January 7, 2012 Grabbing some texture photos for us would be awesome! CGTextures has a good guide for that: http://www.cgtexture...hootingtexturesok, i will try to shoot some photos in the next 2/3 days: it seems there will be bright days so they should be an ideal situation Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 7, 2012 Report Share Posted January 7, 2012 Roman units almost done. Quote Link to comment Share on other sites More sharing options...
SMST Posted January 7, 2012 Report Share Posted January 7, 2012 What are those chest pieces doing on the horses? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 7, 2012 Report Share Posted January 7, 2012 What are those chest pieces doing on the horses?I only put them there until I make unique horse textures for those dudes. Quote Link to comment Share on other sites More sharing options...
SMST Posted January 7, 2012 Report Share Posted January 7, 2012 (edited) I only put them there until I make unique horse textures for those dudes.Ah, ok. Looks very out of place ...I think that the pectorale should be more prominent among Roman soldiers. Right now, only the Basic Hastatus gets it. I vote for Plain Pecto - Basic Hastatus, Ornate Pecto - Advanced Hastatus/Princeps, Lorica Hamata - Elite Princeps. Also, the Basic Triarius could get a pectorale.What happend to the "two tier" Roman infantry approach, btw? Edited January 7, 2012 by SMST Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted January 8, 2012 Report Share Posted January 8, 2012 It says the video is private... Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 8, 2012 Report Share Posted January 8, 2012 It says the video is private...It is for now. Just need to fix a sound glitch I didn't spot until after uploading. Watch this space Quote Link to comment Share on other sites More sharing options...
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