Lion.Kanzen Posted January 28, 2017 Report Share Posted January 28, 2017 Quote Link to comment Share on other sites More sharing options...
user1 Posted January 29, 2017 Report Share Posted January 29, 2017 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 30, 2017 Report Share Posted January 30, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 30, 2017 Report Share Posted January 30, 2017 Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted January 31, 2017 Report Share Posted January 31, 2017 The first few seconds are black, don't know what happened but sorry! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 31, 2017 Report Share Posted January 31, 2017 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 1, 2017 Report Share Posted February 1, 2017 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 2, 2017 Report Share Posted February 2, 2017 My internet machine has no audio, so I don't know how my audio/video editing turned out. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 2, 2017 Report Share Posted February 2, 2017 I can't wait til next alpha. All new unit meshes and animations and all new UI buttons for unit and structure. Will look much better in videos. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 2, 2017 Report Share Posted February 2, 2017 5 hours ago, wowgetoffyourcellphone said: I can't wait til next alpha. All new unit meshes and animations and all new UI buttons for unit and structure. Will look much better in videos. New animations, too. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 2, 2017 Report Share Posted February 2, 2017 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 3, 2017 Report Share Posted February 3, 2017 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 3, 2017 Report Share Posted February 3, 2017 Finally got this monstrosity up and running. Quote Link to comment Share on other sites More sharing options...
Servo Posted February 3, 2017 Report Share Posted February 3, 2017 On 8/9/2012 at 7:17 AM, wraitii said: That's why I'd like two sliders. A difficulty level, that would make the AI gradually harder, and some sort of "unpredictability/entertainment" slider that would have a few levels, like: "efficient at all costs"/"normal"/"fun"/"extreme". On the extreme level, the AI would react to your cheats by using cheats itself, or things like that. Of course it's pretty low priority. I like the AI to become the hardest gradually into the hardest. i like the game feature that you can switch from one speed to another. I used slow movement to micro and it could be considered cheating but I enjoy doing it. I hope the AI can behave in an organized manner during march and attack. The AIs with ranged siege units should possess an organized sieging ability and should not over react to some minor harassment by pulling out all his siege army to contain the harassment. I think it would be beautiful too when they march towards their targets in a nice formations. AI should stop chasing units if they lost line of sight. Could they behave like microwing their wounded units and produce healers too?! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2017 Report Share Posted February 3, 2017 Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted February 4, 2017 Report Share Posted February 4, 2017 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 4, 2017 Report Share Posted February 4, 2017 The generic (faction-agnostic) early game tutorial. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 4, 2017 Report Share Posted February 4, 2017 IMHO, always get into habit of dropping off resources at the nearest dropsite before you task them to do something else -- like build, or attack, or go gather some other resource. If you do not dropoff the resource first, all that time those unit spent gathering those resource has been wasted. It's one of my biggest peeves when watching all of these video. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted February 4, 2017 Report Share Posted February 4, 2017 12 hours ago, wowgetoffyourcellphone said: IMHO, always get into habit of dropping off resources at the nearest dropsite before you task them to do something else -- like build, or attack, or go gather some other resource. If you do not dropoff the resource first, all that time those unit spent gathering those resource has been wasted. It's one of my biggest peeves when watching all of these video. Haha you got me there. I only developed that habit when shifting from one resource to another since I thought, "At least I'm not technically wasting the resource when I'm building!" ... until I noticed that I've been sending people to war while still carrying metal or stone. I'm not there yet, but I do plan to train myself on that pure store-resources-first habit. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 8, 2017 Report Share Posted February 8, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2017 Report Share Posted February 11, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2017 Report Share Posted February 11, 2017 https://youtu.be/E9h5KJFyRso Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2017 Report Share Posted February 11, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2017 Report Share Posted February 11, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2017 Report Share Posted February 11, 2017 Quote Link to comment Share on other sites More sharing options...
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