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Balance Discussion - Hack and Pierce


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2 hours ago, Adeimantos said:

What if we added an upgrade for each range unit that only a few civs would have that gives the unit, a shield, +2 pierce armor and +1 hack armor?

We gave cretan arches a slight distinction due to their shields.  Also Peltasts vs regular javs.

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5 hours ago, Emacz said:

you can easily do this by giving "bonus" like spear have against cav.

Yeah, that's one way.

I want to achieve it without bonus damage though, only with the use of damage types and resistances, though.

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1 hour ago, DesertRose said:

I want to achieve it without bonus damage though, only with the use of damage types and resistances, though.

Added slingers and javelineers to my (very preliminar) proof of concept with no bonuses (tweaked a couple of numbers from before). Following what I said before (Javelineers: high pierce attack, low crush defense, high dodging, Slingers: high crush attack, low defenses, added very high dodging), I get what you want: archers are more all-around (deal decent damage and have average resistance), slingers are strong against ranged units (and very weak, as I wanted), and javelineers are quite strong against cavalry (from a distance). Maybe there's something not quite right becase I didn't verify everything, it's a matter of fine-tuning.


167060569_Screenshot2026-04-04224315.thumb.png.01c0c76f40874a80659e69cb66fcd2d7.png

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