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Armor penetrating damage / True damage - Does this functionality exist?


DesertRose
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I want to do something like this:

<Melee>
  <AttackName>Mace</AttackName>
  <Damage>
    <Crush>10</Crush>
  </Damage>
  <IgnoreArmor>
    <Multiplier>0.5</Multiplier>
    <Classes>Infantry Cavalry</Classes>
  </IgnoreArmor>
  <MaxRange>4</MaxRange>
  <PrepareTime>500</PrepareTime>
  <RepeatTime>1000</RepeatTime>
  <PreferredClasses datatype="tokens">Unit+!Ship</PreferredClasses>
</Melee>

So in this example 5 damage would be affected by the opponent's armor value, 5 damage goes straight through.

This functionality is then used for e.g. maces as they were often used against heavily armored foes because even though they could not penetrate the armor they could stop the wearer by brute kinetic force.

 

 

Edited by DesertRose
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