Emacz Posted Thursday at 22:53 Author Share Posted Thursday at 22:53 Pm'd! If you are able to help with this, it would be huge. @Atrik will have to start taking our expansion more seriously if the portraits are done right He said so himself! But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training For a while i had the normal champ iber jav cav portrait for their new Sword cav a little confusing no? 1 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted Thursday at 23:31 Share Posted Thursday at 23:31 I can help, did you want me to fix the iber cav pic? Quote Link to comment Share on other sites More sharing options...
Asher Posted Thursday at 23:33 Share Posted Thursday at 23:33 About Spartan with the ai, maybe you need to add a cs spearman or something to the civic center, maybe the ai is looking for them, but can't find them Quote Link to comment Share on other sites More sharing options...
Asher Posted 7 hours ago Share Posted 7 hours ago I think champ cav spearmen should do linear splash damage, because infantry spearmen have their bonus against cav Quote Link to comment Share on other sites More sharing options...
Emacz Posted 5 hours ago Author Share Posted 5 hours ago We did give Cataphracts a small circular crush splash dmg... because when they charged a line of infintry it usuelly ended up poorly for the infantry too. Champ cav do have bonus against other cav.... but potenitally giving spear cav some sort of splash dmg based on their usage could be warrented. Quote Link to comment Share on other sites More sharing options...
Asher Posted 4 hours ago Share Posted 4 hours ago What if you guys added some backgrounds for when you first open the game 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 3 hours ago Share Posted 3 hours ago If Carthaginians have an Iberian embassy, shouldn't Iberians have a Carthaginian embassy. Also for the Celtic embassy Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 3 hours ago Share Posted 3 hours ago @Asher Carthage has embassies because it's historically relied on foreign troops and technology to wage war (much like Saudi Arabia and UAE are doing today). Quote Link to comment Share on other sites More sharing options...
Asher Posted 3 hours ago Share Posted 3 hours ago Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much 2 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 3 hours ago Author Share Posted 3 hours ago 7 minutes ago, Asher said: Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much I have thought about similar things, but i don't know how to implement this... anyone with coding want to help out? I thought it would be neat if storehouses/farmsteads held "X" resources before they were brought to the CC, and if they were captured, the capturer would gain the loot of the resources stored before transferred to a safer place. 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago If you are ok if it takes a couple of years, I could code it 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago sure you can start playing around with it and we can have a test version to work on it! 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago The test version would take a couple of years! Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 2 hours ago Share Posted 2 hours ago That is a great idea! Reminds me a bit of the settlers game (settlers 1, 2 or 3) where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare. Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Yes. Maybe we need to focus a little more on economy, any ideas how we could do that? Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago 16 minutes ago, Grautvornix said: That is a great idea! Reminds me a bit of the settlers game (settlers 1, 2 or 3) where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare. 4 minutes ago, Asher said: Yes. Maybe we need to focus a little more on economy, any ideas how we could do that? Hahha I like it, although Ironically one of the ideas behind this project was to speed up eco a little to put more of a focus on the "war" and "strategies" I also feel like if capturing a storehouse with say 500 wood in it, may give more people incentive to try different strategies and take more risks early on? So its not just boom for 10 minutes, max popuulation and attack. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 2 hours ago Share Posted 2 hours ago @Emacz YES! I do like it. It changes quite some characteristics of the game though. need to watch economy much more closely (and will create possibly more calls for automation ) Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago And you will want to guard you dropsites. What happens if a dropsite gets destroyed, is there just treasure there? Would markets store the resources that you get from trading, or would it auto go the the civic? Quote Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Author Share Posted 1 hour ago well right now you when you capture a building you get "loot" right? its determined in the file storehouses give you X loot, farmsteads Y loot... base game has farmstead and storehouse as both 20 wood as loot. To play around with the idea on CWA we changed farmstead to 75 food and storehouses to 25 metal 25 stone 25 wood.... Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago (edited) I think you only get loot if you destroy it, I don't know though. What if you had a metal trickle from your units, maybe 1 metal per unit per 10 seconds, it could be like taxes Edited 1 hour ago by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Author Share Posted 1 hour ago we do have some civs that can do stuff like that based on what we have learned so far about them. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 56 minutes ago Share Posted 56 minutes ago What we are discussing is a considerable change in gameplay, but I believe it coud be a quite interesting feature to stimulate more complex strategies than "just" booming or turtling. Frankly, the name "storehouse" somehow implies that goods are stored there. When the storage capacity is exceeded, no further goods can be accepted. Processing of goods (to invest into new buildings, techs or train units) can acutally only be done from your civ's "accoun"t (the to status bar on the screeen). Goods can be added onyl if they are delivered to a CC or fortress. If we store stuff in storehouses, capturing should provide the stored goods to the new owner. If you destroy them, you get the standard loot only. Just, storing goods in a storehouse is great - but you need to retrieve them and add them to your civ's account. this is true both for your own storehouses and the ones captured, i.e. in any case you would need to send some transport to forward the goods to your nearest CC or fortress - and protect them from attacks. Traders could be used for that initially, but later on we can introduce specialized transport modes: civilians/slaves, donkeys/oxen, horse carts depending on the phase. Attacking the transporters would yield the transported goods to your account (very much like traders currently). 2 Quote Link to comment Share on other sites More sharing options...
Asher Posted 53 minutes ago Share Posted 53 minutes ago That sounds good Grautvornix 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 40 minutes ago Share Posted 40 minutes ago Thanks - but it really is a conversion of gameplay and will require a lot of effort. (nevertheless, as you can tell from my enthusiasm - I firmly believe this could be a fascinating change (needless to say that I loved playing settlers in the past... ) 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 15 minutes ago Author Share Posted 15 minutes ago @Grautvornix I forget you mostly/only play SP? You have tried our version of the game though right? Its already has some changes to game play, maybe not quite as extreme as what we are currently discussing... but units are slower, there are more variations in gather capabilities you have some civs with females and then they also have serfs, or civs with civilians which gather better than CS! You have your CS, some civs have slaves. Ranges/dmgs/health have been modified a bit... of course I love it and want more people to try it out and let us know what they like and don't like. But some are too hesitant based on a lot of the differences with the base game. Quote Link to comment Share on other sites More sharing options...
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