Jump to content

Classical Warfare AEA


Emacz
 Share

Recommended Posts

3 hours ago, Emacz said:

They have been the least tweaked. We took the pop away from wagons along with a few other small things.  Didn't realize anything happened to the encampment though.  Will have to take a look.

Why did you take the population away? I think it was a good special thing for Germans

Link to comment
Share on other sites

2 minutes ago, Asher said:

Why did you take the population away? I think it was a good special thing for Germans

don't they become more special? :) 
We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? :)

32 minutes ago, Asher said:

What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus)

I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files.  I really only txt edit.

Link to comment
Share on other sites

3 minutes ago, Emacz said:

I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files.  I really only txt edit.

Could you just copy the team bonus and modify it so it only applies if it is a certain civ

Link to comment
Share on other sites

5 minutes ago, Emacz said:

don't they become more special? :) 
We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? :)

ok, I didn't notice that they didn't take population, what if they gave like 1 or 2 population?

Link to comment
Share on other sites

I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarmimage.png.8cf7de0a979dd3937c47d81f1bb861ea.png

  • Like 1
Link to comment
Share on other sites

32 minutes ago, Asher said:

I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarmimage.png.8cf7de0a979dd3937c47d81f1bb861ea.png

Yeah, the ai doesnt know how to play with the changes we made to sparta.  Will have to see if @Seleucids can reprogram it again to understand our sparta :)

Ill look into the mace civlians, I just switched them back to civilians from women since they no longer have serfs.

Link to comment
Share on other sites

Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?

Link to comment
Share on other sites

3 minutes ago, Asher said:

Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?

yes! but they build 25% faster. Although We may change it slightly.  

Happy to hear a friend is playing as well! If they find anything else that seems off, please let me know!

Would love to have more people play, especially mp  tgs to see how everything works together.

Link to comment
Share on other sites

20 minutes ago, Asher said:

What if it also lowered their gather rate by 25%

yes we were thinking about something like that... although Legnionaries from my understanding didnt really do a lot of "gathering" they were building the inferstructure.  However, when out campaigning they must have hunted for food and gathered some resources right?

Link to comment
Share on other sites

Yes, that would make sense. Could you add tents for Romans? Maybe you could train the cs spearman in there once you get Marian Reforms?

Link to comment
Share on other sites

well my understanding is once they switched to legionnaires, they didnt really have too many spear units...  they relied more on merc to fill in the weakspots that the legionaries weren't as good at?  They do have spearman from the camps, an elite unit, the third liners.

Link to comment
Share on other sites

what would be different between the tents and the camps? they can train cs spear from cc after reforms.  The idea is if you go reforms you are putting more emphasis on ur military and less on your eco... hoping to end the game soon with that little boost.  But yes open to all ideas :)

Link to comment
Share on other sites

The tents would be like mini camps I guess, you could only get like one or two types of units from it, maybe an upgrade. You could get quick population (maybe it is only 2 or 3)

Link to comment
Share on other sites

What do you think of a scout cavalry? They could build scout towers, maybe they are fast but low attack and resistance. Another thing for Romans: Milecastles or Fortlets. They already have army camps, so maybe that wouldn't be good to add

Link to comment
Share on other sites

scout calvary for all civs or just rome? We had "hunt" cav in a27 which basically was faster cav, but weaker... good for hunting and ok for scouting.  Its definitely something to consider bringing back.  The whole thing about citizen cavalary is tricky though.

Link to comment
Share on other sites

For similar civs, could you use the texture from a different civ? (like if you are adding a cav to Spartan, you could use a Athenian cav texture) It might not work for all civs though

Link to comment
Share on other sites

Could you just get a screenshot of a unit in game? Or if you are rendering it in blender, you could do it there

Edited by Asher
Link to comment
Share on other sites

Could you send me one of the images. Blender is a modeling and art work maker thingy, I didn't know if you used that. What is the correct background, just black?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...