Emacz Posted April 4 Author Share Posted April 4 Thank you! yes i need to figure out those warnings, as they are single player only... although i think there is one with perisa mp and sp... in your defense, Han is pretty OP although all civs are. And thanks to @Seleucids the ai is now a bit smarter and strronger in general, so yeah they can be tough! 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 4 Author Share Posted April 4 If anyone wants to play MP with me let me know, always looking to test and tweak make sure I didn't screw up anywhere Git always will be up to date, mod.io is a little behind. Quote Link to comment Share on other sites More sharing options...
Asher Posted April 5 Share Posted April 5 Happy Easter! Quote Link to comment Share on other sites More sharing options...
Asher Posted April 5 Share Posted April 5 (edited) In Spartan, if I raise the alarm These don't go into my civic center. But when I train one, they go in; it looks like a different unit, that may have something to do with it: Also, is there a specific civ that needs to be tested more than others? Edited April 5 by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 5 Author Share Posted April 5 you playing with the mod? You shouldn't be able to get "civilian" helots... that is interesting. Quote Link to comment Share on other sites More sharing options...
Asher Posted April 5 Share Posted April 5 I started out with them Quote Link to comment Share on other sites More sharing options...
Asher Posted April 5 Share Posted April 5 Do you have any blank templates (or know where I could find them) for a new civ? Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 5 Author Share Posted April 5 I get all templates from 0ad/binaries/data/mods/public/simulation/templates at main - 0ad - Wildfire Games Quote Link to comment Share on other sites More sharing options...
Asher Posted April 5 Share Posted April 5 (edited) Ok, thanks! Is there a certain civ (for your mod) that needs to be tested? Edited April 5 by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 5 Author Share Posted April 5 I mean we just want to keep playing all and see how they work, make sure we can get rid of bugs, continue to clean things up and streamline it Quote Link to comment Share on other sites More sharing options...
Asher Posted April 11 Share Posted April 11 Can you let me know when a new version of you mod is released, also, did you make changes to the AI bot? Quote Link to comment Share on other sites More sharing options...
Asher Posted April 11 Share Posted April 11 In Macedonian, this unit cannot build the stoa 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 12 Author Share Posted April 12 2 hours ago, Asher said: Can you let me know when a new version of you mod is released, also, did you make changes to the AI bot? Are you familiar with git? We are updating it regularly, and hope to have a new version ready for mod.io soon. 2 hours ago, Asher said: In Macedonian, this unit cannot build the stoa You shouldn't be able to create civilians with Mace, we gave them women again, and they have a serf unit. Maybe if you capture a cc of another civ? But the file should be deleted... hmm Quote Link to comment Share on other sites More sharing options...
Asher Posted April 12 Share Posted April 12 I think they are the ones I started with Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 12 Author Share Posted April 12 ok, ill have to check the mod.io version. Maybe its a bugged we cleaned up Quote Link to comment Share on other sites More sharing options...
Asher Posted April 12 Share Posted April 12 How would I set up git? What does it do exactly? Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 12 Author Share Posted April 12 1 minute ago, Asher said: How would I set up git? What does it do exactly? Im still kidna a git nub but here is the link Emacz2/classical-warefare-aea you should be able to go there and where it says "code" click on that and you can download the zip, that is prety much always up to date, unless I occasionaly work on somethign and forget to "push" to git. But then i just tell you when its pushed and you get it again Quote Link to comment Share on other sites More sharing options...
Asher Posted April 12 Share Posted April 12 (edited) Ok, Thanks! I was playing Spartan, and I was trying to get this unit, but it wouldn't generate; nothing happened when I clicked it Edited April 12 by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 12 Author Share Posted April 12 you should be able to create 5 of them.... where you trying to create more than that? There were only 5 ephors at any one time. Quote Link to comment Share on other sites More sharing options...
Asher Posted April 12 Share Posted April 12 I had none so far, I was trying to generate some, but nothing happened when I clicked it Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 12 Author Share Posted April 12 hmmm, they have worked every time I've used them. Ill have to double check again and see if something somehow got screwed up. Quote Link to comment Share on other sites More sharing options...
Asher Posted April 15 Share Posted April 15 (edited) Did you modify the Germans? I didn't really notice anything different except that there was no wagon encampment and the wagons didn't give population. I also didn't play them that much before doing them with classic warefare aea Edited April 15 by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted April 15 Author Share Posted April 15 They have been the least tweaked. We took the pop away from wagons along with a few other small things. Didn't realize anything happened to the encampment though. Will have to take a look. Quote Link to comment Share on other sites More sharing options...
Asher Posted April 15 Share Posted April 15 What about adding a trading upgrade for the Romans, The Appian Way. https://rome.us/ancient-rome/the-appian-way.html https://www.britannica.com/place/ancient-Rome Quote Link to comment Share on other sites More sharing options...
Asher Posted April 15 Share Posted April 15 What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus) Quote Link to comment Share on other sites More sharing options...
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