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Classical Warfare AEA


Emacz
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Pm'd!  If you are able to help with this, it would be huge.  @Atrik will have to start taking our expansion more seriously if the portraits are done right :)  He said so himself!

But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training :)  For a while i had the normal champ iber jav cav portrait for their new Sword cav :)  a little confusing no? 

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We did give Cataphracts a small circular crush splash dmg... because when they charged a line of infintry it usuelly ended up poorly for the infantry too.

Champ cav do have bonus against other cav.... but potenitally giving spear cav some sort of splash dmg based on their usage could be warrented.

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Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much :)

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7 minutes ago, Asher said:

Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much :)

I have thought about similar things, but i don't know how to implement this... anyone with coding want to help out? :)

I thought it would be neat if storehouses/farmsteads held "X" resources before they were brought to the CC, and if they were captured, the capturer would gain the loot of the resources stored before transferred to a safer place.

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That is a great idea!

Reminds me a bit of the settlers game (settlers 1, 2 or 3)   :victory: where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare.

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16 minutes ago, Grautvornix said:

That is a great idea!

Reminds me a bit of the settlers game (settlers 1, 2 or 3)   :victory: where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare.

 

4 minutes ago, Asher said:

Yes. Maybe we need to focus a little more on economy, any ideas how we could do that?

Hahha I like it, although Ironically one of the ideas behind this project was to speed up eco a little to put more of a focus on the "war" and "strategies"

I also feel like if capturing a storehouse with say 500 wood in it, may give more people incentive to try different strategies and take more risks early on?  So its not just boom for 10 minutes, max popuulation and attack.

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And you will want to guard you dropsites. What happens if a dropsite gets destroyed, is there just treasure there? Would markets store the resources that you get from trading, or would it auto go the the civic?

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well right now you when you capture a building you get "loot" right? its determined in the file storehouses give you X loot, farmsteads Y loot... base game has farmstead and storehouse as both 20 wood as loot.  To play around with the idea on CWA we changed farmstead to 75 food and storehouses to 25 metal 25 stone 25 wood....

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I think you only get loot if you destroy it, I don't know though. What if you had a metal trickle from your units, maybe 1 metal per unit per 10 seconds, it could be like taxes

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