Jump to content

Classical Warfare AEA


Emacz
 Share

Recommended Posts

Pm'd!  If you are able to help with this, it would be huge.  @Atrik will have to start taking our expansion more seriously if the portraits are done right :)  He said so himself!

But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training :)  For a while i had the normal champ iber jav cav portrait for their new Sword cav :)  a little confusing no? 

  • Like 1
  • Haha 1
Link to comment
Share on other sites

We did give Cataphracts a small circular crush splash dmg... because when they charged a line of infintry it usuelly ended up poorly for the infantry too.

Champ cav do have bonus against other cav.... but potenitally giving spear cav some sort of splash dmg based on their usage could be warrented.

Link to comment
Share on other sites

Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much :)

  • Like 2
Link to comment
Share on other sites

7 minutes ago, Asher said:

Maybe storehouses (or other dropsites, besides civic centers), should have a resource holding limit. So when a unit drops off at a dropsite, it stores it there, but it has a limit. You couldn't use the resources in the dropsite, but you would have to transport it to a civic center. Once it gets to a civic center, it goes to the bar at the top of the screen. There could be a wagon unit or some transport unit that transports (maybe 100 at a time) resources to your civic. It would be a like a usb hub, you have multiple devices plugged in, but it has to get to your computer to use it. The dropsite could also have a range, any structures in that range use the dropsites resources first, then the ones on the top of the screen (or civic center), then it wouldn't be like a usb hub as much :)

I have thought about similar things, but i don't know how to implement this... anyone with coding want to help out? :)

I thought it would be neat if storehouses/farmsteads held "X" resources before they were brought to the CC, and if they were captured, the capturer would gain the loot of the resources stored before transferred to a safer place.

  • Like 1
Link to comment
Share on other sites

That is a great idea!

Reminds me a bit of the settlers game (settlers 1, 2 or 3)   :victory: where you needed to organize transport of goods (and further processing) in addition to just mining/harvesting/collecting them. Puts also a bit more focus on the economy than warfare.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...