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What do you think 0 A.D. lacks?


Deicide4u
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I struggled with trying to understand why this game felt weird when compared to other similar titles. For a while now I thought that this weirdness comes from the Citizen Soldier system, but it's not it.

The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression).

In "Age of" games, you get unit line upgrades. 

Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc.

Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. 

There isn't that familiar upgrade icon below the unit. We do have unit classes, and this helps to differentiate civilizations. But, for me at least, the unit upgrade system is what the game (intentionally) lacks. 

Edited by Deicide4u
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21 minutes ago, Deicide4u said:

The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression).

It's normal, many RTS don't have progression. Sometimes people don't feel the technological improvements.

 

22 minutes ago, Deicide4u said:

In "Age of" games, you get unit line upgrades. 

Age of Empires 2 isn't a good example. In AoE, there are eras, while in 0AD, there aren't any; you don't go from the Bronze Age to the Iron Age.

22 minutes ago, Deicide4u said:

Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc.

That's fine for ages, in 0AD there are no ages, the equipment of a centurion is not much improved compared to that of a princeps.

I recommend you see it more like Total War series logic.

26 minutes ago, Deicide4u said:

Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. 

Again, this isn't about turning 0AD into Age of Empires, Delenda Est did a better job with scouts. 

Putting centurions instead of a princeps makes no sense.

It's like evolving from a corporal to a lieutenant. 

In Age of Empires, it goes from upgrading a 18th century militia to a 21st century marine.That's the logic of AoE. If you want real changes, it's better to differentiate the equipment.

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I'd honestly like to introduce the promotion upgrades as seen in DE. Probably double the base XP needed to promote, then introduce techs that promote them all to the next rank for a cost. That way you don't lose auto-leveling, but you can have the techs that introduce progression. Perhaps standardize it thusly:

 

All C-S classes get the Advanced Rank promotion tech, but each civ only gets the Elite Rank promotion tech for one C-S that's their signature C-S unit. Hoplites, for example, for Athens and Sparta, Archers for Persia, Swordsmen for Republican Rome, etc. 

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1 hour ago, wowgetoffyourcellphone said:

I'd honestly like to introduce the promotion upgrades as seen in DE. Probably double the base XP needed to promote, then introduce techs that promote them all to the next rank for a cost. That way you don't lose auto-leveling, but you can have the techs that introduce progression. Perhaps standardize it thusly:

 

All C-S classes get the Advanced Rank promotion tech, but each civ only gets the Elite Rank promotion tech for one C-S that's their signature C-S unit. Hoplites, for example, for Athens and Sparta, Archers for Persia, Swordsmen for Republican Rome, etc. 

It would be good to vote. To community mod or a Gitea ticket.

Edited by Classic-Burger
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1 hour ago, wowgetoffyourcellphone said:

:

 

All C-S classes get the Advanced Rank promotion tech, but each civ only gets the Elite Rank promotion tech for one C-S that's their signature C-S unit. Hoplites, for example, for Athens and Sparta, Archers for Persia, Swordsmen for Republican Rome, etc. 

I like to always have trash soldier.(SC level).

In fact I would separate it into 3 versions.

Tier1 SC level.

Tier2 Semi champion

Tier 3 Champion.

Similar to total war.

Screenshot_20251004-000016.thumb.jpg.1291347053100d4e223136091198ca14.jpgScreenshot_20251004-000710.thumb.jpg.b6025b1c968e900e927a083fe3103dae.jpg

You can always use the lower ranges to fill.

It would be nice to unlock champions in general.

Edited by Classic-Burger
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50 minutes ago, Classic-Burger said:

I like to always have trash soldier.(SC level).

In fact I would separate it into 3 versions.

Tier1 SC level.

Tier2 Semi champion

Tier 3 Champion.

Similar to total war.

Screenshot_20251004-000016.thumb.jpg.1291347053100d4e223136091198ca14.jpgScreenshot_20251004-000710.thumb.jpg.b6025b1c968e900e927a083fe3103dae.jpg

You can always use the lower ranges to fill.

It would be nice to unlock champions in general.

This progress is noticeable in battles.

A militia cannot defeat the champion unit of Rome.

Same axeman and Legion.

Spam trash units vs the best units.

 

 

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2 hours ago, wowgetoffyourcellphone said:

I'd honestly like to introduce the promotion upgrades as seen in DE.

You mean, re-introduce? They were available briefly in Alpha 16, but every civilization had them for specific unit classes only. 

It's a good idea. 

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There should be other ways to win, such as a victory through trade influence. You initiate trade with a neutral faction (it doesn't need to be on the map), and the more resources you give them, the faster you achieve victory. There could also be a fifth resource, something like glory, where the player achieves victory if they reach a certain number. Glory could increase with a number of kills, territory size, etc.

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I'd also add in the sound quality. Music is beautiful, but the sound effects need to be more pronounced. Like, if my catapult hits a building with a large flaming rock, that should be felt. Currently, only thing we hear is a faint "thud".

It's the same with units, especially ranged units. Right now you can't even be sure if your archer fired a bow or not. Melee fights get that obnoxious "umpf, umpf, huff" sound. If you were only listening, you'd think they're doing something entirely different than fighting.

Still, some sounds are on point, like building selection sounds and the sound when your melee units attack buildings.

Edited by Deicide4u
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37 minutes ago, Deicide4u said:

I'd also add in the sound quality. Music is beautiful, but the sound effects need to be more pronounced. Like, if my catapult hits a building with a large flaming rock, that should be felt. Currently, only thing we hear is a faint "thud".

We barely have any volunteers in that area.

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Honestly I would love to see a limited option for roman war elephants, sadly few if any games let them have them in any shape or form. I read up on it and they apparently were supplied from Numidian allies for most of the second century BC, until Rome fell out with them which pretty much ended things, and that they were used in most of the Roman campaigns during that time frame.

I don't suppose Delende Est has this option does it?

 

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Engine Optimization

Single-player Campaigns

  • Add one or more story-driven campaigns (with cutscenes or narration).

  • Create tools/scripts to make it easier for the community to build their own campaigns.

Enhanced Single-player Experience

  • AI that feels more “human,” capable of using varied strategies.

  • Mission objectives, scenario-based skirmishes, and solo challenges.

Proper Translations

  • Finalize and unify localizations (French, Spanish, German, etc.).

  • Fix historical or linguistic inconsistencies.

Improved Map Editor

  • Simpler and more intuitive interface.

  • Built-in scripting tools for advanced scenarios.

  • A curated library of community maps highlighted within the game.

New Ideas and Configurable Options

  • Alternative game modes (army fight, survival, last man standing, economic domination…).

  • Switchable options in the match settings (weather, limited resources, special rules).

  • More "fun settings" to add variety and replayability

don't copy AOE 2. 

Edited by Dakara
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3 hours ago, borg- said:

There should be other ways to win, such as a victory through trade influence. You initiate trade with a neutral faction (it doesn't need to be on the map), and the more resources you give them, the faster you achieve victory. There could also be a fifth resource, something like glory, where the player achieves victory if they reach a certain number. Glory could increase with a number of kills, territory size, etc.

Commercial victory or pacifist victory.

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