Atrik Posted Sunday at 16:05 Report Share Posted Sunday at 16:05 Under Options > Gameplay > Formation control, one can set orders to unit to not override current formation. With the current workings of formations, this can lead to a non-negligible efficiency gain for orders like gather, build, capture... This because units will waste far less time bumping into each others while in the same formation. I'm posting this because I have for a long time, I not understood it was a setting when witnessing players using it, thinking it was marginal usage of a custom command where the game allowed you to define formation. Recently, much more players starting using it, so I started to try it too. I'm used to using formation at my advantage in fights, so I don't hate the current formation buffs. However for economy, it feels a bit... Weird... To be able to make gains using formations, that should be more like a battle thing. I don't have a defined opinion or improvement ideas for this, but hoping opening a thread on it can gather interesting ones. 4 1 Quote Link to comment Share on other sites More sharing options...
OP Farms Posted Sunday at 16:58 Report Share Posted Sunday at 16:58 I've been using this option too for a while now, and honestly, the difference is quite noticeable, especially for tasks like gathering or building. 2 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted Sunday at 23:23 Report Share Posted Sunday at 23:23 I heard that from weirdjokes too and I also use it 1 Quote Link to comment Share on other sites More sharing options...
Boudica Posted 4 hours ago Report Share Posted 4 hours ago I just recently discovered that option too. It's probably the easiest of the strong tricks to use. Maybe the option should only be available through a separate mod that people will install if they prefer a less APM-intensive gameplay. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 4 hours ago Author Report Share Posted 4 hours ago 27 minutes ago, Boudica said: Maybe the option should only be available through a separate mod that people will install if they prefer a less APM-intensive gameplay. It's a bit more APM overall, you have to make sure formation is toggled only when desired. Which is what I don't really like, you want to get the efficiency gain from it, but you also have to go with the frustrations of having units in formations at random times . 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 4 hours ago Report Share Posted 4 hours ago so basically there's less unit pushing when they are technically in a formation, so they spend less time bumping into each other when gathering. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Report Share Posted 2 hours ago On 28/09/2025 at 6:05 PM, Atrik said: Under Options > Gameplay > Formation control, one can set orders to unit to not override current formation. Good way to make your units stay in formation, even if they're attacking. If you haven't seen Roman Legionaries fighting in a Testudo formation, you're missing out. On 28/09/2025 at 6:05 PM, Atrik said: However for economy, it feels a bit... Weird... I agree, units shouldn't stay in formation for economic tasks, no matter which option you set. Not even if it's more efficient. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago @Vantha A call to make a tooltip for the loading screen Quote Link to comment Share on other sites More sharing options...
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