Lopess Posted 6 hours ago Report Share Posted 6 hours ago @Percival12 Congratulations on your work! It's truly something necessary to keep this legacy alive. I hope you can maintain this excellent progress 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 6 hours ago Author Report Share Posted 6 hours ago 1 hour ago, Atrik said: On the campaign, I'm not sure where to find the enemy after destroying the first base (got all the map explored), so I'm unable to finish first mission. Reveal hidden contents Mountable beetles pretty cute thoughts Beside this very good job on the mod Sorry about that. The campaign isn’t finished, still a long way to go. I actually have given up on it for the time being, but if you think it is worth pursuing, I’ll try to get it done for the next release. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 6 hours ago Author Report Share Posted 6 hours ago (edited) The problem I am having is that my copy of 0ad is a FlatPak, and because of this the Scenario Editor doesn’t work, so I can’t make my own scenario maps, only hand-edit existing ones, which is a pain in the @$$. Edited 6 hours ago by Perzival12 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 5 hours ago Report Share Posted 5 hours ago 23 minutes ago, Perzival12 said: Sorry about that. The campaign isn’t finished, still a long way to go. I actually have given up on it for the time being, but if you think it is worth pursuing, I’ll try to get it done for the next release. 0AD clearly lacks campaigns, and Hyrule is one of the rare mod to bring one. That's what i know. But beside this I'm not a huge single player, as I'm mostly caught in multiplayer already, so I don't feel best positioned to say more. 9 minutes ago, Perzival12 said: The problem I am having is that my copy of 0ad is a FlatPak, and because of this the Scenario Editor doesn’t work, so I can’t make my own scenario maps, only hand-edit existing ones, which is a pain in the @$$. If ever since it was my case at some point : building the game on linux is super easy, but reading through the build instructions is confusing. Someone should make something better with tabs or something for each os, instead of the current giant monolith... I made a summary here for building a27 on debian. 2 Quote Link to comment Share on other sites More sharing options...
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