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Balance suggestions by a Pro Player


ProPlayer
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6 hours ago, TheCJ said:

I get that it sounds that way, but the way we did it* actually gives the player more agency while making the library not quite as powerful as a full p2 variant, but still more useful as in vanilla.

(* we put a tech for each "category" of techs in the library; "Gather scrolls on military knowledge", "Gather ... economic ..." and "Gather ... general ...", where each of them applies the reduction to the relevant area. That way, the player can choose what is more important right now/for his gameplan. But each unlock tech in the library takes 60s i think, so by the time you got all three youre already in p3, at which point the library is as useful as in vanilla)

Thanks for the explanation. That’s more appealing than how you initially explained it and I could be in favor of something along the lines of what you say above. 

One suggestion I would have is to add a reduction in research time tech. That could open up some new build orders. For example, a player could choose to build only one blacksmith since the techs will research faster, so more diverse buildings will now be built. Alternatively, a player could build multiple blacksmiths and use them to guarantee that they have the best military techs for a p2 push. 

I think it probably also makes sense to make the library available in p1. That way players could really dive into the economic vs military strategy in p2. Otherwise p2 remains a transitory phase without a lot of action. 

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