Senator_LEVi Posted 4 hours ago Report Share Posted 4 hours ago 1 hour ago, Classic-Burger said: Not a long one. I don't know how long an archer rush would take in practice. Many matches last 30-40 minutes. With Mauryas you could do it almost the entire game, dancing around nearby woodlines. Of course you need to really work it to the point where the enemy pocket comes to help. Thereby giving your ally all the time advantage to roll them at minute 12-13. In 1v1s you can do both. Slowly adding melee when you're ready to capture. But it needs to be quick wherein enemy does not get eco time to tower all sides of the base. You could also do a small 3-4 minute rush and possibly take a barrack, retreat back and ecobot. I've also tried doing Mercenary archers with Athens, Seleuids, Ptolemies and Macedonians and have had relative success and failure. Latter being due to my own mistakes. But all are fun strategies. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 3 hours ago Report Share Posted 3 hours ago I think it can be done with a good number of archers. I don't think it would be effective; I remember using Kushite archers behind a line of spears and pikes. But making a "Rush" without riders and without melee infantry to hunt lumberjacks seems difficult to me. And expecting the enemy to have no cavalry. Unlike AoE, cavalry is more prevalent in this game. Skirmish cavalry is quickly available. This is where you have to do some work to differentiate all the missile CS units. In the current game, cavalry is the best option to rush/raid farms and lumberjacks (warehouses). It would also help to nerf the LoS and introduce technologies to improve it again. This would make the enemy feel claustrophobic from not seeing anything and having more blind spots. It would be interesting to be able to hide archers and skimishers as it happened in Praetorians. Quote Link to comment Share on other sites More sharing options...
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