Atrik Posted Wednesday at 14:47 Report Share Posted Wednesday at 14:47 (edited) This mod fix the seed and mapscripts bug loaded persistently. Idk why I or nobody did it before... ResetSeed.zip Edited Thursday at 00:06 by Atrik 1 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Wednesday at 15:00 Report Share Posted Wednesday at 15:00 6 lines of brilliant code, thanks @Atrik. plz PR for the next releaseĀ 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Wednesday at 15:15 Report Share Posted Wednesday at 15:15 (edited) @Atrik oh u might want tu change it's label in mod.json to describe what it does Edited Wednesday at 15:15 by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted Wednesday at 15:21 Author Report Share Posted Wednesday at 15:21 6 minutes ago, guerringuerrin said: @Atrik oh u might want tu change it's label in mod.json to describe what it does Done, you were right. I was waiting to get the url of this thread to add it in the mod.json but forgot. 1 Quote Link to comment Share on other sites More sharing options...
Akentas Posted 5 hours ago Report Share Posted 5 hours ago @AtrikĀ ayo is there any repo for this? add instructions for noobs like me please. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted 5 hours ago Report Share Posted 5 hours ago (edited) Hello, can you tell us what the mod does with an easy word for noob edit : the issue of same map all time?Ā Edited 5 hours ago by Dakara 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 3 hours ago Report Share Posted 3 hours ago (edited) Ā Ā Yes,Ā @DakaraĀ The mod ensures the seed for map generation to be reset so you don't play always the same map when you have Persistant map settings enabled on Options and you play exactly the same settings again. Notice that if you change some of the map settings, like biome (this should be check)Ā or size, the seed will be reset. But if you keep the things same as game before you will playing the same seed until the end of times. 2 hours ago, Akentas said: @AtrikĀ ayo is there any repo for this? add instructions for noobs like me please. You just need to copypaste the .zip content into your mod's folder like \mods\ResetSeed I think you can also just copypaste the .zip like: \mods\ResetSeed.zip but im not sure Ā Edited 3 hours ago by guerringuerrin 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago Actually either Ā Ā Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/* Ā 1 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Report Share Posted 2 hours ago 35 minutes ago, guerringuerrin said: The mod ensures the seed for map generation to be reset so you don't play always the same map when you have Persistant map settings enabled on Options and you play exactly the same settings again. Notice that if you change some of the map settings, like biome (this should be check)Ā or size, the seed will be reset. But if you keep the things same as game before you will playing the same seed until the end of times. So, all you need to do in vanilla is to keep the Biome setting random for this "bug" not to occur? 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 2 hours ago Report Share Posted 2 hours ago 10 minutes ago, Deicide4u said: So, all you need to do in vanilla is to keep the Biome setting random for this "bug" not to occur? I guess that's right, but I'm not sure Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Author Report Share Posted 2 hours ago I'll just add that the mod also fix the related map-scripts bug, which: can't often not be mitigated by changing map settings can be mitigated by disabling persistent match settings (I think?) This bug for example triggered water levels rising on any map after you player the Flood map. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Report Share Posted 2 hours ago 4 minutes ago, Atrik said: This bug for example triggered water levels rising on any map after you player the Flood map. Oof, that's potentially game-breaking regression. Should be fixed upstream. Good thing I avoid that map like a plaque. Quote Link to comment Share on other sites More sharing options...
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