TheCJ Posted 17 hours ago Report Share Posted 17 hours ago yea, but thats why i like vanillas system; you dont get the stats on your screen all the time, but you can hover over the icon and read them all if you want Quote Link to comment Share on other sites More sharing options...
Dakara Posted 17 hours ago Report Share Posted 17 hours ago (edited) 1 hour ago, TheCJ said: What is much more desireable is a short description of their role in combat (if there isnt one already? Would the encyclopedia contain smt like this? I dont know tbh). Like "The Spearman is a versatile melee unit especially strong against cavalry, but weak against siege units.", "The pikeman is a heavily armoured melee unit with relatively low damage but long range.", "The Swordsman is an offensive melee unit with high damage but a short range. It excels at taking out siege." Much more useful for new players. Yes and no, It can give new players bad shackles with advice that is situational. Who will change these tips when the balance team decides to remake pikemen into tank unit? It is better for the player to discover his own strengths and weaknesses by instinct (reading statistics) and experience. ---- To determine the opponent's improvement progress and avoid memes (which are only identifiable by experienced players), we could consider a system of colors. stacked? Or a color system, for example, bronze, silver, and gold (this easily resonates with people). Tech 0: Grayed Tech 1: Bronze Tech 2: Silver Tech 3: Gold Tech 4 (Iberian and Maurya): Diamond To satisfy everyone, we have two display options accessible via a button: the arcade button with the bare minimum of vital information and the detailed button with the full list (stats and future idea like counter kill etc) example just for bronze color, but keep the design of 0AD of course Edited 17 hours ago by Dakara 1 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 17 hours ago Report Share Posted 17 hours ago 21 minutes ago, Dakara said: To determine the opponent's improvement progress and avoid memes (which are only identifiable by experienced players), we could consider a system of colors. stacked? Or a color system, for example, bronze, silver, and gold (this easily resonates with people). Tech 0: Grayed Tech 1: Bronze Tech 2: Silver Tech 3: Gold Tech 4 (Iberian and Maurya): Diamond I love the idea, however the current stats are displayed agnostic of sources of the bonuses. I'm still going to try to see if a grayscale of the icon (proportional of the bonuses amount) can look good. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted 17 hours ago Report Share Posted 17 hours ago 7 minutes ago, Atrik said: I love the idea, however the current stats are displayed agnostic of sources of the bonuses. I'm still going to try to see if a grayscale of the icon (proportional of the bonuses amount) can look good. I'm not a designer... dozens of ideas could exist... Either change the color of the sword and shield, bow, etc.? Or highlight it with that color. It's up to you to have fun with what seems best to you. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 16 hours ago Report Share Posted 16 hours ago (edited) 3 hours ago, Deicide4u said: On mouse hover: Damage: 3.0 + 0.8 hack / 5.0 + 1.0 pierce Yeah that's pretty much what we have been discussed with @Atrikin the previous messages. I do like more a vertical layout design rather than an horizontal you propose (as the vanilla is) because I think it's much more easy to read and identifies the different stats as can be seen here: On 27/07/2025 at 2:44 PM, guerringuerrin said: @Atrikmaybe you could share a screenshot of this same damage tooltip of a melee unit so we can see how is shown? ( I'm at the cellphone rn ) About DPS number shown next to the unit portrait. I rather put the final damage of the unit instead of the DPS calculation as I find it a bit confusing. I guess some would say it's better to compare different units damage per second as different units have different attack intervals. Edited 16 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 14 hours ago Report Share Posted 14 hours ago (edited) @guerringuerrin does inline rly make it better? I'm kinda neutral on this. However I also wanted to wait to show the color scale idea depending on upgrades, inspired from @Dakara idea but trying to keep it agnostic of how upgrades currently works (tiers would also make limited sens if you have WTF for example). Above, p3 upgraded spear vs p3 + wtf. Below p1 upgraded camel + Cleo aura. Thoughts? Edit For buildings. I don't know if colors are confusing or actually helps. I like them. Edited 12 hours ago by Atrik 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 14 hours ago Report Share Posted 14 hours ago Perfection. If anyone wonders, this is from Alpha 9 Ides of March. Yes, swordsmen had a charge attack. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 13 hours ago Report Share Posted 13 hours ago 4 hours ago, chrstgtr said: It's something that is frustrating about some techs like the Mace Silver Shield. I shouldn't need to go into the directory to understand how different units differ from one another or how a tech impacts units. Same feeling about the vague description of this tech... Quote Link to comment Share on other sites More sharing options...
Obelix Posted 12 hours ago Report Share Posted 12 hours ago @Moderators: Would it be possible to split this thread? Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 10 hours ago Report Share Posted 10 hours ago (edited) 4 hours ago, Atrik said: @guerringuerrin does inline rly make it better? I'm kinda neutral on this. However I also wanted to wait to show the color scale idea depending on upgrades, inspired from @Dakara idea but trying to keep it agnostic of how upgrades currently works (tiers would also make limited sens if you have WTF for example). Above, p3 upgraded spear vs p3 + wtf. Below p1 upgraded camel + Cleo aura. Thoughts? I prefer this version with 1 stat (hack, pierce) per line I think this version is more difficult to read and to identify the different stats Also, the green color greatly improved its legibility, as it allows you to identify different types of values within the same block of text (just like the orange used for the stat name), and I think it helps associate the bonus % with the actual bonus value. I love it, @Atrik! 4 hours ago, Atrik said: For buildings. I don't know if colors are confusing or actually helps. I like them. Yeah, I'm not sure about this either 2 hours ago, Obelix said: @Moderators: Would it be possible to split this thread? @Dunedan Edited 10 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 9 hours ago Report Share Posted 9 hours ago (edited) 21 minutes ago, guerringuerrin said: Also, the green color greatly improved its legibility, as it allows you to identify different types of values within the same block of text (just like the orange used for the stat name), and I think it helps associate the bonus % with the actual bonus value. I love it, @Atrik! Nice! I wasn't sure the colors made sens to me only because I made it or if they did indeed add that little touch that makes the tooltip easy to read! I find colors codes often easy to understand even when never specified, like in 0ad, Blue for CS, Green for Merc, Red for Champs in unit icons, one can spot the pattern very fast and it never needs to be specified. So for buildings, I use blue for garrison bonus and green for techs, and it (should be?) easy to understand. Right? Worse cases if you don't get it, it doesn't diminish much the readability. 21 minutes ago, guerringuerrin said: I prefer this version with 1 stat (hack, pierce) per line y ok I was very slightly preferring this too. Edited 9 hours ago by Atrik 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 9 hours ago Report Share Posted 9 hours ago (edited) 50 minutes ago, Atrik said: I find colors codes often easy to understand even when never specified, like in 0ad, Blue for CS, Green for Merc, Red for Champs in unit icons, one can spot the pattern very fast and it never needs to be specified. +1 50 minutes ago, Atrik said: So for buildings, I use blue for garrison bonus and green for techs, and it (should be?) easy to understand. Right? Worse cases if you don't get it, it doesn't diminish much the readability. Yes but, please, get rid of that slash and put the attack interval on a new line. This is heresy against the sacred grid btw: where the 49 DPS comes from? my maths are not working there Edited 9 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 8 hours ago Report Share Posted 8 hours ago (edited) 31 minutes ago, guerringuerrin said: Yes but, please, get rid of that slash and put the attack interval on a new line. This is heresy against the sacred grid Yes done lol 31 minutes ago, guerringuerrin said: btw: where the 49 DPS comes from? my maths are not working there How did you make your calculations? (Is there something that seems intuitive but actually means something else entirely for you ) Should be : Add all arrows * Arrow damage / Interval (5+(3)+(7))*(8+(3.5)) / 3.5 = 15 * 11.5 / 3.5 = 48.xx Edited 8 hours ago by Atrik Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 8 hours ago Report Share Posted 8 hours ago (edited) 12 minutes ago, Atrik said: How did you make your calculations? (Is there something that seems intuitive but actually means something else entirely for you ) Ohh lol ok I went to an art high school, does that sound like a good excuse? I was doing (5+(3)*7) + (8+(3.5)) / 3.5 Why? there is no why Edited 8 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 6 hours ago Report Share Posted 6 hours ago (edited) Playing with stats it seems the "Bonus acceleration" for garrisoning rams doesn't actually applies Movement and turn rate does thoughts. @real_tabasco_sauce Edit: ah someone already noticed actually Edited 6 hours ago by Atrik 1 Quote Link to comment Share on other sites More sharing options...
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