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Adding storylines to scenarios and campaigns


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I think most players would agree that the single-player content 0ad offers is meager, especially in comparison to other RTS games. There are many great scenario maps, but there are no built-in campaigns. In my opinion the underlying issue is that there is simply no way for map makers to tell a story. I want/plan to make an interface for exactly that; the capability to tell the player about the historical context and events a game or campaign is based on, and to pack it into a plot that unfolds while the player plays through it.

I'll disclaim it straight ahead: I'm not the typical and traditional RTS player that I know many other people in this community are -- e.g. I haven't player the AOE games.
It might be because of that, but I personally dislike the idea of adding actual dialogue and voiceovers. I'd personally rather convey the feeling of reading a history book. However, I am well aware that there are players who would disagree with this. So why not do both? We could have history-book style prologues and epilogues and something alike at key points too. And to bring the story to a more interactive, personal level, add the ability to have character monologues and dialogues.


What do you think? I made this thread to collect concepts and ideas on how to make it work and look.

(By the way, I made some mockups for this a while ago, I'll post that in here when I've cleaned it up.)

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20 hours ago, Grautvornix said:

I do like your idea - what we might need however for a campaign might be to carry over achievements/resources as well as own forces from one game to he next. Not sure this is a simple change though.

Haven't looked into it in detail, but should there be a need for it in a specific campaign or game mode in the future, it can (and hopefully will) certainly be done. I wouldn't call it a "simple" change either, though.

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20 hours ago, Grautvornix said:

what we might need however for a campaign might be to carry over achievements/resources as well as own forces from one game to he next.

Let's first create a campaign. These extra features can be added (much) later. For starters, I'm fine with a classic list of inter-connected scenarios.

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@Vantha

I think your idea is very good, and while we can say that adding audio/video tracks increases immersion, the most fundamental (and complex) thing is building compelling characters and an interesting narrative that can be supported by simple things. Here are some example from AOE2, some nice-looking portraits of the character, some text to tell the story. The idea of moving forward on a path can be achieved with a few aesthetically well-connected elements.

image.thumb.png.8e05b0c771760216793fb7d9f4c519fe.png

https://gamerant.com/age-of-empires-2-best-campaigns-ranked/

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20 hours ago, guerringuerrin said:

@Vantha

I think your idea is very good, and while we can say that adding audio/video tracks increases immersion, the most fundamental (and complex) thing is building compelling characters and an interesting narrative that can be supported by simple things. Here are some example from AOE2, some nice-looking portraits of the character, some text to tell the story. The idea of moving forward on a path can be achieved with a few aesthetically well-connected elements.

image.thumb.png.8e05b0c771760216793fb7d9f4c519fe.png

https://gamerant.com/age-of-empires-2-best-campaigns-ranked/

That's good inspiration. Here is a mockup I made a while ago:

story_mockup.thumb.png.7bd665a402d08f60556961cf9527143a.png

It's comparable to the storytelling screen of AOE2 DE, no? It's missing an image obviously, which is essential to achieve a more aesthetic look.

The question is how to and where to place images on that parchment (in terms of layout) and where we can get them from in the first place... Can we maybe find an artist to draw characters or scenes for it? Or do you think there would there be enough royalty-free material available online to cover some basic campaigns?

Edited by Vantha
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9 hours ago, Vantha said:

t's comparable to the storytelling screen of AOE2 DE, no? It's missing an image obviously, which is essential to achieve a more aesthetic look.

Yes and I really like what you did. I just wanted to suggest that it might be helpful to bleach the paper a bit (less orange) and clean up the area where the text will be to make it easier to read.

9 hours ago, Vantha said:

The question is how to and where to place images on that parchment (in terms of layout) and where we can get them from in the first place... Can we maybe find an artist to draw characters or scenes for it? Or do you think there would there be enough royalty-free material available online to cover some basic campaigns?

Yeah I think something similar to this could be very cool in terms of layout. Could be much more simplier. Using one side for the text and the other side for the image instead of this example in which there's some overlapping of the image on the text area

 

Age Of Empires 2 Definitive Edition Tamerlane Campaign

Yes, it would be great if we could get an artist to illustrate the characters for the campaign.

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