Stan` Posted yesterday at 21:48 Report Share Posted yesterday at 21:48 2 hours ago, Perzival12 said: It would limit it though… Nah go to ragequit is just alt+f4 Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted 22 hours ago Report Share Posted 22 hours ago Could we just make it so that if the game is terminated for any reason it counts as a resign? 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 21 hours ago Report Share Posted 21 hours ago Quite frankly, if you disconnect for any reason, it should count as a hard loss. Resigning counts less (a soft loss). Quote Link to comment Share on other sites More sharing options...
Dakara Posted 8 hours ago Report Share Posted 8 hours ago don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 8 hours ago Report Share Posted 8 hours ago 28 minutes ago, Dakara said: I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour. Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 7 hours ago Report Share Posted 7 hours ago 1 hour ago, Dakara said: don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points. This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect. 2 Quote Link to comment Share on other sites More sharing options...
Dunedan Posted 1 hour ago Report Share Posted 1 hour ago 7 hours ago, Dakara said: I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. The lobby isn't resource heavy and right now we should be able to handle a few thousand concurrent players. There is also work in progress to make it even more scalable (https://gitea.wildfiregames.com/0ad/0ad/pulls/8679). However, as @Stan` already mentioned, with a sudden significant increase of players we'd definitely get trouble moderating the lobby with the capabilities we have at hand for that right now. Quote Link to comment Share on other sites More sharing options...
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