oshron Posted June 25, 2010 Report Share Posted June 25, 2010 alternatively, they could just be semi-stylized versions of those regions' modern flags. for instance:PoleisIberiansBritonsor they could just bear symbols associated with a specific tribe, even if its a quote unquote "sub tribe" within another tribe. by that i mean a tribe that could, say, fall under the blanket category of Gaulish even though they were a distinct people in their own right (i dont know enough about gaul to give any examples, though). ill also just specifically state what i meant by "variants" earlier: basically, programming would make it so that some different skins and equipment are presented for the same unit. this was present to an extent in AOM, and units could be modded so that sometimes they would have a different outfit than their companions (in the same way that a villager type unit would be either male or female even though they are both the exact same unit). a good example is a mod that i once had on AOM that made it so that greek hoplites had variants to their shields: sometimes they would have a snake design, sometimes a bull, sometimes a creepyass face, and sometimes a classical spartan lambda. im not sure if this is going to implemented for 0ad, but if it isnt it should; it adds to realism by not just making the soldiers carbon copies of one another, it makes them have individuality. how this applies to a standard bearer would be that each bearer would randomly have a flag associated with whichever civilization he's associated with (again giving a greek example, and just off the top of my head and not at all accurate): he could possibly have a spartan lambda, an aegis face, a lightning bolt, a helmet in profile, an omega symbol, or any number of other symbols associated wit the greeks Quote Link to comment Share on other sites More sharing options...
jomas Posted June 25, 2010 Report Share Posted June 25, 2010 would it be possible to "borrow" flags from RTW? they aren't really historically accurate but neither is capture the flag between two nations. Quote Link to comment Share on other sites More sharing options...
oshron Posted June 25, 2010 Report Share Posted June 25, 2010 i personally dont see why not; 0ad isnt a commercial game, so i dont think copyright infringement can be brought into account. but id leave that up to the people who are actually making the game; im just an idea man Quote Link to comment Share on other sites More sharing options...
Jeru Posted June 25, 2010 Report Share Posted June 25, 2010 Not true, btw... Wikipedia is not commercial either and they make extra-super-sure they are not infringing on anyone's copyright. When it uses copyrighted material (like a screenshot from proprietary software) it has to be very small and follow all sorts of fair use guidelines, and it is very blatantly advertised so that other people don't think it is free content like most stuff on Wikipedia is. 0 A.D. is very similar in that respect. We use code & art that was explicitly released to anyone who wants to use it, or develop our own and release it to the public, especially, say, in the game's sound & music which is all done from scratch. Quote Link to comment Share on other sites More sharing options...
oshron Posted June 26, 2010 Report Share Posted June 26, 2010 aah. good to know. generic symbols it is, then. Quote Link to comment Share on other sites More sharing options...
Sophokles Posted June 28, 2010 Report Share Posted June 28, 2010 (edited) Macedon- Vergina StarCity states- Wreath of laurelsBritons- Geometric pattern using metal-embossed circlesGauls- Double bladed axe, maybePersians- FaravaharCarthage- Tanit symbol, crescent, or any other lunar thingIberians- Falcata sword? Simplicity and accuracy. Success. [Raises arms in Christ-like manner] Edited June 28, 2010 by Sophokles Quote Link to comment Share on other sites More sharing options...
Aldandil Posted June 28, 2010 Report Share Posted June 28, 2010 I'd expect Persia, Carthage, and Macedon would have actual historical symbols, since they were each a unified state. Was that not the case? Quote Link to comment Share on other sites More sharing options...
Sophokles Posted June 28, 2010 Report Share Posted June 28, 2010 Yes, but the difficulty comes from the fact that they did not have "official" flags, banners, etc. I'm guessing the artists will use religious imagery, since that is what commanders back then did anyway. Quote Link to comment Share on other sites More sharing options...
Flamadeck Posted June 16, 2013 Report Share Posted June 16, 2013 A hero mode where you only have hero units with gametypes originally from shooters:death match,team deathmatch,capture the flag,team capture the flaglast man standing,team last man standingand other things.Because the heroes have lots of hitpoints, this could be very interesting.Have artifacts spread over the map to have healing and other things. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted June 16, 2013 Report Share Posted June 16, 2013 A hero mode where you only have hero units with gametypes originally from shooters:death match,team deathmatch,capture the flag,team capture the flaglast man standing,team last man standingand other things.Because the heroes have lots of hitpoints, this could be very interesting.Have artifacts spread over the map to have healing and other things.To do this properly it would need to be more of a mod than a game mode. The heroes would need special abilities to make things fun. Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 16, 2013 Report Share Posted June 16, 2013 My opinion on gamemodes:I think that a few (important/popular/classic) gamemodes should be in the game. Leave the others for modding.When a particular gamemode from a mod is very succesful, add it in the main game.I'm happy with the regular game mode. I don't need another really. But I can understand others want it. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted June 16, 2013 Report Share Posted June 16, 2013 A hero mode where you only have hero units with gametypes originally from shooters:death match,team deathmatch,capture the flag,team capture the flaglast man standing,team last man standingand other things.Because the heroes have lots of hitpoints, this could be very interesting.Have artifacts spread over the map to have healing and other things.Go play League of Legends? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 17, 2013 Report Share Posted June 17, 2013 Music chairs ? You know that mode in Rise of Nations. Quote Link to comment Share on other sites More sharing options...
Mqhv Posted June 25, 2013 Report Share Posted June 25, 2013 I would like to play the regicide mode trying to kill the chief of the oponent. He could have different names depending of the faction: Caesar (for romans), Epistates (for greeks) …Talking about capturing the flag, what do you think about capturing some sacred object like a statue or a weapon (depending of the faction)? It would be like the relics of AOK Quote Link to comment Share on other sites More sharing options...
oshron Posted June 26, 2013 Report Share Posted June 26, 2013 i seem to remember hearing that a "Herocide" game mode is or was planned 1 Quote Link to comment Share on other sites More sharing options...
Mqhv Posted June 27, 2013 Report Share Posted June 27, 2013 i seem to remember hearing that a "Herocide" game mode is or was plannedYou are right. There's a whole topic dedicated to different modes and the herocide mode is debated there.http://www.wildfiregames.com/forum/index.php?showtopic=15505&hl=herocide&st=0Although, I think my second mode is a little bit different from the ones described in the topic. Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted August 17, 2013 Report Share Posted August 17, 2013 What needed to implement the game modes? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 17, 2013 Report Share Posted August 17, 2013 Lots of java script coding most of the game mechanics are handled by java script functions.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 18, 2013 Report Share Posted August 18, 2013 I could see a game mode called "Alexander's Sarcophagus." Basically, a very very slow moving cart in the middle of the map where players try to capture it for X amount of time. It's similar to that Age of Mythology single player campaign scenario where you try to capture the "Piece of Osiris." 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 18, 2013 Report Share Posted August 18, 2013 Love that creative and competitive modes, Tower Defense, King of The Hill, Hot Spots. 1 Quote Link to comment Share on other sites More sharing options...
oshron Posted August 18, 2013 Report Share Posted August 18, 2013 I could see a game mode called "Alexander's Sarcophagus." Basically, a very very slow moving cart in the middle of the map where players try to capture it for X amount of time. It's similar to that Age of Mythology single player campaign scenario where you try to capture the "Piece of Osiris."so a tug-of-war/capture-the-flag/hot-potato game mode? sounds fun frustrating, but fun 1 Quote Link to comment Share on other sites More sharing options...
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