ffm2 Posted May 13 Author Report Share Posted May 13 over_70_perc.zip over_10_under_70_perc.zip Quote Link to comment Share on other sites More sharing options...
ffm2 Posted May 13 Author Report Share Posted May 13 under_10_perc.zip 0_perc.zip Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted May 13 Report Share Posted May 13 Does anyone research this tech? Is there a point to it, besides interesting historical trivia and an additional spearmen unit for the Spartans? 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted May 13 Report Share Posted May 13 Sometimes: if I don't have enough wood but plenty of metal and food. (happens rarely but it provides the same as standard hoplites I think) Quote Link to comment Share on other sites More sharing options...
Atrik Posted May 13 Report Share Posted May 13 1 hour ago, Deicide4u said: Does anyone research this tech? Is there a point to it, besides interesting historical trivia and an additional spearmen unit for the Spartans? It's a powerful tech/unit. But it's hard to adapt eco to it as you are now forced to send any new recruit into battle. Also it's competing with other metal hungry options, even more powerful like champs... Quote Link to comment Share on other sites More sharing options...
ffm2 Posted May 14 Author Report Share Posted May 14 For those questions I made these charts. 9% of the sparta players do that research at about min. 16. Apparently I did it 2 times too, but it must have been at a time where I already won and just research techs that I find and can afford because I don't aim for this unit. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 14 Report Share Posted May 14 lovely graphs @ffm2 I find the tech and unit to be most useful if I've lost a lot of spears and want to protect skirms (with brasidas) even when i am depleted of wood. Quote Link to comment Share on other sites More sharing options...
mimi01 Posted May 21 Report Share Posted May 21 the most popular are all essential things needed to unlock more. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted Tuesday at 10:23 Author Report Share Posted Tuesday at 10:23 (edited) Since the discussion came up I checked my replays for the popularity of heroes. The script is much generated by AI quickly to get a answer, but the question isn't that complex. Every replay with a commands.txt and metadata.json is counted. No check for cheats or how good the players are. If you want to run it you need to place it in .local/share/0ad/replays/heroes/A_heroes.py. Edit: Now only the first hero per player in that game is counted. The first result was a bit less than I expected and this reflects preferences better. A_heroes.py Edited Tuesday at 12:02 by ffm2 Updated 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted Wednesday at 17:09 Report Share Posted Wednesday at 17:09 On 09/03/2025 at 11:43 AM, ffm2 said: Marian Reforms (roman_reforms) with 11% of roman players researching this tech are a trap (most of the time). Skrimisher cost 50 f 50 w have a gather rate 0.5 berry 0.25 grain 1 meat 0.75 wood 0.5 stone 0.5 metal after Marian Reforms the skirm costs 50f 50w 15m and the gather rates are 0.24 berry 0.12 grain 0.49 meat 0.37 wood 0.24 stone 0.24 metal A woman has gather rates 1 berry 0.5 grain 1 meat 0.7 wood 0.35 stone 0.35 metal Marian reforms are only useful if A) You are about to deal the finishing blow Your economy can rely completely on trade Because you men now costs metal but can gather it less efficient than woman (and woman gather it very bad in comparison to normal men already) No other upgrade is considered here. after the reform they still have one unit with normal cost and normal rate of resource (the spear i guess) 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted Wednesday at 17:46 Report Share Posted Wednesday at 17:46 29 minutes ago, Dakara said: after the reform they still have one unit with normal cost and normal rate of resource (the spear i guess) Correct. It's basic rank spearman, just a different model. Spears are slower than javs, though. Marian Reforms is powerful, but it's mostly a flavor tech. You can build multiple Army camps near your opponent's territory and train swordsmen that are almost as good as Marian Legionaries. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 21:27 Report Share Posted Wednesday at 21:27 nice, thanks @ffm2! There are certainly meta heroes, but honestly there's a pretty good mix here. 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 21 hours ago Author Report Share Posted 21 hours ago Some skewing factors: Hippocrates is available in P2 which works in his favor in the statistic. Spartan have free heroes as team bonus. So any team with them could send a less favorable hero on a suicide mission (E.g. sending them straight for farming women). Although I think the major benefit is the supporting aura on a full army at the first big clash. The single percentage heroes could see a buff at least. A big reoccurring argument is dancing with heroes. I set it usually on passive and retreat and still get blamed. I don't dance full on "left right click". I lure around the army when I notice a focus. But the game should be in the way that the player uses all options available. Maybe a solution on side of the game design can be found. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 21 hours ago Report Share Posted 21 hours ago 51 minutes ago, ffm2 said: Maybe a solution on side of the game design can be found. The solution is to implement a proper target priority system. Targeted unit gets far enough away? Stop. Enemy units nearby? Attack them instead. The main question is: how much is "far enough away"? Alternative is to reduce the target priority on enemy heroes to a minimum. That way, you'd have to manually target a hero 99% of the time. Quote Link to comment Share on other sites More sharing options...
Servo Posted 20 hours ago Report Share Posted 20 hours ago I used all the techs except probably the counterintelligence which I couldn’t find out how it works now, whether I play SP or MP. So don’t remove them. The assessment is imo based on land maps to which most players play. Lack of metals and stones are just the hindrances to research. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 19 hours ago Report Share Posted 19 hours ago 48 minutes ago, Deicide4u said: The solution is to implement a proper target priority system. Targeted unit gets far enough away? Stop. Enemy units nearby? Attack them instead. That's more or less what's in com mod rn. The retargeting happens every landed attack. You'll still have a lot of problems due to targeting with those passive* 'targeting systems': One big limitation of targeting is currently when controlling large army walking into enemy base, your men will likely split into groups, and large amounts of them will start walking into the opposite direction of where you made an attack-move in order to chase an isolated female for example. A active targeting feature on the other hand will allow users to determine targets, and retain some form of micro. You can mitigate hero dance with 1 click instead of being forced to make 200 - here the passive targeting might mitigate it for 0 clicks You can choose which units your will chases with 1 click instead of being forced to make 200 - here the passive targeting cannot mitigate pathings You can spread damage of your ranged units with 1 click instead of being forced to make 200 - some passive targeting by @real_tabasco_sauce aim to mitigate it for 0 clicks. As well, depending on the refresh rate of your passive targeting, the active targeting can be much lighter on performance. Active targeting feature thread with selection box *Here I used passive as in "not user controlled" and active as in "user need to make an input". Quote Link to comment Share on other sites More sharing options...
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