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A poll on the new naval system


Arup
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Which Naval System Do You Prefer?  

19 members have voted

  1. 1. Should the old naval be brought back?

    • Yes, bring back old naval! this sucks!
    • NO, the new naval system is good
    • Keep the new naval but with some serious reworks and changes
    • Bring back the old naval but with some current changes (Including fire ships to new civs,etc)


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I think you have to decide whether you want a game that is as authentic as possible or a game balance that ignores this. In the time in which 0AD is set, the navy was not as usable as it is today. After the Romans had practically the entire Mediterranean under control, ship development stagnated. Arrow ships did not exist in the traditional sense, at least you couldn't sink ships with them, at most you could set them on fire. In principle, all war galleys were designed for ramming or you tried to capture the enemy. Special weapons like the Corvus or Harpax could be added to the Roman navy. For example, I think it would be fun if you could add pirates to sea maps as an option, like treasures, which can get on your nerves during setup. And also, as with delenda est, I think a naval shipyard is better than just one harbor for all units. But that's just my opinion...

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Give all ships atleast "land ram-level" of pierce resistance (I think its 35?); its massive wood, no amount of arrows is gonna sink a rowing ship.

Give every civ a version of the ram ship. This will become the "normal" warship, used against other ships. Reduce the garrison capacity significantly or introduce a debuff to its speed depending on amount of garrisoned soldiers.

Revert some aspects of the "Arrow Ship" and rename it to "Transport Ship"; The arrows it shoots should be random again and scale with the amount of troops garrisoned, but prefer land units over ships and buildings. This takes on the role of "anti-landunit" warship, used for harassing cs and women close to water. This ship should not cost metal, as it is basically defenseless against ram ships.

Move Scout Ships to p1.

 

This way there are strategic considerations; is it worth to invest in some ram ships to defend your arrow ships which can disrupt the enemy economy? Or can you get away without defending them? Do you spread your units between many ram ships to cross a river or risk losing many at once by putting them in one transport ship (but use less res for ships)?

Its a bit of a rock-paper-scissors game; only ram ships dont do much on land, only land units dont do much against arrow ships, only arrow ships dont do much against ram ships.

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