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Sunday Pro Games are back !


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 We are happy to announce that the beloved Sunday-Pro Games are back!
 
 
Sunday Pro Games is a weekly community-event, where the best and most exprierenced 0 AD players gather for challenging teamgames, together with those who have been following this game for many alphas. The event strives to not only provide entertainment to the specatators, viewers and players, but also to improve the overall gameplay by showcasing uniqe new strategies, tactics and high-level execution in a somewhat competitive environment. Statistics on wins/losses and possibly extra points rewarding players that rush or are creative will be kept. There might be some visual awards for the winners ! This time the event is organized by Ginnungagap and me. Should you be intrested in supporting the event, please get into contact.
 
Current Standings:
 
WeirdJokes: 1pt
HerkEule: 1pt
Atrik: 1pt
Vicktualia: 1pt
 
Week1 - Game1
 
Week2 - Game1
Week2- Game2
 
 
 
 
When will the event take place ?
 
Every sunday between 20:00 and 22:00 UTC in the upcoming weeks.
 
Who can play ?
 
Theoretically everyone ! It is only required to show up at the correct time and join the dedicated host. The best players present will be assigned to the player slots. Who that is is decided by the trusted hosts and the players organizing this event. They will try to find and set up team compositions that lead to a fair and pleasureful game.The present players voices and opinions will be heard. Players with unclear identiy that use smurf accounts will be considered last.
 
What are the game settings ?
 
8 Players, 4v4, 200 pop limit, low starting resources, allied vision enabeled. The map will in case of doubt be mainland. Special maps may be announced before the game.
 
How do we ensure a friendly environment ?
 
We will encourage streamers to show the games. Players and spectators represent the 0 AD community and are therefore asked to remain polite and objective in their criticism. In case of severe violations of the 0 AD code of conduct or generally bad conduct players may be kicked from the game, muted and not considered for the following games. Good conduct does include not resigning early without communicating with the rest of the team, especially if one player should find himself in a bad spot after some things didnt work out as planned. Also spectators revealing anything that players can not see including writing "gg" counts as bad sportsmanship and will be followed by corrective measures.
 
What mods can be used ?
 
0 A.D is a game by modders and for modders. There are no specific restrictions on mods. Obviously mods that include scripted unit behaviour or reveal information that would otherwise not be available are not allowed. For the sake of the succes of this event, we kindly ask you to use that freedom responsibly. 
 
Further information will follow !
 
How many games will be played ?
 
The plan is, that if there is extra time, there will be a second game. While the first game is intended to be played on standard settings, the second game is supposed to be an opportunity to use more exotic maps, settings and game modes. Your ideas are welcome.
Edited by MarcusAureliu#s
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1 hour ago, MarcusAureliu#s said:

8 Players, 4v4, 200 pop limit, low starting resources, allied vision enabeled. The map will in case of doubt be mainland. Special maps may be announced before the game.

tip: set to 150 or/and use kate mod.

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7 hours ago, seeh said:

tip: set to 150 or/and use kate mod.

and/or use nani's corpses.max
e.g. "autociv.session.graphics.corpses.max": 50,
https://github.com/nanihadesuka/autociv/blob/master/moddata/autociv_default_config.json#L11

or/and use a command (during the game play) as soon it starts getting slow (helps also a bit): https://github.com/sl5net/autocivp/blob/master/gui/common/functions_utility~autociv.js#L1320

 

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4 hours ago, seeh said:

and/or use nani's corpses.max

I like this one and kate mod will reduce lag for sure, but everyone should use it else other will be in a disadvantage.

low graphics settings to 0 extra graphics is preferable 

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1 hour ago, leopard said:

but everyone should use it else other will be in a disadvantage.

Not everyone  likes my graphics. They reduce lag by removing a lot of things and replacing diversity (variation) by just one monotone object. Yes the performance is better but some enjoyment is gone.  So it should be optional but highly recommended. Players can opt out of it if they really need to. 

 

@MarcusAureliu#s, which map layout? Circle or River or Groups? 

I might be able to host for you. 

Edited by Seleucids
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3 hours ago, Seleucids said:

Not everyone  likes my graphics. They reduce lag by removing a lot of things and replacing diversity (variation) by just one monotone object. Yes the performance is better but some enjoyment is gone.  So it should be optional but highly recommended. Players can opt out of it if they really need to. 

 

@MarcusAureliu#s, which map layout? Circle or River or Groups? 

I might be able to host for you. 

That would be appreciated. We havent decided on the map layout yet. We might take into account the wishes of the players.

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