Jump to content

Atlas - Problem with placing vegetation on steep slopes


Vantha
 Share

Recommended Posts

I've run into an issue while creating the map for the tutorial campaign. Most of the terrain is quite even, but there are also some hilly parts. Now, the problem is that vegetation props don't align their rotation the slope. (I am aware that entity templates can be configured to do exactly that, like rocks and ores for example. But these props simply aren't entities, only actors). This works fine for most of them, but looks very wrong for low and wide actors (in my case underbrushes and grass):

Spoiler

screenshot0057.thumb.png.c44ac219ad1723f15d8c99cc3c0f03b7.png

screenshot0058.thumb.png.a98ec97ddf1aa58f39ebe01ea564c9d4.png



I used especially those two quite a lot for the rest of the map, so simply leaving out them in affected areas is not a option. And there aren't any good replacements for them either.

Any ideas how I could work around this?

Link to comment
Share on other sites

I'd use the small bushes then. Also, at that angle of slope, I doubt you'd see grasses like that. 

 

One thing I encourage you to do from a map design standpoint, is to think about playability and how maps should look from a video game's point of view. So, the super steep mountain sides from reality aren't so good for an RTS game. Think about using "cliffs" as map features instead of mountains, and to add dimensionality, try some nice rolling hills. 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

5 minutes ago, wowgetoffyourcellphone said:

I'd use the small bushes then. Also, at that angle of slope, I doubt you'd see grasses like that. 

 

One thing I encourage you to do from a map design standpoint, is to think about playability and how maps should look from a video game's point of view. So, the super steep mountain sides from reality aren't so good for an RTS game. Think about using "cliffs" as map features instead of mountains, and to add dimensionality, try some nice rolling hills. 

That cliff thing is good for the game, it would be an excellent transformation tool.

And it would be excellent to make it compatible with the Nabataeans.

 

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...