Kiselena Posted 19 hours ago Report Share Posted 19 hours ago Hi everyone! May name is Elena, I'm from Kazakhstan. I've got through the participation guide on the official website, and I still have some concerns about how to join the project... I am excited about 0 A.D. setting and I want to try myself in game artwork development. I have experience with blender and Maya and I have someone to explain me about git if needed. What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? Looking forward for some guidance, Best regards, Elena 1 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 18 hours ago Report Share Posted 18 hours ago 38 minutes ago, Kiselena said: Hi everyone! May name is Elena, I'm from Kazakhstan. I've got through the participation guide on the official website, and I still have some concerns about how to join the project... I am excited about 0 A.D. setting and I want to try myself in game artwork development. I have experience with blender and Maya and I have someone to explain me about git if needed. What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? Looking forward for some guidance, Best regards, Elena Anyone can enter, you just need patience. Plus we are all beta testers. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 18 hours ago Report Share Posted 18 hours ago 43 minutes ago, Kiselena said: here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? It depends on what you want to do. What do you want to do? Quote Link to comment Share on other sites More sharing options...
Kiselena Posted 17 hours ago Author Report Share Posted 17 hours ago 55 minutes ago, Lion.Kanzen said: What do you want to do? I'm not ready to develop characters, since I have no experience in this field at all. Building development is a priority, but I also don't mind working on weapons or ships. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 17 hours ago Report Share Posted 17 hours ago 5 minutes ago, Kiselena said: I'm not ready to develop characters, since I have no experience in this field at all. Building development is a priority, but I also don't mind working on weapons or ships. What about helmets? Weapons is a nice option.Maybe it's easy for you. We need props and buildings, I don't know how we're doing with the ships. We are creating a new faction and we are missing props and some weapons and shields. I don't know if you noticed that everything is low poly. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted 16 hours ago Author Report Share Posted 16 hours ago 16 minutes ago, Lion.Kanzen said: What about helmets? Weapons is a nice option.Maybe it's easy for you. We need props and buildings, I don't know how we're doing with the ships. We are creating a new faction and we are missing props and some weapons and shields. I don't know if you noticed that everything is low poly. Yes, I noticed. And I just need experience in low poly. And I'm interested in working on helmets, shields and props. I don’t have much experience working on projects, but I really want to learn. That's why I'm ready to take on even small tasks. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 16 hours ago Report Share Posted 16 hours ago Do you have a portfolio somewhere? But yeah basically you could try making lods for props or improving existing ones You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) If you do want to learn git to make your own patch, that's fine as well, else if you make something good I or @wowgetoffyourcellphone will commit it for you. @nifa might have some tips for you on how to get started. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 16 hours ago Report Share Posted 16 hours ago 7 minutes ago, Kiselena said: Yes, I noticed. And I just need experience in low poly. And I'm interested in working on helmets, shields and props. I don’t have much experience working on projects, but I really want to learn. That's why I'm ready to take on even small tasks. It's simple, you just do what you know, we will guide you. Do what your mind and knowledge know how to do. If you want, let's start with a Germanic sword. I don't think we have anything like that. It is very similar to the Celtic Spatha. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 16 hours ago Report Share Posted 16 hours ago (edited) 5 minutes ago, Stan` said: You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) In parts hahahaha, step by step. She is new. I think she wants to learn. Edited 16 hours ago by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
nifa Posted 10 hours ago Report Share Posted 10 hours ago Hi @Kiselena, welcome to the forums! Sure it might need some patience but it's definately possible to contribute, especially since you already have some knowledge. 8 hours ago, Kiselena said: What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? You're free to take on any task you like. Just need to know what your interest are in terms of history, like what civilizations you like and what field of 3D modelling you are familiar with. Since you're from Kazakhstan, if you're interested in central asian civs, maybe these are for you: https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/#comment-337459 https://wildfiregames.com/forum/topic/20550-civ-scythians/#comment-314106 https://wildfiregames.com/forum/topic/108392-art-needed-remaining-nomadic-structures/#comment-557439 I've only worked with blender, don't know about maya. Most of the time the process is building a basic mesh, UV unwrapping, texturing, maybe with gimp e.g. I don't have that much experience with the last especially. In case of organic assets (statues, sculptures, animals etc) I had to do some highpoly building, sculpting, LP Retopology, Normal Map Baking, Procedural Materials and Diffuse Baking. How familiar are you with these? I could try to find a task that fits you then. No worries, I had zero experience when I started not that long time ago 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 5 hours ago Report Share Posted 5 hours ago There is quite a bit to do here, we already have some shields but not all of them. We need props. I don't know if all the ships are here. All the ones we need. The Germans are the next faction to debut. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 2 hours ago Report Share Posted 2 hours ago Actually for the Germans, the biggest issue is the market. We have suffficient props to make the units look different and even unique. It’s by no means game breaking, but the current market is really too large and visually similar to the arsenal building. If you would like to work on buildings, @wowgetoffyourcellphone could point you in the right direction, although I think some difficulties arose last time it was worked on. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 1 hour ago Report Share Posted 1 hour ago 8 minutes ago, real_tabasco_sauce said: the current market is really too large I dislike large markets, I think they're a handicap; I'm miffed every time I can't place a market where I want to while a small market would've fit. Quote Link to comment Share on other sites More sharing options...
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