Kiselena Posted November 21 Report Share Posted November 21 Hi everyone! May name is Elena, I'm from Kazakhstan. I've got through the participation guide on the official website, and I still have some concerns about how to join the project... I am excited about 0 A.D. setting and I want to try myself in game artwork development. I have experience with blender and Maya and I have someone to explain me about git if needed. What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? Looking forward for some guidance, Best regards, Elena 2 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 38 minutes ago, Kiselena said: Hi everyone! May name is Elena, I'm from Kazakhstan. I've got through the participation guide on the official website, and I still have some concerns about how to join the project... I am excited about 0 A.D. setting and I want to try myself in game artwork development. I have experience with blender and Maya and I have someone to explain me about git if needed. What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? Looking forward for some guidance, Best regards, Elena Anyone can enter, you just need patience. Plus we are all beta testers. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 43 minutes ago, Kiselena said: here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? It depends on what you want to do. What do you want to do? Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 21 Author Report Share Posted November 21 55 minutes ago, Lion.Kanzen said: What do you want to do? I'm not ready to develop characters, since I have no experience in this field at all. Building development is a priority, but I also don't mind working on weapons or ships. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 5 minutes ago, Kiselena said: I'm not ready to develop characters, since I have no experience in this field at all. Building development is a priority, but I also don't mind working on weapons or ships. What about helmets? Weapons is a nice option.Maybe it's easy for you. We need props and buildings, I don't know how we're doing with the ships. We are creating a new faction and we are missing props and some weapons and shields. I don't know if you noticed that everything is low poly. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 21 Author Report Share Posted November 21 16 minutes ago, Lion.Kanzen said: What about helmets? Weapons is a nice option.Maybe it's easy for you. We need props and buildings, I don't know how we're doing with the ships. We are creating a new faction and we are missing props and some weapons and shields. I don't know if you noticed that everything is low poly. Yes, I noticed. And I just need experience in low poly. And I'm interested in working on helmets, shields and props. I don’t have much experience working on projects, but I really want to learn. That's why I'm ready to take on even small tasks. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 21 Report Share Posted November 21 Do you have a portfolio somewhere? But yeah basically you could try making lods for props or improving existing ones You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) If you do want to learn git to make your own patch, that's fine as well, else if you make something good I or @wowgetoffyourcellphone will commit it for you. @nifa might have some tips for you on how to get started. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 7 minutes ago, Kiselena said: Yes, I noticed. And I just need experience in low poly. And I'm interested in working on helmets, shields and props. I don’t have much experience working on projects, but I really want to learn. That's why I'm ready to take on even small tasks. It's simple, you just do what you know, we will guide you. Do what your mind and knowledge know how to do. If you want, let's start with a Germanic sword. I don't think we have anything like that. It is very similar to the Celtic Spatha. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 (edited) 5 minutes ago, Stan` said: You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) In parts hahahaha, step by step. She is new. I think she wants to learn. Edited November 21 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
nifa Posted November 21 Report Share Posted November 21 Hi @Kiselena, welcome to the forums! Sure it might need some patience but it's definately possible to contribute, especially since you already have some knowledge. 8 hours ago, Kiselena said: What are my next steps? Should I just go through the manuals here: https://trac.wildfiregames.com/#Forartists and grab some task myself? Or should I contact someone and have some task assigned? You're free to take on any task you like. Just need to know what your interest are in terms of history, like what civilizations you like and what field of 3D modelling you are familiar with. Since you're from Kazakhstan, if you're interested in central asian civs, maybe these are for you: https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/#comment-337459 https://wildfiregames.com/forum/topic/20550-civ-scythians/#comment-314106 https://wildfiregames.com/forum/topic/108392-art-needed-remaining-nomadic-structures/#comment-557439 I've only worked with blender, don't know about maya. Most of the time the process is building a basic mesh, UV unwrapping, texturing, maybe with gimp e.g. I don't have that much experience with the last especially. In case of organic assets (statues, sculptures, animals etc) I had to do some highpoly building, sculpting, LP Retopology, Normal Map Baking, Procedural Materials and Diffuse Baking. How familiar are you with these? I could try to find a task that fits you then. No worries, I had zero experience when I started not that long time ago 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 21 Report Share Posted November 21 There is quite a bit to do here, we already have some shields but not all of them. We need props. I don't know if all the ships are here. All the ones we need. The Germans are the next faction to debut. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted November 21 Report Share Posted November 21 Actually for the Germans, the biggest issue is the market. We have suffficient props to make the units look different and even unique. It’s by no means game breaking, but the current market is really too large and visually similar to the arsenal building. If you would like to work on buildings, @wowgetoffyourcellphone could point you in the right direction, although I think some difficulties arose last time it was worked on. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 21 Report Share Posted November 21 8 minutes ago, real_tabasco_sauce said: the current market is really too large I dislike large markets, I think they're a handicap; I'm miffed every time I can't place a market where I want to while a small market would've fit. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 23 Author Report Share Posted November 23 On 21/11/2024 at 7:35 AM, Lion.Kanzen said: If you want, let's start with a Germanic sword. Hello again Sorry, I didn't think there was a message limit on this forum. Can I show you an example of sword you nedeed? I can do more complicated things, but it's still difficult for me to understand what exactly is nedeed. Point out errors to me and i will try to correct it. And no, I haven't crated a portfolio anywhere yet, I can only attach examples of what I've been working on last time The style of these projects is different from yours, but I would like to work on something more realistic. nordic_sword3.blend 6 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 23 Report Share Posted November 23 42 minutes ago, Kiselena said: Sorry, I didn't think there was a message limit on this forum. I reported you. (To have the limit removed.) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 23 Report Share Posted November 23 Message limit was lifted. Sorry about that Quote And no, I haven't crated a portfolio anywhere yet, I can only attach examples of what I've been working on last time The style of these projects is different from yours, but I would like to work on something more realistic. It's okay. It's usually useful to know what your level might be . Thanks for sharing it. You need to sign this Else we cannot use whatever assets you make. @wowgetoffyourcellphone might have buildings that need to be done, this might be more interesting than making a sword. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 23 Author Report Share Posted November 23 26 minutes ago, Stan` said: You need to sign this Done And thanks for removing the limit Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23 Report Share Posted November 23 On 21/11/2024 at 12:35 AM, Lion.Kanzen said: It's simple, you just do what you know, we will guide you. Do what your mind and knowledge know how to do. If you want, let's start with a Germanic sword. I don't think we have anything like that. It is very similar to the Celtic Spatha. @Kiselena Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 23 Report Share Posted November 23 They already sent you the blend file. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 24 Author Report Share Posted November 24 10 hours ago, Kiselena said: Hello again Sorry, I didn't think there was a message limit on this forum. Can I show you an example of sword you nedeed? I can do more complicated things, but it's still difficult for me to understand what exactly is nedeed. Point out errors to me and i will try to correct it. And no, I haven't crated a portfolio anywhere yet, I can only attach examples of what I've been working on last time The style of these projects is different from yours, but I would like to work on something more realistic. nordic_sword3.blend 877.32 kB · 3 downloads @Lion.Kanzen I have attached a blender file to this message. This is an example of a sword. It is quite simple and if there are any comments, then I will correct it. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 9 minutes ago, Kiselena said: @Lion.Kanzen I have attached a blender file to this message. This is an example of a sword. It is quite simple and if there are any comments, then I will correct it. Stan and Wow are the ones who will review the technical part of your work, I will give my visual opinion. @Stan` @wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 4 hours ago, Stan` said: They already sent you the blend file. I hadn't noticed that you were talking to me.sorry. 3D is not my specialty. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 @Kiselena If you get bored you can take a look at these topics, if you want to do more ask me. The Eyecandy topic. Special buildings And Roman Consular Helmet The last 2 are more difficult. The other thing they asked you for was a germanic market, but nobody knows how to solve it. These are the options you have. Quote Link to comment Share on other sites More sharing options...
Kiselena Posted November 24 Author Report Share Posted November 24 23 minutes ago, Lion.Kanzen said: I hadn't noticed that you were talking to me.sorry. 3D is not my specialty. It's all right I just don't know yet who I should write to and show it to, so I'm writing to you. Thanks for topics, I'll take a look and think about what I can do. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24 Report Share Posted November 24 Just now, Kiselena said: It's all right I just don't know yet who I should write to and show it to, so I'm writing to you. Thanks for topics, I'll take a look and think about what I can do. I will give you the links. You can open a new topic for each different work unless it is a set or group. Most of these are minor things someone will use them and they will end up in the game. These have low priority. That's why it might be easy for you. You should check out the latest stuff here, there are some very old things there. This one is easy to model but difficult to give it a good texture. It would be good to open a new topic for the market and I should look for the link so you can see the concepts and what has already been done. Quote Link to comment Share on other sites More sharing options...
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