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Narrative Campaign General Discussion?


Lion.Kanzen
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An idea I had a while ago (that would provide a practice opportunity to player) is to add some sort of "coach". It watches games and every now and then sends notifications to remind the player of something they forgot or could improve. For example: "Your wood production is struggling to meet demands while your storage is overflowing with stone. Move over some workers from the stone mines to the forest", "You have reached your current population capacity and can't train any more units, build more houses to increase it.", "A significant portion of your units is idle. Have them work at all times for maximum efficiency."

I believe this could really help players new to the RTS genre with the multitasking and all of the casual single players. I've heard from a number of new players that they found the game way too hard (and it was for me too when I first started playing).
It's not as hard to implement as it might seem, could be expanded on by the more competitive multiplayer community and even be made into a "challenge mode", similar to what @Lion.Kanzen suggested.

And, of course, it would also come in handy for the unguided sections in this tutorial campaign.

But let's keep this thread on-topic. I'll probably open a dedicated one once I get to it.

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