Vantha Posted January 8 Report Share Posted January 8 An idea I had a while ago (that would provide a practice opportunity to player) is to add some sort of "coach". It watches games and every now and then sends notifications to remind the player of something they forgot or could improve. For example: "Your wood production is struggling to meet demands while your storage is overflowing with stone. Move over some workers from the stone mines to the forest", "You have reached your current population capacity and can't train any more units, build more houses to increase it.", "A significant portion of your units is idle. Have them work at all times for maximum efficiency." I believe this could really help players new to the RTS genre with the multitasking and all of the casual single players. I've heard from a number of new players that they found the game way too hard (and it was for me too when I first started playing). It's not as hard to implement as it might seem, could be expanded on by the more competitive multiplayer community and even be made into a "challenge mode", similar to what @Lion.Kanzen suggested. And, of course, it would also come in handy for the unguided sections in this tutorial campaign. But let's keep this thread on-topic. I'll probably open a dedicated one once I get to it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8 Author Report Share Posted January 8 1 hour ago, Vantha said: But let's keep this thread on-topic. I'll probably open a dedicated one once I get to it. I already did it. I opened it yesterday. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 12 Author Report Share Posted January 12 11 years ago. A8 was 13 years ago... They were already asking for a campaign. I think this will be worth it. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 15 Author Report Share Posted January 15 (edited) Starcraft is not much different than AoE with the difficulty of the tutorial missions. The first mission is just houses and a gas collector. Then the 2nd mission is just found Jim Raynor (heroe) and build a barrack train 10 marines. By the way we need a reset scenario function Or play again the mission. Edited January 15 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Vantha Posted Saturday at 17:53 Report Share Posted Saturday at 17:53 Any ideas how to improve the current tutorial UI? (not only visually, but also functionally) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted Saturday at 19:00 Report Share Posted Saturday at 19:00 I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message) Quote Link to comment Share on other sites More sharing options...
Vantha Posted Saturday at 20:41 Report Share Posted Saturday at 20:41 1 hour ago, Stan` said: I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message) Can you elaborate? I can't tell from the screenshots what you mean. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Sunday at 00:27 Report Share Posted Sunday at 00:27 6 hours ago, Vantha said: Any ideas how to improve the current tutorial UI? (not only visually, but also functionally) Checkboxes for starters. Quote Link to comment Share on other sites More sharing options...
Stan` Posted Sunday at 08:54 Report Share Posted Sunday at 08:54 12 hours ago, Vantha said: Can you elaborate? I can't tell from the screenshots what you mean. At 2:32 when he tries to recruit a worker he gets a message on the left saying there is no more pop left Other events could trigger such messages. 2 Quote Link to comment Share on other sites More sharing options...
Vantha Posted Sunday at 12:06 Report Share Posted Sunday at 12:06 19 hours ago, wowgetoffyourcellphone said: Checkboxes for starters. Checkboxes... that do what? (So players can enter the tutorial from different levels of experience?) Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Monday at 04:56 Report Share Posted Monday at 04:56 16 hours ago, Vantha said: Checkboxes... that do what? (So players can enter the tutorial from different levels of experience?) It would be nice to be able to ignore the checkboxes for a while. They can be annoying unless you know what to do. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Monday at 19:36 Report Share Posted Monday at 19:36 On 16/02/2025 at 7:06 AM, Vantha said: Checkboxes... that do what? (So players can enter the tutorial from different levels of experience?) Checkboxes next to the objectives of the scenario, etc. 1 Quote Link to comment Share on other sites More sharing options...
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