Crunchy Ostrich Posted January 11, 2009 Report Share Posted January 11, 2009 Will 2009 be the year? Quote Link to comment Share on other sites More sharing options...
DoD_KiLLerBoy_ Posted January 11, 2009 Report Share Posted January 11, 2009 Hope so Quote Link to comment Share on other sites More sharing options...
DoD_J4Jc3 Posted January 11, 2009 Report Share Posted January 11, 2009 Yes plz Quote Link to comment Share on other sites More sharing options...
plumo Posted January 11, 2009 Report Share Posted January 11, 2009 I think it should, but you never know with these guys Quote Link to comment Share on other sites More sharing options...
HG-Alex Posted January 11, 2009 Report Share Posted January 11, 2009 I hope so, but my gut tells me other wise. Hopefully they'll approach the alpha stage or be at the point they can hire scenario designers. Quote Link to comment Share on other sites More sharing options...
Cassador_Chris Posted January 11, 2009 Report Share Posted January 11, 2009 From what I can tell, they're much more ahead in art and behind in programming. The game is a lot less complete than we all imagine by looking at the wonderful screens Mythos has provided us. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 11, 2009 Report Share Posted January 11, 2009 A "Beta" in 2009 is possible. The game is playable on a fundamental level at this point, but we'd be loath to release a beta in its current state, when so many features are incomplete. Quote Link to comment Share on other sites More sharing options...
feneur Posted January 11, 2009 Report Share Posted January 11, 2009 From what I can tell, they're much more ahead in art and behind in programming. The game is a lot less complete than we all imagine by looking at the wonderful screens Mythos has provided us.This is the main point exactly And to put it short I agree and hope we'll get more programmers with a lot of skill, free time, and a sense of responsibility To read a "slightly" longer text read on, but it says more or less that so there's no need to read it all The Art part is ahead but there's been a great deal of heroic deeds in the programming area, creating an engine as good as Pyrogenesis actually is, already, from scratch is no small thing. Especially since it's only been done in people's free time. I wouldn't say our programmers are amateurs though, unless you mean in the unpaid sense of the word , in a way I guess that's the problem. Our three main programmers are now working on their PhDs, which obviously takes up almost all of their time, and while we have some newer people, who contribute as much as they can, programming is certainly the main area where we're "weak" as it is now. Sadly, as there's a lot to do before we have the game we've been dreaming of. (Though I'm amazed time and time again at all the things this team have already accomplished, it's no coincidence that things look as good as they do in the screenshots after all. A lot of the magic is Michael's, but not all ) Quote Link to comment Share on other sites More sharing options...
MythicRuler Posted January 11, 2009 Report Share Posted January 11, 2009 From what I hear the art department is pretty much done with everything, but the coding is taking more time. Which is understandable. Quote Link to comment Share on other sites More sharing options...
feneur Posted January 11, 2009 Report Share Posted January 11, 2009 Done with everything? If you think so then you don't know the Art Department I don't want to make fun of neither you nor the Art Department, but my experience is that in case there is the slightest amount of doubt the Art Department will seize the chance to improve on things Which is a good thing as skill naturally improves over the course of a project like this, but it also means that while all the art perhaps could have been done already, but not in a quality as good as the one we have now Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 11, 2009 Report Share Posted January 11, 2009 Very true. A lot of things that are "done" I want to redo before we go Gold (like animations and some buildings and texture). Plus there are all the eye candy things we want to do (and the community expects). Quote Link to comment Share on other sites More sharing options...
t i m a e u s Posted January 12, 2009 Report Share Posted January 12, 2009 Well it doesn't rly matter since you couldn't release the game until the programming part is done too. Quote Link to comment Share on other sites More sharing options...
pziv2 Posted January 12, 2009 Report Share Posted January 12, 2009 Hmmn a "beta" this year please. But what I meant about "beta"here is actually closed beta. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 12, 2009 Report Share Posted January 12, 2009 Well it doesn't rly matter since you couldn't release the game until the programming part is done too.Very true. Quote Link to comment Share on other sites More sharing options...
t i m a e u s Posted January 12, 2009 Report Share Posted January 12, 2009 NP, I just hope I will be able to play it by New Year Quote Link to comment Share on other sites More sharing options...
Justinian Posted January 15, 2009 Report Share Posted January 15, 2009 (edited) I distinctly remember a post like this... last year?Or was it the year before. I've been here way too long. Edited January 15, 2009 by Scipii_Alemanus Quote Link to comment Share on other sites More sharing options...
pziv2 Posted January 15, 2009 Report Share Posted January 15, 2009 I always ponder over this:Why don't the developers make a progress page? That way is will be way easier to predict when will the game be released or, well, make people anticipate!For example:http://www.imperialwinter.com/?sec=progress Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted January 15, 2009 Report Share Posted January 15, 2009 I've asked about that before. The problem is that if they want to add something new, then the progress bar will go down. Plus, you really can't tell the progress of an art, because unless you plan it and go exactly like that way and ignore all the objects that you come to, it will be like guessing how much you have done and need to do. I couldn't do anything like that, I'm bad at predictions. Quote Link to comment Share on other sites More sharing options...
Brent Posted January 19, 2009 Report Share Posted January 19, 2009 Funny that the art is almost done, but not the programming. In many opensource games its mostly the other way round: good engines, but not art. Maybe opensourcing the engine/game could attract some of those developers.Just look at the amount of shooter-style engines out there, surely a coder among them could be interested in picking up a RTS-engine /with/ art to boot. Quote Link to comment Share on other sites More sharing options...
Crunchy Ostrich Posted January 20, 2009 Author Report Share Posted January 20, 2009 Maybe a programmer could teach some art and new members the basics to programming? Open source sounds like a good idea aswell. Quote Link to comment Share on other sites More sharing options...
feneur Posted January 20, 2009 Report Share Posted January 20, 2009 Maybe a programmer could teach some art and new members the basics to programming? Open source sounds like a good idea aswell.The trouble is that the basics aren't enough for this stage of development. I'm sure that someone can learn it all if given enough time, but preferably we need people who already are skilled as taking time from development to teach new people isn't necessarily a good thing - they might decide to leave the team before they can contribute and then that time would have been better used to develop the game instead. Quote Link to comment Share on other sites More sharing options...
Tycan Posted January 20, 2009 Report Share Posted January 20, 2009 Hopefully this year but I'm patient Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 23, 2009 Report Share Posted January 23, 2009 Hopefully this year but I'm patient Well ... I'm not...I guess I could still wait a while, because it looks so good!Keep up the good work! Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted January 24, 2009 Report Share Posted January 24, 2009 I have a question for your codes do you use C++ or C# I like C# because it is shorter and easier to use for games. Or do you use a different .NET language? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 24, 2009 Report Share Posted January 24, 2009 We use C++ for the main part, Javascript for the scripting, and XML for data. No C# anywhere I'm afraid. Quote Link to comment Share on other sites More sharing options...
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