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Rules for competitive multiplayer games - Do we need to set up a "code of conduct" or "community mp guidelines" ?


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Hi, i have recently noticed that there is a growing mistrust/number of arguments/accusations between players in "competitive" multiplayer games.

This is due to several concerns

 

Those are:

1) The use of not commonly used mods ( unlike autociv, community mod etc.) that arguably give an advantage to players by for example perfect unit production ( means no idle time, the automated building of houses, other features that is not even known of, so its not easy to determine wether they actually exist)

2) Pausing in critical moments in a game, to allow a faster reaction/ better decision-making

3) Misconduct within multiplayer games ( disrespectfull behaviour)

 

I think there have been efforts to handle some of these issues by technical means, but i believe as a community we should be able to agree on something like a "code of conduct" to avoid spending an endless time in lobby arguing and fighting. Ofcourse these rules can be surpassed, detection or "punishment" might not always happen, but it is more of a violation of appropriate conduct, if there doesnt need to be another argument beforehands about what misconduct actually means.

 

I suggest these following (very general) rules as guidelines:

1. The use of not commonly used mods that impact gameplay need to be anounced by players before the game starts. If a mod was not permitted by the host it can not be used. 

2. You should not pause during critical moments in the game, like during a rush/critical attack etc. if there is no serious emergency or it is needed bc players have dropped etc. In most cases, pausing can be postponed for a few seconds. There can be no pausing just for the purpose of communicating with teammates.

3. Profanity or disrespectfull behaviour within the game is not permitted. This includes things you might personally consider "very funny", but it may not be considered funny by others, and could make playing 0 AD not the fun experience that it is supposed to be. Especially sexism, racism, antisemitism etc. is to be avoided.

4. Game hosts are asked and and to be considered entiteled to warn players in case of violation, kick or ban depending on what seems to be appropriate.

 

Feel free to make suggestions or add other issues that you have found. And help to think about how something like this could be introduced.

 

Edited by MarcusAureliu#s
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26 minutes ago, MarcusAureliu#s said:

3. Profanity or disrespectfull behaviour within the game is not permitted. This includes things you might personally consider "very funny", but it may not be considered funny by others, and could make playing 0 AD not the fun experience that it is supposed to be. Especially sexism, racism, antisemitism etc. is to be avoided.

The entire player base would be gone.

The best thing is that using mute or disabling the chat is more effective.

 

Communicating with preset messages would be ideal in many cases.

 

You know that you are just censorship that make the mass media the only thing they create is that people look for space where to come to say things.

 

And culturally you are not going to be able to avoid that.

 

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Edited by Lion.Kanzen
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  • 2 weeks later...

I disagree with 3, restricting/banning profanity, unless its extreme like child pornography, is what ruins a game in my opinion especially on an adult game, if you get offended about what someone says on the internet then you should stop using it.

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