wowgetoffyourcellphone Posted May 20, 2023 Report Share Posted May 20, 2023 15 minutes ago, LetswaveaBook said: Sparta then could have a differentiation of -10% population, but Spartiates only require 1 population. They also get other benefits for their champions, like a team bonus that also affects champion spear infantry. I like this because right now the skirmisher+Skiritai emphasis for the Spartans doesn't make sense historically. Spartiates need to be a good solid percentage of the player's force. 1 Quote Link to comment Share on other sites More sharing options...
vinme Posted May 21, 2023 Report Share Posted May 21, 2023 On 21/05/2023 at 12:48 AM, LetswaveaBook said: I was thinking about a generic change: Champions cost -25% resources, but take 2 population. That would turn champions into affordable elite fighters to break the current system where CS soldiers are dominant. Sparta then could have a differentiation of -10% population, but Spartiates only require 1 population. They also get other benefits for their champions, like a team bonus that also affects champion spear infantry. i like current champ system of being a pop save unit, ie 1 champ costs aprox 2x or more than a regular solider, is proportionally stronger per cost, but also gives population advnatage, ie x res invested in champs will give same power but half the pop cost. your idea would ruin this, i think this differentiates them more than the idea of them being just better copies of regular units, that cant work. there are several such units that sacrifice eco option for military advantage commitment, with cav being one in a sense but more literally mercs, champs, skiritai. as well as perhaps ele. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted May 21, 2023 Report Share Posted May 21, 2023 36 minutes ago, vinme said: i like current champ system of being a pop save unit, That is indeed the elements I was referring to. Currently the main benefit of champions is that they give over twice the strength per population cost. I don't like that. This offers little incentive to use the Champions if you have extra population space. On the other extreme, it leads to strategies in team games where you build 40 champions and get a major advantage. I don't consider that a balanced system. Anyway: This is getting off topic and lets agree to disagree (or ask @Norse_Haroldto split the topic). Quote Link to comment Share on other sites More sharing options...
borg- Posted May 21, 2023 Report Share Posted May 21, 2023 For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay. 1 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 21, 2023 Report Share Posted May 21, 2023 (edited) I have lobbied a while ago for Spartans to simply be free yet cost 2 population and available to train at a slow pace at the appropriate building from the first phase. On the flip side, there would be technologies that could significantly alter them, making them either powerful support units or more spammable mainline infantry. This isn't necessarily a good idea, but it does push a faction to be much more asymmetrical from its counterparts, which I think could make it in theory more flavourful and fun. Edited May 21, 2023 by Thorfinn the Shallow Minded 2 Quote Link to comment Share on other sites More sharing options...
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