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Alpha 27 Pre-release/Release Candidate Build Testing


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Do any windows builders have an idea what's going on here?

Im trying to build on my clone of the gitea instance, and i've just ran update-workspaces.bat. For some reason, I cannot find vs2017 in VS. I figured something didn't go well, but there were no error messages. Furthermore, the folder vs2017 exists in git bash, but it appears to be nonexistant in vs2017.

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Edit: solved. VS hides things from the solution explorer if they are in the gitignore.

Ive refreshed VS and closed it/opened it to no avail.

Edited by real_tabasco_sauce
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0ad-turdberries.jpg.05c1d5b63640203d75337fd69aa546df.jpg

I find berries integrated in mineral deposits annoying. Two women finally found an access point while the third stands around uselessly. In my experience that also leads to traffic congestion where the gatherers loaded up can't back off because others are pushing from behind trying to get to that resource. Micro I could do well without.

Edit: It got even more annoying as the workers always "lost" those berries, turning to others instead. Reminds me of Bugthesda level physics.

savegame-1369.0adsave

Edited by Gurken Khan
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  • 3 weeks later...
22 minutes ago, Gurken Khan said:

I think placement in this case was fine. It's just that that chicken was strolling in 'n out that corner of the CC.

I've noticed things like this too, like builders walking through a house after building it. I think if an object is spawned within an obstruction, it then ignores that obstruction for the duration or until it can exit again. It's an odd bug that's kind of an outlier. 

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0ad-nocc4u.jpg.d6d800b5ebe74dd53fa81dbab089cbdd.jpg

I once again want to mention that I'm very unhappy with the game using different numbers from what is shown to the player. Everything looks like I can build a CC, but when I press the button nothing happens. I didn't even get an error message, which I believe was the case previously.

I had to get another metal to build, it's a rounding thing and a fringe case. Still I think it's fundamentally wrong that the numbers and the button make it seem like I can build that structure when in fact I can't. And it's still baffling to me that parts of the game think I can build it (as shown by the normal appearance of the button), while other parts decide I cannot (as evidenced by pressing said button).

It would be better if the button was greyed/redded out and told me what the problem is, but ideally there wouldn't be different interpretations of 187.

savegame-1459.0adsave

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  • 2 weeks later...

0ad-fffffffffffffwalls.jpg.8710962cb02ba05b08769b587fce6236.jpg

Building walls is sooo effing annoying and frustrating. (When it's not just building on flat ground with no enemies around.) "Naturally" I can't rebuild the segment that got destroyed at the end of the wall. Can somebody tell me why I can't build those two segments previewed here? Looks to me like I should be able, but when I click it's just nothing, no foundations laid.

savegame-1502.0adsave

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  • 3 weeks later...

0ad-bu.jpg.da6d37a1e6ade665c71d46aec8533176.jpg

Have the experiments been conducted? Can the map be overhauled? To fairer seeds? I think the wood placement is total BS.

Speaking of res:

0ad-bu3t.jpg.2115d65a727017225ca4b9aadfbf67e9.jpg

These are three different things, if you couldn't tell at first glance. I think the rock doesn't look rocky enough, the metal not metally enough and the clutter too minerally.

Edit: Oh, and all the "eye candy" bushes can go. I don't like them anyway, why would they look like wood when they aren't; makes this confusing map even more confusing. Best replace them with actual bushes.

Edit2: some more BS

0ad-bubs.jpg.96a05e3a58b3a71be8dc7dab46875ba9.jpg

One of these logs is actual wood, the other "decoration".

Edited by Gurken Khan
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