real_tabasco_sauce Posted September 1, 2024 Report Share Posted September 1, 2024 (edited) Do any windows builders have an idea what's going on here? Im trying to build on my clone of the gitea instance, and i've just ran update-workspaces.bat. For some reason, I cannot find vs2017 in VS. I figured something didn't go well, but there were no error messages. Furthermore, the folder vs2017 exists in git bash, but it appears to be nonexistant in vs2017. Edit: solved. VS hides things from the solution explorer if they are in the gitignore. Ive refreshed VS and closed it/opened it to no avail. Edited September 1, 2024 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 2, 2024 Report Share Posted September 2, 2024 Anybody gonna bother about a dead but not fallen deer? savegame-1342.0adsave Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 2, 2024 Author Report Share Posted September 2, 2024 Wonder if that one has anims. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2, 2024 Report Share Posted September 2, 2024 I have never encountered that in a million years. I have encountered foundations stuck at 99.999% or 100% or whatever, but not be complete Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 3, 2024 Report Share Posted September 3, 2024 3 hours ago, Stan` said: Wonder if that one has anims. Watching the replay it falls. So I guess the deer is not to blame. Didn't see anything in the logs. S'pose the animation just glitched. ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 6, 2024 Report Share Posted September 6, 2024 If I'm able to build a dock on the coast I really think I also should be able to build ships there. (I thought I hit print when the message about no space for the unit to spawn was on screen, but apparently not.) savegame-1356.0adsave Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 6, 2024 Author Report Share Posted September 6, 2024 Even the small boat cannot be built ? I guess that's the reason DE has shipyards. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 6, 2024 Report Share Posted September 6, 2024 1 hour ago, Stan` said: Even the small boat cannot be built ? The small boat I tried to build in that pic is of course the mighty Pontos, which - unlike the Longos and the Nauson - I couldn't produce at that dock. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 6, 2024 Author Report Share Posted September 6, 2024 Right so you could build some but not all. I wonder if there is a case where you cannot build any. Even then you can still use the dock as a dropsite / market iirc Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 6, 2024 Report Share Posted September 6, 2024 20 minutes ago, Stan` said: Even then you can still use the dock as a dropsite / market iirc Of course (and it was), but that's little consolation when all I really wanted to do is build a warship there. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 8, 2024 Report Share Posted September 8, 2024 On 28/07/2024 at 3:55 PM, Gurken Khan said: I thought it was fixed that women can't see the theater they're working on? Do Spartiatis have a larger LoS than other women? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 8, 2024 Report Share Posted September 8, 2024 (edited) I find berries integrated in mineral deposits annoying. Two women finally found an access point while the third stands around uselessly. In my experience that also leads to traffic congestion where the gatherers loaded up can't back off because others are pushing from behind trying to get to that resource. Micro I could do well without. Edit: It got even more annoying as the workers always "lost" those berries, turning to others instead. Reminds me of Bugthesda level physics. savegame-1369.0adsave Edited September 8, 2024 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 9, 2024 Report Share Posted September 9, 2024 Depending on the angle the moat around my Hanging Gardens looks overgrown. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 9, 2024 Author Report Share Posted September 9, 2024 *realism* Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 14, 2024 Report Share Posted September 14, 2024 On 22/08/2024 at 2:34 AM, wowgetoffyourcellphone said: I've noticed it before on some other minor things, but what you pointed out is a particularly egregious example. We should address that. Did you mean something minor like this? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 14, 2024 Report Share Posted September 14, 2024 9 minutes ago, Gurken Khan said: Did you mean something minor like this? Yes, this should be addressed. Seeing enemy and Gaia aura icons in the fow. 1 Quote Link to comment Share on other sites More sharing options...
Darlz Posted September 15, 2024 Report Share Posted September 15, 2024 Stop being lazy and do 5v5 and 6v6 for special hosts 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 30, 2024 Report Share Posted September 30, 2024 This chicken ran into unreachability, causing (unannounced) idle time; is there still something funky going on with the Han CC layout? savegame-1440.0adsave Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 30, 2024 Report Share Posted September 30, 2024 I think chicken placement needs adjustment due to Civil Centers being non-standard footprint sizes. Especially on older maps. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 30, 2024 Report Share Posted September 30, 2024 I think placement in this case was fine. It's just that that chicken was strolling in 'n out that corner of the CC. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 30, 2024 Report Share Posted September 30, 2024 22 minutes ago, Gurken Khan said: I think placement in this case was fine. It's just that that chicken was strolling in 'n out that corner of the CC. I've noticed things like this too, like builders walking through a house after building it. I think if an object is spawned within an obstruction, it then ignores that obstruction for the duration or until it can exit again. It's an odd bug that's kind of an outlier. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 5, 2024 Report Share Posted October 5, 2024 I once again want to mention that I'm very unhappy with the game using different numbers from what is shown to the player. Everything looks like I can build a CC, but when I press the button nothing happens. I didn't even get an error message, which I believe was the case previously. I had to get another metal to build, it's a rounding thing and a fringe case. Still I think it's fundamentally wrong that the numbers and the button make it seem like I can build that structure when in fact I can't. And it's still baffling to me that parts of the game think I can build it (as shown by the normal appearance of the button), while other parts decide I cannot (as evidenced by pressing said button). It would be better if the button was greyed/redded out and told me what the problem is, but ideally there wouldn't be different interpretations of 187. savegame-1459.0adsave 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 17, 2024 Report Share Posted October 17, 2024 Building walls is sooo effing annoying and frustrating. (When it's not just building on flat ground with no enemies around.) "Naturally" I can't rebuild the segment that got destroyed at the end of the wall. Can somebody tell me why I can't build those two segments previewed here? Looks to me like I should be able, but when I click it's just nothing, no foundations laid. savegame-1502.0adsave 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 2, 2024 Report Share Posted November 2, 2024 My marked peeps here are idle because they try to reach the dock on the other shore; alas, they can't. I wish units were disregarding unreachable dropsites; especially when viable alternatives are available. savegame-1567.0adsave Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 5, 2024 Report Share Posted November 5, 2024 (edited) Have the experiments been conducted? Can the map be overhauled? To fairer seeds? I think the wood placement is total BS. Speaking of res: These are three different things, if you couldn't tell at first glance. I think the rock doesn't look rocky enough, the metal not metally enough and the clutter too minerally. Edit: Oh, and all the "eye candy" bushes can go. I don't like them anyway, why would they look like wood when they aren't; makes this confusing map even more confusing. Best replace them with actual bushes. Edit2: some more BS One of these logs is actual wood, the other "decoration". Edited November 5, 2024 by Gurken Khan 1 1 Quote Link to comment Share on other sites More sharing options...
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