wowgetoffyourcellphone Posted September 30 Report Share Posted September 30 I think chicken placement needs adjustment due to Civil Centers being non-standard footprint sizes. Especially on older maps. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 30 Report Share Posted September 30 I think placement in this case was fine. It's just that that chicken was strolling in 'n out that corner of the CC. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 30 Report Share Posted September 30 22 minutes ago, Gurken Khan said: I think placement in this case was fine. It's just that that chicken was strolling in 'n out that corner of the CC. I've noticed things like this too, like builders walking through a house after building it. I think if an object is spawned within an obstruction, it then ignores that obstruction for the duration or until it can exit again. It's an odd bug that's kind of an outlier. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 5 Report Share Posted October 5 I once again want to mention that I'm very unhappy with the game using different numbers from what is shown to the player. Everything looks like I can build a CC, but when I press the button nothing happens. I didn't even get an error message, which I believe was the case previously. I had to get another metal to build, it's a rounding thing and a fringe case. Still I think it's fundamentally wrong that the numbers and the button make it seem like I can build that structure when in fact I can't. And it's still baffling to me that parts of the game think I can build it (as shown by the normal appearance of the button), while other parts decide I cannot (as evidenced by pressing said button). It would be better if the button was greyed/redded out and told me what the problem is, but ideally there wouldn't be different interpretations of 187. savegame-1459.0adsave 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 17 Report Share Posted October 17 Building walls is sooo effing annoying and frustrating. (When it's not just building on flat ground with no enemies around.) "Naturally" I can't rebuild the segment that got destroyed at the end of the wall. Can somebody tell me why I can't build those two segments previewed here? Looks to me like I should be able, but when I click it's just nothing, no foundations laid. savegame-1502.0adsave 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 2 Report Share Posted November 2 My marked peeps here are idle because they try to reach the dock on the other shore; alas, they can't. I wish units were disregarding unreachable dropsites; especially when viable alternatives are available. savegame-1567.0adsave Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 5 Report Share Posted November 5 (edited) Have the experiments been conducted? Can the map be overhauled? To fairer seeds? I think the wood placement is total BS. Speaking of res: These are three different things, if you couldn't tell at first glance. I think the rock doesn't look rocky enough, the metal not metally enough and the clutter too minerally. Edit: Oh, and all the "eye candy" bushes can go. I don't like them anyway, why would they look like wood when they aren't; makes this confusing map even more confusing. Best replace them with actual bushes. Edit2: some more BS One of these logs is actual wood, the other "decoration". Edited November 5 by Gurken Khan 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Friday at 17:22 Report Share Posted Friday at 17:22 Shouldn't Perikles with his Scholarship and the Arts perk give buildings an aura overlay? I believe other heroes with comparable (research) perks do that. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Saturday at 04:16 Report Share Posted Saturday at 04:16 new biomes? Quote Link to comment Share on other sites More sharing options...
Lopess Posted Saturday at 17:32 Report Share Posted Saturday at 17:32 13 hours ago, Lion.Kanzen said: new biomes? Mods? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Saturday at 19:43 Report Share Posted Saturday at 19:43 2 hours ago, Lopess said: Mods? German mod I guess. I don't have any other ones activated. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Sunday at 00:22 Report Share Posted Sunday at 00:22 20 hours ago, Lion.Kanzen said: new biomes? Which map? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 00:58 Report Share Posted Sunday at 00:58 35 minutes ago, wowgetoffyourcellphone said: Which map? Mainland I guess. It's that completely random map. Incognito I think it's called in Spanish. It's the one with a question mark. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Sunday at 01:12 Report Share Posted Sunday at 01:12 12 minutes ago, Lion.Kanzen said: It's the one with a question mark. That's "Unknown". 5 hours ago, Lion.Kanzen said: German mod I guess. ? Neither the words nor the bioms are German. Quote Link to comment Share on other sites More sharing options...
Lopess Posted Sunday at 01:27 Report Share Posted Sunday at 01:27 (edited) Because I had asked if it was a mod, in the pre-colonial mod @Trinketos and I made random maps with these names. https://github.com/0ADMods/pre-colonial-mod/tree/master/maps/random/rmbiome/generic/american_maps Edited Sunday at 01:28 by Lopess Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 01:38 Report Share Posted Sunday at 01:38 25 minutes ago, Gurken Khan said: That's "Unknown". ? Neither the words nor the bioms are German. I just remember that it was random and it was in Spanish. And the "?" Simbol. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 01:40 Report Share Posted Sunday at 01:40 11 minutes ago, Lopess said: Because I had asked if it was a mod, in the pre-colonial mod @Trinketos and I made random maps with these names. https://github.com/0ADMods/pre-colonial-mod/tree/master/maps/random/rmbiome/generic/american_maps Very odd, I haven't used the colonial mod since the first time I used it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 02:00 Report Share Posted Sunday at 02:00 I found the complete screenshot. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Sunday at 02:03 Report Share Posted Sunday at 02:03 (edited) Indeed, another mod...activated Sorry, I hadn't even noticed. Edited Sunday at 02:52 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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