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Alpha 27 Pre-release/Release Candidate Build Testing


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17 minutes ago, Gurken Khan said:

0ad-forumsdl.jpg.225a7d71fe7f03031ed5a8430c49bb88.jpg

So can anyone of the people/three-letter-agencies that downloaded that save tell me if it is possible to get the seed from it?

From the description you gave of it the problem is probably https://trac.wildfiregames.com/ticket/6605 which is known and somewhat reproducible using extreme map settings. See also some discussions here https://code.wildfiregames.com/D5247

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3 hours ago, Stan` said:

You should see the seed in the latter.

I found the word and a number. If that's what you guys need good to know.

 

3 hours ago, Feldfeld said:

From the description you gave of it the problem is probably https://trac.wildfiregames.com/ticket/6605 which is known and somewhat reproducible using extreme map settings. See also some discussions here https://code.wildfiregames.com/D5247

Did you get something mixed up? I see no connection between me saying my guys skipped a step of the commands I gave with rally points and your links about starting resources. :scratch_one-s_head:

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On 07/08/2024 at 12:12 PM, Gurken Khan said:

It was the same filename of that post where you reported that issue and couldn't get the seed so I thought you were still on that issue. And just now I noticed you posted an image and not an actual file. If you want a seed from a replay file it's at the start of the command.txt

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Do any windows builders have an idea what's going on here?

Im trying to build on my clone of the gitea instance, and i've just ran update-workspaces.bat. For some reason, I cannot find vs2017 in VS. I figured something didn't go well, but there were no error messages. Furthermore, the folder vs2017 exists in git bash, but it appears to be nonexistant in vs2017.

image.png.3b9dde25c0ce27fd89ee72b12a973d3b.png

image.png.c6fde6653603fef24c43b6385fe56947.png

Edit: solved. VS hides things from the solution explorer if they are in the gitignore.

Ive refreshed VS and closed it/opened it to no avail.

Edited by real_tabasco_sauce
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0ad-turdberries.jpg.05c1d5b63640203d75337fd69aa546df.jpg

I find berries integrated in mineral deposits annoying. Two women finally found an access point while the third stands around uselessly. In my experience that also leads to traffic congestion where the gatherers loaded up can't back off because others are pushing from behind trying to get to that resource. Micro I could do well without.

Edit: It got even more annoying as the workers always "lost" those berries, turning to others instead. Reminds me of Bugthesda level physics.

savegame-1369.0adsave

Edited by Gurken Khan
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