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Vulkan - new graphics API


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Gpu: amd vega 11

ERROR: Format 129 doesn't support sampling for optimal tiling.

Thread 1 "main" received signal SIGSEGV, Segmentation fault.
Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50
50	        uint32_t GetWidth() const override { return m_Width; }
(gdb) bt
#0  Renderer::Backend::Vulkan::CFramebuffer::Create (device=0x55555681b310, name=0x555555cbdedb "PostprocCaptureFramebuffer", colorAttachment=0x7fffffffc040, depthStencilAttachment=0x7fffffffc030) at ../../../source/renderer/backend/vulkan/Texture.h:50
#1  0x00005555559d9a05 in Renderer::Backend::Vulkan::CDevice::CreateFramebuffer (this=<optimized out>, name=<optimized out>, colorAttachment=<optimized out>, depthStencilAttachment=<optimized out>)
    at ../../../source/renderer/backend/vulkan/Device.cpp:711
#2  0x0000555555978822 in CPostprocManager::RecreateBuffers (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:244
#3  0x0000555555978d12 in CPostprocManager::Initialize (this=0x555556cb8758) at ../../../source/renderer/PostprocManager.cpp:155
#4  0x000055555597f03c in CRenderer::Open (height=<optimized out>, width=<optimized out>, this=0x555556d13480) at /usr/lib/gcc/x86_64-pc-linux-gnu/11/include/g++-v11/bits/unique_ptr.h:173
#5  CRenderer::CRenderer (this=this@entry=0x555556d13480) at ../../../source/renderer/Renderer.cpp:325
#6  0x00005555558333e8 in InitGraphics (args=..., flags=flags@entry=0, installedMods=std::vector of length 0, capacity 0) at ../../../source/ps/GameSetup/GameSetup.cpp:680
#7  0x000055555560f1fc in RunGameOrAtlas (argv=...) at ../../../source/main.cpp:682
#8  0x00005555555fa6d8 in main (argc=1, argv=0x7fffffffd688) at ../../../source/main.cpp:740

 

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Hello. Good news!
But after changing render:

 

Assertion failed: "IsFramebufferFormatSupported(format)"
Location: Device.cpp:850 (GetPreferredDepthStencilFormat)

Call stack:

(0x555555bc97c1) /binaries/system/pyrogenesis(+0x6757c1) [0x555555bc97c1]
(0x555555b79ec1) /binaries/system/pyrogenesis(+0x625ec1) [0x555555b79ec1]
(0x555555b7b973) /binaries/system/pyrogenesis(+0x627973) [0x555555b7b973]
(0x555555b7be07) /binaries/system/pyrogenesis(+0x627e07) [0x555555b7be07]
(0x5555559c986e) /binaries/system/pyrogenesis(+0x47586e) [0x5555559c986e]
(0x55555599dc17) /binaries/system/pyrogenesis(+0x449c17) [0x55555599dc17]
(0x55555588f8e1) /binaries/system/pyrogenesis(+0x33b8e1) [0x55555588f8e1]
(0x555555892b1e) /binaries/system/pyrogenesis(+0x33eb1e) [0x555555892b1e]
(0x5555558205e5) /binaries/system/pyrogenesis(+0x2cc5e5) [0x5555558205e5]
(0x555555b7b989) /binaries/system/pyrogenesis(+0x627989) [0x555555b7b989]
(0x555555b7be07) /binaries/system/pyrogenesis(+0x627e07) [0x555555b7be07]
(0x555555937c8a) /binaries/system/pyrogenesis(+0x3e3c8a) [0x555555937c8a]
(0x55555593a467) /binaries/system/pyrogenesis(+0x3e6467) [0x55555593a467]
(0x555555a725a7) /binaries/system/pyrogenesis(+0x51e5a7) [0x555555a725a7]
(0x555555a734f4) /binaries/system/pyrogenesis(+0x51f4f4) [0x555555a734f4]
(0x55555596d412) /binaries/system/pyrogenesis(+0x419412) [0x55555596d412]

errno = 0 (No error reported here)
OS error = ?


[Detaching after fork from child process 65031]
Warning: Cannot convert string "vlines2" to type Pixmap
Redirecting call to abort() to mozalloc_abort


Thread 1 "main" received signal SIGSEGV, Segmentation fault.
mozalloc_abort (msg=msg@entry=0x7ffff7b49580 "Redirecting call to abort() to mozalloc_abort\n") at /home/nwtour/ff/new0ad/libraries/source/spidermonkey/mozjs-91.13.1/memory/mozalloc/mozalloc_abort.cpp:33
33	  MOZ_CRASH();
(gdb) bt
#0  mozalloc_abort (msg=msg@entry=0x7ffff7b49580 "Redirecting call to abort() to mozalloc_abort\n") at /home/nwtour/ff/new0ad/libraries/source/spidermonkey/mozjs-91.13.1/memory/mozalloc/mozalloc_abort.cpp:33
#1  0x00007ffff70fbd58 in abort () at /home/nwtour/ff/new0ad/libraries/source/spidermonkey/mozjs-91.13.1/memory/mozalloc/mozalloc_abort.cpp:86
#2  0x00005555555ed6cb in try_gui_display_error (no_continue=<optimized out>, allow_suppress=<optimized out>, manual_break=<optimized out>, text=<optimized out>) at ../../../source/lib/sysdep/os/unix/unix.cpp:197
#3  sys_display_error (
    text=text@entry=0x555555df4720 <(anonymous namespace)::g_MessageBuffer> L"Assertion failed: \"IsFramebufferFormatSupported(format)\"\r\nLocation: Device.cpp:850 (GetPreferredDepthStencilFormat)\r\n\r\nCall stack:\r\n\r\n(0x555555bc97c1) /home/nwtour/ff/new0ad/binaries/system/pyrogenesi"..., flags=flags@entry=6) at ../../../source/lib/sysdep/os/unix/unix.cpp:216
#4  0x0000555555b7bd0b in CallDisplayError (flags=6, 
    text=0x555555df4720 <(anonymous namespace)::g_MessageBuffer> L"Assertion failed: \"IsFramebufferFormatSupported(format)\"\r\nLocation: Device.cpp:850 (GetPreferredDepthStencilFormat)\r\n\r\nCall stack:\r\n\r\n(0x555555bc97c1) /home/nwtour/ff/new0ad/binaries/system/pyrogenesi"...) at ../../../source/lib/debug.cpp:374
#5  debug_DisplayError (description=0x7fffffffa540 L"Assertion failed: \"IsFramebufferFormatSupported(format)\"", flags=6, context=<optimized out>, lastFuncToSkip=<optimized out>, pathname=<optimized out>, line=850, 
    func=0x555555cad660 "GetPreferredDepthStencilFormat", suppress=0x555555df2570 <Renderer::Backend::Vulkan::CDevice::GetPreferredDepthStencilFormat(unsigned int, bool, bool) const::suppress__>) at ../../../source/lib/debug.cpp:460
#6  0x0000555555b7be07 in debug_OnAssertionFailure (expr=expr@entry=0x555555cc0620 L"IsFramebufferFormatSupported(format)", 
    suppress=suppress@entry=0x555555df2570 <Renderer::Backend::Vulkan::CDevice::GetPreferredDepthStencilFormat(unsigned int, bool, bool) const::suppress__>, file=file@entry=0x555555cb3b00 L"../../../source/renderer/backend/vulkan/Device.cpp", 
    line=line@entry=850, func=func@entry=0x555555cad660 "GetPreferredDepthStencilFormat") at ../../../source/lib/debug.cpp:547
#7  0x00005555559c986e in Renderer::Backend::Vulkan::CDevice::GetPreferredDepthStencilFormat (this=0x5555569584d0, depth=<optimized out>, stencil=<optimized out>) at ../../../source/renderer/backend/vulkan/Device.cpp:850
#8  Renderer::Backend::Vulkan::CDevice::GetPreferredDepthStencilFormat (this=0x5555569584d0, depth=<optimized out>, stencil=<optimized out>) at ../../../source/renderer/backend/vulkan/Device.cpp:831
#9  0x000055555599dc17 in WaterManager::RecreateOrLoadTexturesIfNeeded (this=0x555556c1ed40) at ../../../source/renderer/WaterManager.cpp:236
#10 0x00005555559741b6 in CSceneRenderer::Resize (this=<optimized out>) at ../../../source/renderer/SceneRenderer.cpp:282
#11 0x00005555559689b3 in CRenderer::Resize (this=<optimized out>, width=width@entry=1024, height=height@entry=768) at ../../../source/renderer/Renderer.cpp:383
#12 0x000055555588f8e1 in CVideoMode::UpdateRenderer (w=w@entry=1024, h=h@entry=768) at ../../../source/ps/VideoMode.cpp:773
#13 0x0000555555892b1e in CVideoMode::SetFullscreen (this=0x555555df10c0 <g_VideoMode>, fullscreen=fullscreen@entry=false) at ../../../source/ps/VideoMode.cpp:734
#14 0x00005555558205e5 in psDisplayError () at ../../../source/ps/GameSetup/GameSetup.cpp:125
#15 psDisplayError () at ../../../source/ps/GameSetup/GameSetup.cpp:113
#16 0x0000555555b7b989 in CallDisplayError (flags=6, 
    text=0x555555df4720 <(anonymous namespace)::g_MessageBuffer> L"Assertion failed: \"IsFramebufferFormatSupported(format)\"\r\nLocation: Device.cpp:850 (GetPreferredDepthStencilFormat)\r\n\r\nCall stack:\r\n\r\n(0x555555bc97c1) /home/nwtour/ff/new0ad/binaries/system/pyrogenesi"...) at ../../../source/lib/debug.cpp:371
#17 debug_DisplayError (description=0x7fffffffb780 L"Assertion failed: \"0 && (L\"Can't find a usable technique\")\"", flags=6, context=0x7fffffffbdc0, lastFuncToSkip=<optimized out>, pathname=<optimized out>, line=269, 
    func=0x555555ca6692 "LoadTechnique", suppress=0x555555df1ac0 <CShaderManager::LoadTechnique(std::shared_ptr<CShaderTechnique>&)::suppress__>) at ../../../source/lib/debug.cpp:460
#18 0x0000555555b7be07 in debug_OnAssertionFailure (expr=expr@entry=0x555555ca67c0 L"0 && (L\"Can't find a usable technique\")", suppress=suppress@entry=0x555555df1ac0 <CShaderManager::LoadTechnique(std::shared_ptr<CShaderTechnique>&)::suppress__>, 
    file=file@entry=0x555555ca6710 L"../../../source/graphics/ShaderManager.cpp", line=line@entry=269, func=func@entry=0x555555ca6692 "LoadTechnique") at ../../../source/lib/debug.cpp:547
#19 0x0000555555937c8a in CShaderManager::LoadTechnique (this=0x5555575476c8, tech=std::shared_ptr<CShaderTechnique> (use count 1, weak count 1) = {...}) at ../../../source/graphics/ShaderManager.cpp:269
#20 0x000055555593a467 in CShaderManager::LoadEffect(CStrIntern, CShaderDefines const&, std::function<void (Renderer::Backend::SGraphicsPipelineStateDesc&)> const&) (this=0x5555575476c8, name=name@entry=..., defines=..., callback=...)
    at ../../../source/graphics/ShaderManager.cpp:138
#21 0x0000555555a725a7 in (anonymous namespace)::CreateShader (name=..., defines=..., depthTestEnabled=<optimized out>) at ../../../source/renderer/OverlayRenderer.cpp:83
#22 0x0000555555a734f4 in OverlayRendererInternals::Initialize (this=0x55555696bf80) at ../../../source/renderer/OverlayRenderer.cpp:266
#23 0x0000555555a74c8f in OverlayRenderer::Initialize (this=<optimized out>) at ../../../source/renderer/OverlayRenderer.cpp:322
#24 0x0000555555974168 in CSceneRenderer::Initialize (this=<optimized out>) at ../../../source/renderer/SceneRenderer.cpp:273
#25 0x000055555596d412 in CRenderer::Open (height=<optimized out>, width=<optimized out>, this=0x5555571279b0) at /usr/include/c++/10/bits/unique_ptr.h:173
#26 CRenderer::CRenderer (this=0x5555571279b0) at ../../../source/renderer/Renderer.cpp:325
#27 0x000055555582d0d8 in InitGraphics (args=..., flags=flags@entry=0, installedMods=std::vector of length 0, capacity 0) at ../../../source/ps/GameSetup/GameSetup.cpp:680
#28 0x000055555560ce14 in RunGameOrAtlas (argv=...) at ../../../source/main.cpp:682
#29 0x00005555555f84c8 in main (argc=1, argv=0x7fffffffe5e8) at ../../../source/main.cpp:740

 

Linux 6.0.9/AMD Radeon RX 6400 (navi24, LLVM 11.0.1, DRM 3.48)

vulkaninfo.txt

Edited by nwtour
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19 minutes ago, vladislavbelov said:

@hyperion @nwtour Made a patch: D4878.

Fixes the segfault for me.

 

So next one :P

ERROR: Program 'spirv/water_high' with required defines not found.
ERROR:   "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR:   "SHADOWS_CASCADE_COUNT": "1"
ERROR:   "USE_DESCRIPTOR_INDEXING": "1"
ERROR:   "USE_REAL_DEPTH": "1"
ERROR:   "USE_REFLECTION": "1"
ERROR:   "USE_REFRACTION": "1"
ERROR:   "USE_SHADOW": "1"
ERROR:   "USE_SHADOW_PCF": "1"
ERROR:   "USE_SHADOW_SAMPLER": "1"
ERROR:   "USE_FOG": "1"
ERROR: Failed to load shader 'spirv/water_high'

 

 

  • Haha 1
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ERROR: Program 'spirv/terrain_blend' with required defines not found.
ERROR:   "BLEND": "1"
ERROR:   "PASS_REFLECTIONS": "1"
ERROR:   "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR:   "SHADOWS_CASCADE_COUNT": "1"
ERROR:   "USE_DESCRIPTOR_INDEXING": "1"
ERROR:   "USE_SHADOW": "1"
ERROR:   "USE_SHADOW_PCF": "1"
ERROR:   "USE_SHADOW_SAMPLER": "1"
ERROR:   "USE_FOG": "1"
ERROR: Failed to load shader 'spirv/terrain_blend'

 

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ERROR: Program 'spirv/model_water' with required defines not found.
ERROR:   "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR:   "SHADOWS_CASCADE_COUNT": "1"
ERROR:   "USE_DESCRIPTOR_INDEXING": "1"
ERROR:   "USE_INSTANCING": "1"
ERROR:   "USE_SHADOW": "1"
ERROR:   "USE_SHADOW_PCF": "1"
ERROR:   "USE_SHADOW_SAMPLER": "1"
ERROR:   "USE_FOG": "1"
ERROR:   "USE_SPECULAR": "1"
ERROR:   "USE_NORMAL_MAP": "1"
ERROR:   "REQUIRE_ALPHA_GEQUAL": "0.05"
ERROR:   "USE_TRANSPARENT": "1"
ERROR: Failed to load shader 'spirv/model_water'

ERROR: Program 'spirv/model_solid_player' with required defines not found.
ERROR:   "MODE_SILHOUETTEDISPLAY": "1"
ERROR:   "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR:   "SHADOWS_CASCADE_COUNT": "1"
ERROR:   "USE_DESCRIPTOR_INDEXING": "1"
ERROR:   "USE_INSTANCING": "1"
ERROR:   "USE_SHADOW": "1"
ERROR:   "USE_SHADOW_PCF": "1"
ERROR:   "USE_SHADOW_SAMPLER": "1"
ERROR:   "USE_FOG": "1"
ERROR:   "USE_AO": "1"
ERROR:   "USE_NORMAL_MAP": "1"
ERROR:   "USE_SPECULAR_MAP": "1"
ERROR:   "USE_PARALLAX": "1"
ERROR:   "USE_PLAYERCOLOR": "1"
ERROR: Failed to load shader 'spirv/model_solid_player'

ERROR: Program 'spirv/model_solid' with required defines not found.
ERROR:   "MODE_SILHOUETTEOCCLUDER": "1"
ERROR:   "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR:   "SHADOWS_CASCADE_COUNT": "1"
ERROR:   "USE_DESCRIPTOR_INDEXING": "1"
ERROR:   "USE_SHADOW": "1"
ERROR:   "USE_SHADOW_PCF": "1"
ERROR:   "USE_SHADOW_SAMPLER": "1"
ERROR:   "USE_FOG": "1"
ERROR:   "USE_NORMAL_MAP": "1"
ERROR:   "USE_SPECULAR_MAP": "1"
ERROR:   "USE_PLAYERCOLOR": "1"
ERROR: Failed to load shader 'spirv/model_solid'

 

Switching from fullscreen to windowed stretches the view horizontally possibly by gui.scale

Edit: add missing horizontally in above sentence.

Edited by hyperion
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50 minutes ago, hyperion said:

Switching from fullscreen to windowed stretches the view horizontally possibly by gui.scale

Only view or window as well?

41 minutes ago, nwtour said:

Game starts successfully with Vulkan renderer

Did you experience any performance difference?

4 minutes ago, asterix said:

Yeah, I'm aware of it. It needs some investigation as we can't distinguish that SDL error from a regular one.

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