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Found 8 results

  1. As I already wrote once in a different thread, I'd like to create a random map where height and reliefs have an important role, but I need answer to some important questions: how can one access the heightmap from random map generation? how is passability computed from heightmap? ho...
  2. So I'd like to create a Morale system mod... My plan is to make it to be some kind of Aura of units that influences other units in range. However I need it to be more dynamic, i.e. the effect strength would change according to unit's own morale strength. I decided to create separate component....
  3. I'm trying to give players a random position on the map im currently making. I took a look at the rmgen scripts but im a lil lost honestly. To be clear, my map already has civic centers placed, aswell as the resources, so these things do not have to be randomized. The only thing i want random...
  4. Hi, I'd like to modify Petra bot to make the first AI house to be built within Civic Center range. I think the code to manage it is in this part in queueplanBuilding, but it seems to have no impact on the game. Here's the code: if (template.hasClass("House") && !alreadyHasHouses) {...
  5. (I'm not sure if this should've went here or in Game Development & Technical Discussion.) I'd like to know some details on lobby ranking. Namely, how exactly is is calculated? and when the rank isn't shown for new players, is there a hidden rank behind the scenes? Or is is calculated after the...
  6. I played the Anglo-Saxons and figured out the Cavalry can build buildings. Is this a bug or a feature? Should cavalry really be able to build buildings?
  7. While I was modding my FCI mod I decided to make one of the minor factions look more like they actually looked in the gaming clan war the mod was based off of, I was trying to edit the 3d model of another unit but found I cannot as they are all in pmd files, I do not want to have to download the en...
  8. How mods can add new sounds variations, i mean file and differentiate from other, example I want add a sound for New phase reached. and actually tech reach and phase reach are same, how i can differenciate and put the new one in my Aristeia Mod.
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