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Showing results for tags 'mercenaries'.
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My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ###...
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Ok. my new ideas after playing 1v1 in Bactrian skirmish. Add champion Mercenary camp, an special building that adds Champions mercenary units only. Add less building restriction for Colonies and CC. Add Galatians mercenaries as optional from their actual Thracian Black coa...
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Here we follow the design of minifaction. my ideas. one hero one champion unit no wonders( only few exceptions) special for campaign maps/scenario. rooster composed by full faction units. rooster composed with unique units unique architrcture g...
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They cost metal, cause are mercenaries, okay. Right now mercs haven't no bonus, so what it's the purpouse of having them? Right now athens can't develop a ranged citizien soldiers economy (cause the other option, slingers, cost stone) so they are vulnerable to ranged cav in early game. Of course thi...
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i have an idea for 0AD, if i send and invitation to a player and him acepts it i can train my friends units, i pay the cost of this units, example i play with carthage and my friend with seleucida, i send and invitation to him, he acepts and on the market i get a few groups of units to buy, this uni...