Jump to content

Pureon

WFG Retired
  • Posts

    3.858
  • Joined

  • Last visited

  • Days Won

    83

Everything posted by Pureon

  1. We'll take a look I haven't removed them completely, although they only exist as an actor object now, which isn't much use for defending. If I create entities for them, what should they be called? Do you want the low wall as a separate entity, which has to be destroyed first before the Broch entity can be attacked with non-ranged objects? Edit: I fixed the majority of demo map errors. I'll let Mythos look at the 'We are Legion' map first as it needs unit replacements
  2. An Alpha 9 singleplayer game against two AI bots:
  3. Hey nice work! Thanks for keeping us updated
  4. Funny you should say that - AoE3's developers tried to make its AI build walls, but didn't make it work flawlessly so it was removed.
  5. I think we should start including their difficulty and game style. Something like - "qBot - Medium - Turtle", "Jubot - Medium - Rush" and "Demo Bot - Easy - Rush"
  6. The new Iberian walls surround a small hill fort
  7. That's great! Thanks for translating it guys
  8. Why don't you see what it looks like in-game? I think Blender's perspective view is making some parts of the body look distorted. Good progress!
  9. Ships work just like defensive buildings - the more units garrisoned inside the greater the firepower.
  10. Good to see you on here pftq - almost 5 years ago I was using your triggers and downloading your mods for AOE3
  11. Some Roman helmets modeled using Blender
  12. Keep going, a lot of us are very interested in seeing what you can achieve
  13. That's good, so you don't need pmd2collada - just use Blender to create your model and export to dae (collada) format which 0 A.D. uses.
  14. Most of our models were converted into Collada format before the Alpha 9 release, so I'm not sure why you would need pmd2collada. If it's to convert some of the very few PMD models, it's unlikely to work because the remaining PMD files are mostly animated skeletal files.
  15. It's a known issue. Happens frequently when qBot's base is close to your base.
  16. Yes A Feast for Crows and A Dance With Dragons haven't received unanimously positive reviews, but as you say, I'll review them for myself Will take a look
  17. Ah good, so you're going to make the modified randombiome.js official. BTW I played a match against qBot on Canyon and the map works very nicely
  18. May I ask why it needs a modified version?
  19. Nice layout and biome work, i like this one a lot. I'm still not a fan of how the RMS maps deal with texture blending, even though I know there's not much that can be done at this point.
  20. Welcome to the forums. Take a look here - changing some of those settings may help. Otherwise, try to keep the size of the map small and play against no more than 1 AI player.
  21. This is looking and working really well FeXoR. Great stuff
  22. Something similar is planned for scenario maps
×
×
  • Create New...