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Pureon

WFG Retired
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Everything posted by Pureon

  1. Lots of these errors: http://pastebin.com/zqpHr7VK Changing line 285 didn't help (and debug messages)
  2. What happened to the zebras?
  3. It would be great to see a few AI scouts and some random raiding. This will hurt the AI's early economy, but it makes for a much more interesting and eventful match
  4. One of the easiest ways to defend against an AI is to garrison your citizen soldiers in a fortress/tower. I quite possibly did garrison a unit just before the errors appeared - it had been attacked by a leopard and needed healing
  5. Sorry, nothing obvious - I was still expanding my economy at the time, hadn't even scouted out the AI's base when the errors (not warnings) began appearing. Maybe around 10 minutes into the match.
  6. I'm not sure I noticed a performance improvement over qBot, but Marilyn did fight very well indeed. I was getting quite a number of errors and warnings though: http://pastebin.com/QmZetcv6 Match was on the new Punjab map with Marilyn as player 1 Hellenes.
  7. Trailer (and website) looks good to me - lets hope the film has an excellent plot like other Pixar creations
  8. Nice work on the smoke and fire!
  9. Lets give the fishing boat and merchant ship garrison attack bonuses - You could fit 4 archers onto the Iberian fishing boat - even make the boat slightly bigger.
  10. The enemy builds 1 warship and moves it far out to sea. The Iberian player can't win because it can't destroy the warship, even if it has total land control.
  11. I don't think the Antonia fortress would work very well with our other Roman buildings. I believe the 0 A.D. Roman fortress is based on features from Arbeia, Mamucium, Porolissum etc. I would like to see Herod's Temple modeled for 0 A.D. though
  12. The front of the Roman fortress is in the top left corner here: http://www.wildfiregames.com/forum/index.php?showtopic=15643&view=findpost&p=233965 Very nicely modeled by Enrique
  13. (Lets get this topic back on track guys!!) Look here everyone, a new Roman building:
  14. The next improvement I'd like to see is dynamic sail animations - When a ship begins to move the sail will inflate based on the ship's speed. Although to be fair, I was fully zoomed in when recording that video, and I doubt any gamer would be that close to the action in a real match. Since the reason it gets culled is to benefit performance, I'd leave it as it is at present
  15. Brilliant to see and read about the progress in such detail. One question, which i know is much easier to ask than it is to answer at this stage, but are you confident the new pathfinder concept will have less impact on game performance?
  16. Here's a clip showing the Roman ballista and some of the Roman units It's quite likely that some of those units have changed since I filmed this. Another video showing some of the ships that we've animated for Alpha 9: Most of the existing rowing ships now have rowing animations. Here's a Roman helmet I modeled and textured recently: Before anyone comments about it being low res - in-game the helmet is tiny
  17. Welcome to the forums MasacruAlex! Glad you like 0 A.D. so far - still lots to do, but we're working on it!
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