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Pureon

WFG Retired
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Everything posted by Pureon

  1. Good one I've found that annoying too
  2. We should record a 'Aiyo yo yu. WOLOLO' sound
  3. Yep, those are the ones we're looking into.
  4. Looks cool! It could almost be a campaign map for 0 A.D.
  5. Brilliant work! Does the Gain value work in the new sound manager? In most cases it should already be set to balance the sounds. Otherwise I can go through and make changes after it's committed.
  6. That's true, especially when capturing is implemented. However, please keep on topic. If anyone has visual examples of ancient barrel-roofed buildings from India those would be very helpful
  7. Welcome to the party Jason! Thanks for your help so far
  8. Thanks Atenmeses52, those are very useful
  9. Probably best if you edit it until you're happy sharing it. Remember Dropbox can be accessed using an internet browser, you don't need to install it again if you don't want to
  10. I suggest you export it as a PDF rather than providing ODT or DOC files. You should also include some copyright details on it if you're planning to send it out to people you don't know (including me). If you don't already have a Dropbox account, you could create one and use that to upload your file.
  11. Firstly, welcome to the forums Joel I enjoy fantasy novels, so please also PM me with a link to it when you're ready
  12. Lol Welcome to the forums Communist!
  13. I'll let Strongground do that when he's ready We need to make sure new particles don't reduce performance any further.
  14. I saw the smoke experiments you posted on IRC and they looked very good.
  15. ERROR: Error in timer on entity 150, IID 37, function MissileHit: TypeError: Engine.QueryInterface(ent, IID_Footprint) is null (2562,[object Object],12.023255509091541)@simulation/components/Attack.js:538 ([object Object],12.023255509091541)@simulation/components/Attack.js:617 ([object Object])@simulation/components/Timer.js:93 ERROR: Error in timer on entity 2006, IID 37, function MissileHit: TypeError: Engine.QueryInterface(ent, IID_Footprint) is null (2562,[object Object],12.88243097346276)@simulation/components/Attack.js:538 ([object Object],12.88243097346276)@simulation/components/Attack.js:617 ([object Object])@simulation/components/Timer.js:93 It's appeared a couple of times since changeset 11886 (on clean svn builds), both times when rock throwers were attacking, although there could have been another cause in either case.
  16. Could you create an icon for Vision LOS increase and/or Population cap increase similar in style to the icons below?
  17. I would be very surprised if we didn't include Elephant Stables. Caves cut around the time of the Maurya have similar arched entrance doors, so our Mauryan buildings could do too.
  18. Megasthenes: Indika again confirming some Indian houses were made of wood and mud while special buildings also used brick. Shield Bearer any joy?
  19. I found 4 demo maps that used the old LightingModel and adjusted them to use the standard instead (I sometimes use those maps for testing units, so left them all in).
  20. The GUI mockup looks great Personally I would much prefer to keep the left and right elements together in the middle as that's slightly quicker to navigate, but that's just me. With so much gameplay still undecided keeping the GUI simple and functional means it's quicker to update.
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